2022-06-10 21:38:30 +09:00

264 lines
5.5 KiB
Smali

.class public Ljb/f$c;
.super Ljava/lang/Object;
.source "PopsFragment.java"
# interfaces
.implements Landroid/animation/ValueAnimator$AnimatorUpdateListener;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Ljb/f;->r(Landroid/view/View;I)Landroid/animation/AnimatorSet;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x1
name = null
.end annotation
# instance fields
.field public a:Landroid/graphics/Rect;
.field public b:Landroid/graphics/Rect;
.field public c:Landroid/graphics/Rect;
.field public final synthetic d:Landroid/view/View;
.field public final synthetic e:Landroid/view/View;
.field public final synthetic f:Ljb/f;
# direct methods
.method public constructor <init>(Ljb/f;Landroid/view/View;Landroid/view/View;)V
.locals 0
.line 1
iput-object p1, p0, Ljb/f$c;->f:Ljb/f;
iput-object p2, p0, Ljb/f$c;->d:Landroid/view/View;
iput-object p3, p0, Ljb/f$c;->e:Landroid/view/View;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public onAnimationUpdate(Landroid/animation/ValueAnimator;)V
.locals 7
.line 1
iget-object v0, p0, Ljb/f$c;->a:Landroid/graphics/Rect;
if-nez v0, :cond_0
.line 2
new-instance v0, Landroid/graphics/Rect;
iget-object v1, p0, Ljb/f$c;->d:Landroid/view/View;
invoke-virtual {v1}, Landroid/view/View;->getLeft()I
move-result v1
iget-object v2, p0, Ljb/f$c;->d:Landroid/view/View;
invoke-virtual {v2}, Landroid/view/View;->getTop()I
move-result v2
iget-object v3, p0, Ljb/f$c;->d:Landroid/view/View;
invoke-virtual {v3}, Landroid/view/View;->getRight()I
move-result v3
iget-object v4, p0, Ljb/f$c;->d:Landroid/view/View;
invoke-virtual {v4}, Landroid/view/View;->getBottom()I
move-result v4
invoke-direct {v0, v1, v2, v3, v4}, Landroid/graphics/Rect;-><init>(IIII)V
iput-object v0, p0, Ljb/f$c;->a:Landroid/graphics/Rect;
.line 3
:cond_0
iget-object v0, p0, Ljb/f$c;->b:Landroid/graphics/Rect;
if-nez v0, :cond_1
.line 4
iget-object v0, p0, Ljb/f$c;->a:Landroid/graphics/Rect;
iput-object v0, p0, Ljb/f$c;->b:Landroid/graphics/Rect;
.line 5
:cond_1
iget-object v0, p0, Ljb/f$c;->c:Landroid/graphics/Rect;
if-nez v0, :cond_2
.line 6
new-instance v0, Landroid/graphics/Rect;
iget-object v1, p0, Ljb/f$c;->e:Landroid/view/View;
invoke-virtual {v1}, Landroid/view/View;->getLeft()I
move-result v1
iget-object v2, p0, Ljb/f$c;->e:Landroid/view/View;
invoke-virtual {v2}, Landroid/view/View;->getTop()I
move-result v2
iget-object v3, p0, Ljb/f$c;->e:Landroid/view/View;
invoke-virtual {v3}, Landroid/view/View;->getRight()I
move-result v3
iget-object v4, p0, Ljb/f$c;->e:Landroid/view/View;
invoke-virtual {v4}, Landroid/view/View;->getBottom()I
move-result v4
invoke-direct {v0, v1, v2, v3, v4}, Landroid/graphics/Rect;-><init>(IIII)V
iput-object v0, p0, Ljb/f$c;->c:Landroid/graphics/Rect;
.line 7
:cond_2
invoke-virtual {p1}, Landroid/animation/ValueAnimator;->getAnimatedValue()Ljava/lang/Object;
move-result-object p1
check-cast p1, Ljava/lang/Float;
invoke-virtual {p1}, Ljava/lang/Float;->floatValue()F
move-result p1
.line 8
new-instance v0, Landroid/graphics/Rect;
invoke-direct {v0}, Landroid/graphics/Rect;-><init>()V
.line 9
iget-object v1, p0, Ljb/f$c;->b:Landroid/graphics/Rect;
iget v2, v1, Landroid/graphics/Rect;->left:I
int-to-float v3, v2
iget-object v4, p0, Ljb/f$c;->c:Landroid/graphics/Rect;
iget v5, v4, Landroid/graphics/Rect;->left:I
sub-int/2addr v5, v2
int-to-float v2, v5
mul-float/2addr v2, p1
add-float/2addr v2, v3
float-to-int v2, v2
iput v2, v0, Landroid/graphics/Rect;->left:I
.line 10
iget v3, v1, Landroid/graphics/Rect;->top:I
int-to-float v5, v3
iget v6, v4, Landroid/graphics/Rect;->top:I
sub-int/2addr v6, v3
int-to-float v3, v6
mul-float/2addr v3, p1
add-float/2addr v3, v5
float-to-int v3, v3
iput v3, v0, Landroid/graphics/Rect;->top:I
.line 11
iget v3, v1, Landroid/graphics/Rect;->right:I
int-to-float v5, v3
iget v6, v4, Landroid/graphics/Rect;->right:I
sub-int/2addr v6, v3
int-to-float v3, v6
mul-float/2addr v3, p1
add-float/2addr v3, v5
float-to-int v3, v3
iput v3, v0, Landroid/graphics/Rect;->right:I
.line 12
iget v1, v1, Landroid/graphics/Rect;->bottom:I
int-to-float v3, v1
iget v4, v4, Landroid/graphics/Rect;->bottom:I
sub-int/2addr v4, v1
int-to-float v1, v4
mul-float/2addr v1, p1
add-float/2addr v1, v3
float-to-int p1, v1
iput p1, v0, Landroid/graphics/Rect;->bottom:I
.line 13
iget-object p1, p0, Ljb/f$c;->d:Landroid/view/View;
invoke-virtual {p1, v2}, Landroid/view/View;->setLeft(I)V
.line 14
iget-object p1, p0, Ljb/f$c;->d:Landroid/view/View;
iget v1, v0, Landroid/graphics/Rect;->top:I
invoke-virtual {p1, v1}, Landroid/view/View;->setTop(I)V
.line 15
iget-object p1, p0, Ljb/f$c;->d:Landroid/view/View;
iget v1, v0, Landroid/graphics/Rect;->right:I
invoke-virtual {p1, v1}, Landroid/view/View;->setRight(I)V
.line 16
iget-object p1, p0, Ljb/f$c;->d:Landroid/view/View;
iget v0, v0, Landroid/graphics/Rect;->bottom:I
invoke-virtual {p1, v0}, Landroid/view/View;->setBottom(I)V
return-void
.end method