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mirror of https://github.com/elima/gpu-playground.git synced 2025-06-06 15:36:35 +00:00
2016-11-10 10:03:09 +01:00

10 lines
196 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) out highp vec4 outColor;
layout(location = 0) in vec3 color;
void main() {
outColor = vec4(color, 1.0);
}