Ben Widawsky 62873796c4 intel-gpu-tools/debugging: shader debugger
high level summary of the files:
  * debug_rdata - get current state from debug registers. Helpful
    when developing the debugger, and could serve some purpose in the
    future.
  * eudb - the debugger itself
  * eviction_macro - generate the proper macro to flush the EU render
    cache until I get control flow working
  * pre_cpp - an evaluating c preprocesser like thing, to be used before
    cpp
  * sr - the system routine, exception handler which runs on the EU
  * test - a very basic test system routine
  * debug.h
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