rendercopy does the batch buffer flush internally, so if we want
to use it with multiple contexts, we need to pass the context
in from caller.
v2: Modify rendercopy_gen8 as well
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
This provides a macro that allows us to update all the arbitrary blit
commands we have stuck throughout the code. It assumes we don't actually
use 64b relocs (which is currently true). This also allows us to easily find
all the areas we need to update later when we really use the upper dword.
This block was done mostly with a sed job, and represents the easier
in test blit implementations.
v2 by Oscar: s/OUT_BATCH/BEGIN_BATCH in BLIT_COPY_BATCH_START
CC: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Mostly a sed job with too manual fixups:
- one case of using _exit instead of exit
- and one case which under some conditions use 77, so convert that
check to an igt_skip.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Requested-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
lib/drmtest.c provides gem_available_fences(). Use it where
appropriate.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Lots of tests need to create havoc to LRUs in the kernel or otherwise
need to shuffle things around a bit. So make a small array permutation
function available.
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Way too much copy-pasting going on here.
Also fix a compiler warnings in gem_stress while fixup things up.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
gem_stress.c: In function ‘main’:
gem_stress.c:980:3: warning: format ‘%lu’ expects argument of type ‘long unsigned int’, but argument 4 has type ‘unsigned int’ [-Wformat]
In other news: We've been missing a unmapping_mapping_range somewhere
in the kernel. But lazy me never came around to digging up the real
cause.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
As signals cause the syscalls to be interrupted, we often need to clean
up partial state before returning to userspace. Often a source of
unamusing bugs, so encourage gem_stress to provoke them.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
gem_stress -p1 is much more evil than gem_stress -c1, it also manages
to tear appart untiled workloads!
Now duct-taping over it still works (--apply-duct-tape) ... hm.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Remember the 3D pipeline is much more restricted than the BLT engine,
and we were feeding it buffers much larger than either the
render engine or the sampler could manager.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
... and we have a winner: gen3_mixed_blits reproduces the issue Daniel
Vetter originally found. It seems clear that we have some incoherence
between the RENDER and BLT units on gen3 that no amount of MI_FLUSH can
hide. Hmmm....
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This things just won't die (libva!!!), so add an option to test them.
_Not_ meant to test snoopable mappings.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This seems to be another trick to massively improve correctness
of the render blit. At least on my i945.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Of all the things I've tried, this seems to be the only thing
to fix tile corruptions reliably on gen2&gen3 (safe for outright
disabling the render copy).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
That little snippet creapt in and magically made render copy work -
by essentially disabling it.
Restore order, everything incoherent again.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>