ntel-gpu-tools/lib/gen7_render.h
Ben Widawsky cbb3c685b5 rendercopy_gen7: add support for haswell
Only compile tested.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2012-06-30 19:32:33 -07:00

223 lines
5.6 KiB
C

#ifndef GEN7_RENDER_H
#define GEN7_RENDER_H
#include "gen6_render.h"
#define GEN7_3DSTATE_URB_VS (0x7830 << 16)
#define GEN7_3DSTATE_URB_HS (0x7831 << 16)
#define GEN7_3DSTATE_URB_DS (0x7832 << 16)
#define GEN7_3DSTATE_URB_GS (0x7833 << 16)
#define GEN6_3DSTATE_SCISSOR_STATE_POINTERS GEN6_3D(3, 0, 0xf)
#define GEN7_3DSTATE_CLEAR_PARAMS GEN6_3D(3, 0, 0x04)
#define GEN7_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 0, 0x05)
#define GEN7_3DSTATE_STENCIL_BUFFER GEN6_3D(3, 0, 0x06)
#define GEN7_3DSTATE_HIER_DEPTH_BUFFER GEN6_3D(3, 0, 0x07)
#define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11)
#define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16)
#define GEN7_3DSTATE_CONSTANT_HS GEN6_3D(3, 0, 0x19)
#define GEN7_3DSTATE_CONSTANT_DS GEN6_3D(3, 0, 0x1a)
#define GEN7_3DSTATE_HS GEN6_3D(3, 0, 0x1b)
#define GEN7_3DSTATE_TE GEN6_3D(3, 0, 0x1c)
#define GEN7_3DSTATE_DS GEN6_3D(3, 0, 0x1d)
#define GEN7_3DSTATE_STREAMOUT GEN6_3D(3, 0, 0x1e)
#define GEN7_3DSTATE_SBE GEN6_3D(3, 0, 0x1f)
#define GEN7_3DSTATE_PS GEN6_3D(3, 0, 0x20)
#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \
GEN6_3D(3, 0, 0x21)
#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN6_3D(3, 0, 0x23)
#define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN6_3D(3, 0, 0x24)
#define GEN7_3DSTATE_DS_STATE_POINTERS GEN6_3D(3, 0, 0x25)
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN6_3D(3, 0, 0x26)
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN6_3D(3, 0, 0x27)
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN6_3D(3, 0, 0x28)
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN6_3D(3, 0, 0x29)
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN6_3D(3, 0, 0x2a)
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN6_3D(3, 0, 0x2b)
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN6_3D(3, 0, 0x2c)
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN6_3D(3, 0, 0x2d)
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN6_3D(3, 0, 0x2e)
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN6_3D(3, 0, 0x2f)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN6_3D(3, 1, 0x12)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN6_3D(3, 1, 0x13)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN6_3D(3, 1, 0x14)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN6_3D(3, 1, 0x15)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN6_3D(3, 1, 0x16)
/* Some random bits that we care about */
#define GEN7_VB0_BUFFER_ADDR_MOD_EN (1 << 14)
#define GEN7_WM_DISPATCH_ENABLE (1 << 29)
#define GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11)
#define GEN7_3DSTATE_PS_ATTRIBUTE_ENABLED (1 << 10)
/* Random shifts */
#define GEN7_3DSTATE_WM_MAX_THREADS_SHIFT 24
#define HSW_3DSTATE_WM_MAX_THREADS_SHIFT 23
/* Shamelessly ripped from mesa */
struct gen7_surface_state
{
struct {
uint32_t cube_pos_z:1;
uint32_t cube_neg_z:1;
uint32_t cube_pos_y:1;
uint32_t cube_neg_y:1;
uint32_t cube_pos_x:1;
uint32_t cube_neg_x:1;
uint32_t pad2:2;
uint32_t render_cache_read_write:1;
uint32_t pad1:1;
uint32_t surface_array_spacing:1;
uint32_t vert_line_stride_ofs:1;
uint32_t vert_line_stride:1;
uint32_t tile_walk:1;
uint32_t tiled_surface:1;
uint32_t horizontal_alignment:1;
uint32_t vertical_alignment:2;
uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */
uint32_t pad0:1;
uint32_t is_array:1;
uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */
} ss0;
struct {
uint32_t base_addr;
} ss1;
struct {
uint32_t width:14;
uint32_t pad1:2;
uint32_t height:14;
uint32_t pad0:2;
} ss2;
struct {
uint32_t pitch:18;
uint32_t pad:3;
uint32_t depth:11;
} ss3;
struct {
uint32_t multisample_position_palette_index:3;
uint32_t num_multisamples:3;
uint32_t multisampled_surface_storage_format:1;
uint32_t render_target_view_extent:11;
uint32_t min_array_elt:11;
uint32_t rotation:2;
uint32_t pad0:1;
} ss4;
struct {
uint32_t mip_count:4;
uint32_t min_lod:4;
uint32_t pad1:12;
uint32_t y_offset:4;
uint32_t pad0:1;
uint32_t x_offset:7;
} ss5;
struct {
uint32_t pad; /* Multisample Control Surface stuff */
} ss6;
struct {
uint32_t resource_min_lod:12;
/* Only on Haswell */
uint32_t pad0:4;
uint32_t shader_chanel_select_a:3;
uint32_t shader_chanel_select_b:3;
uint32_t shader_chanel_select_g:3;
uint32_t shader_chanel_select_r:3;
uint32_t alpha_clear_color:1;
uint32_t blue_clear_color:1;
uint32_t green_clear_color:1;
uint32_t red_clear_color:1;
} ss7;
};
struct gen7_sampler_state
{
struct
{
uint32_t aniso_algorithm:1;
uint32_t lod_bias:13;
uint32_t min_filter:3;
uint32_t mag_filter:3;
uint32_t mip_filter:2;
uint32_t base_level:5;
uint32_t pad1:1;
uint32_t lod_preclamp:1;
uint32_t default_color_mode:1;
uint32_t pad0:1;
uint32_t disable:1;
} ss0;
struct
{
uint32_t cube_control_mode:1;
uint32_t shadow_function:3;
uint32_t pad:4;
uint32_t max_lod:12;
uint32_t min_lod:12;
} ss1;
struct
{
uint32_t pad:5;
uint32_t default_color_pointer:27;
} ss2;
struct
{
uint32_t r_wrap_mode:3;
uint32_t t_wrap_mode:3;
uint32_t s_wrap_mode:3;
uint32_t pad:1;
uint32_t non_normalized_coord:1;
uint32_t trilinear_quality:2;
uint32_t address_round:6;
uint32_t max_aniso:3;
uint32_t chroma_key_mode:1;
uint32_t chroma_key_index:2;
uint32_t chroma_key_enable:1;
uint32_t pad0:6;
} ss3;
};
struct gen7_sf_clip_viewport {
struct {
float m00;
float m11;
float m22;
float m30;
float m31;
float m32;
} viewport;
uint32_t pad0[2];
struct {
float xmin;
float xmax;
float ymin;
float ymax;
} guardband;
float pad1[4];
};
struct gen6_scissor_rect
{
uint32_t xmin:16;
uint32_t ymin:16;
uint32_t xmax:16;
uint32_t ymax:16;
};
#endif