.class public Ljb/f$c; .super Ljava/lang/Object; .source "PopsFragment.java" # interfaces .implements Landroid/animation/ValueAnimator$AnimatorUpdateListener; # annotations .annotation system Ldalvik/annotation/EnclosingMethod; value = Ljb/f;->r(Landroid/view/View;I)Landroid/animation/AnimatorSet; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x1 name = null .end annotation # instance fields .field public a:Landroid/graphics/Rect; .field public b:Landroid/graphics/Rect; .field public c:Landroid/graphics/Rect; .field public final synthetic d:Landroid/view/View; .field public final synthetic e:Landroid/view/View; .field public final synthetic f:Ljb/f; # direct methods .method public constructor (Ljb/f;Landroid/view/View;Landroid/view/View;)V .locals 0 .line 1 iput-object p1, p0, Ljb/f$c;->f:Ljb/f; iput-object p2, p0, Ljb/f$c;->d:Landroid/view/View; iput-object p3, p0, Ljb/f$c;->e:Landroid/view/View; invoke-direct {p0}, Ljava/lang/Object;->()V return-void .end method # virtual methods .method public onAnimationUpdate(Landroid/animation/ValueAnimator;)V .locals 7 .line 1 iget-object v0, p0, Ljb/f$c;->a:Landroid/graphics/Rect; if-nez v0, :cond_0 .line 2 new-instance v0, Landroid/graphics/Rect; iget-object v1, p0, Ljb/f$c;->d:Landroid/view/View; invoke-virtual {v1}, Landroid/view/View;->getLeft()I move-result v1 iget-object v2, p0, Ljb/f$c;->d:Landroid/view/View; invoke-virtual {v2}, Landroid/view/View;->getTop()I move-result v2 iget-object v3, p0, Ljb/f$c;->d:Landroid/view/View; invoke-virtual {v3}, Landroid/view/View;->getRight()I move-result v3 iget-object v4, p0, Ljb/f$c;->d:Landroid/view/View; invoke-virtual {v4}, Landroid/view/View;->getBottom()I move-result v4 invoke-direct {v0, v1, v2, v3, v4}, Landroid/graphics/Rect;->(IIII)V iput-object v0, p0, Ljb/f$c;->a:Landroid/graphics/Rect; .line 3 :cond_0 iget-object v0, p0, Ljb/f$c;->b:Landroid/graphics/Rect; if-nez v0, :cond_1 .line 4 iget-object v0, p0, Ljb/f$c;->a:Landroid/graphics/Rect; iput-object v0, p0, Ljb/f$c;->b:Landroid/graphics/Rect; .line 5 :cond_1 iget-object v0, p0, Ljb/f$c;->c:Landroid/graphics/Rect; if-nez v0, :cond_2 .line 6 new-instance v0, Landroid/graphics/Rect; iget-object v1, p0, Ljb/f$c;->e:Landroid/view/View; invoke-virtual {v1}, Landroid/view/View;->getLeft()I move-result v1 iget-object v2, p0, Ljb/f$c;->e:Landroid/view/View; invoke-virtual {v2}, Landroid/view/View;->getTop()I move-result v2 iget-object v3, p0, Ljb/f$c;->e:Landroid/view/View; invoke-virtual {v3}, Landroid/view/View;->getRight()I move-result v3 iget-object v4, p0, Ljb/f$c;->e:Landroid/view/View; invoke-virtual {v4}, Landroid/view/View;->getBottom()I move-result v4 invoke-direct {v0, v1, v2, v3, v4}, Landroid/graphics/Rect;->(IIII)V iput-object v0, p0, Ljb/f$c;->c:Landroid/graphics/Rect; .line 7 :cond_2 invoke-virtual {p1}, Landroid/animation/ValueAnimator;->getAnimatedValue()Ljava/lang/Object; move-result-object p1 check-cast p1, Ljava/lang/Float; invoke-virtual {p1}, Ljava/lang/Float;->floatValue()F move-result p1 .line 8 new-instance v0, Landroid/graphics/Rect; invoke-direct {v0}, Landroid/graphics/Rect;->()V .line 9 iget-object v1, p0, Ljb/f$c;->b:Landroid/graphics/Rect; iget v2, v1, Landroid/graphics/Rect;->left:I int-to-float v3, v2 iget-object v4, p0, Ljb/f$c;->c:Landroid/graphics/Rect; iget v5, v4, Landroid/graphics/Rect;->left:I sub-int/2addr v5, v2 int-to-float v2, v5 mul-float/2addr v2, p1 add-float/2addr v2, v3 float-to-int v2, v2 iput v2, v0, Landroid/graphics/Rect;->left:I .line 10 iget v3, v1, Landroid/graphics/Rect;->top:I int-to-float v5, v3 iget v6, v4, Landroid/graphics/Rect;->top:I sub-int/2addr v6, v3 int-to-float v3, v6 mul-float/2addr v3, p1 add-float/2addr v3, v5 float-to-int v3, v3 iput v3, v0, Landroid/graphics/Rect;->top:I .line 11 iget v3, v1, Landroid/graphics/Rect;->right:I int-to-float v5, v3 iget v6, v4, Landroid/graphics/Rect;->right:I sub-int/2addr v6, v3 int-to-float v3, v6 mul-float/2addr v3, p1 add-float/2addr v3, v5 float-to-int v3, v3 iput v3, v0, Landroid/graphics/Rect;->right:I .line 12 iget v1, v1, Landroid/graphics/Rect;->bottom:I int-to-float v3, v1 iget v4, v4, Landroid/graphics/Rect;->bottom:I sub-int/2addr v4, v1 int-to-float v1, v4 mul-float/2addr v1, p1 add-float/2addr v1, v3 float-to-int p1, v1 iput p1, v0, Landroid/graphics/Rect;->bottom:I .line 13 iget-object p1, p0, Ljb/f$c;->d:Landroid/view/View; invoke-virtual {p1, v2}, Landroid/view/View;->setLeft(I)V .line 14 iget-object p1, p0, Ljb/f$c;->d:Landroid/view/View; iget v1, v0, Landroid/graphics/Rect;->top:I invoke-virtual {p1, v1}, Landroid/view/View;->setTop(I)V .line 15 iget-object p1, p0, Ljb/f$c;->d:Landroid/view/View; iget v1, v0, Landroid/graphics/Rect;->right:I invoke-virtual {p1, v1}, Landroid/view/View;->setRight(I)V .line 16 iget-object p1, p0, Ljb/f$c;->d:Landroid/view/View; iget v0, v0, Landroid/graphics/Rect;->bottom:I invoke-virtual {p1, v0}, Landroid/view/View;->setBottom(I)V return-void .end method