decode: Use a valid S4 mask [VERTEX_XY] for 3DPRIM_CLEAR_RECT

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Chris Wilson 2010-04-15 09:48:00 +01:00
parent 50b8272d0b
commit c8f5ac542c

View File

@ -1132,7 +1132,7 @@ decode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset,
case 0x7: primtype = "RECTLIST"; break;
case 0x8: primtype = "POINTLIST"; break;
case 0x9: primtype = "DIB"; break;
case 0xa: primtype = "CLEAR_RECT"; saved_s4 = 0; break;
case 0xa: primtype = "CLEAR_RECT"; saved_s4 = 3 << 6; break;
default: primtype = "unknown"; break;
}