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decode: Also override S2 for 3DPRIM_CLEAR_RECT
3DPRIM_CLEAR_RECT implicitly uses only VERTEX_XY and no texture coords. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -1119,6 +1119,7 @@ decode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset,
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char immediate = (data[0] & (1 << 23)) == 0;
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char immediate = (data[0] & (1 << 23)) == 0;
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unsigned int len, i, ret;
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unsigned int len, i, ret;
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char *primtype;
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char *primtype;
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int original_s2 = saved_s2;
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int original_s4 = saved_s4;
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int original_s4 = saved_s4;
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switch ((data[0] >> 18) & 0xf) {
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switch ((data[0] >> 18) & 0xf) {
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@ -1132,7 +1133,7 @@ decode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset,
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case 0x7: primtype = "RECTLIST"; break;
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case 0x7: primtype = "RECTLIST"; break;
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case 0x8: primtype = "POINTLIST"; break;
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case 0x8: primtype = "POINTLIST"; break;
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case 0x9: primtype = "DIB"; break;
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case 0x9: primtype = "DIB"; break;
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case 0xa: primtype = "CLEAR_RECT"; saved_s4 = 3 << 6; break;
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case 0xa: primtype = "CLEAR_RECT"; saved_s4 = 3 << 6; saved_s2 = ~0; break;
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default: primtype = "unknown"; break;
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default: primtype = "unknown"; break;
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}
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}
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@ -1305,6 +1306,7 @@ decode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset,
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}
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}
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out:
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out:
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saved_s2 = original_s2;
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saved_s4 = original_s4;
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saved_s4 = original_s4;
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return ret;
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return ret;
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}
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}
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