|Eduardo Lima Mitev e07985e898 Add an example program that loads a PNG or JPEG image into a GL texture||1 year ago|
|common||3 years ago|
|gl-image-loader||1 year ago|
|render-nodes-minimal||3 years ago|
|vulkan-minimal||3 years ago|
|vulkan-triangle||3 years ago|
|.dir-locals.el||3 years ago|
|.gitignore||3 years ago|
|Makefile||3 years ago|
|README.md||3 years ago|
|glslangValidator||3 years ago|
This is my personal collection of examples, code-snippets and algorithm implementations related to graphics and GPU programming in general. I use this repository for prototyping, quick reference, code sharing, and as a resource for my articles on the topic.
The examples labeled with a minimal suffix are expected to be the minimum possible (but readable) code to achieve a particular goal. These are not intended to be complete or functional, but just provide the highest signal vs. noise ratio, with minimum boilerplate and dependencies. They are, in a way, the examples I wish existed when I started looking into the thing.
All examples are written in standard C99, unless not possible for some practical reason.