gem_stress maps all buffers, so more only results in trashing (which
should be handled with an option).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
ddx and mesa assume that this is issued after every blit command.
Breaking that invariant results in a dying gpu.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The busy bo has a fixed size (1024x256, 32bpp) whereas the scratch bo
may need to vary their size to exercise different features of fence
allocation.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
And a few other things:
- inline checking when copying tiles with the cpu, fails _much_ faster.
- bo size seems to have a tremendous effect, put on the TODO.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>