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10 lines
196 B
GLSL
10 lines
196 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) out highp vec4 outColor;
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layout(location = 0) in vec3 color;
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void main() {
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outColor = vec4(color, 1.0);
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}
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