Chris Wilson 3d66d913d9 gem_stress: trim buffer sizes to fit into 3D pipeline
Remember the 3D pipeline is much more restricted than the BLT engine,
and we were feeding it buffers much larger than either the
render engine or the sampler could manager.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-06-05 22:21:54 +01:00
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