#ifndef GEN7_RENDER_H #define GEN7_RENDER_H #include "gen6_render.h" #define GEN7_3DSTATE_URB_VS (0x7830 << 16) #define GEN7_3DSTATE_URB_HS (0x7831 << 16) #define GEN7_3DSTATE_URB_DS (0x7832 << 16) #define GEN7_3DSTATE_URB_GS (0x7833 << 16) #define GEN6_3DSTATE_SCISSOR_STATE_POINTERS GEN6_3D(3, 0, 0xf) #define GEN7_3DSTATE_CLEAR_PARAMS GEN6_3D(3, 0, 0x04) #define GEN7_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 0, 0x05) #define GEN7_3DSTATE_STENCIL_BUFFER GEN6_3D(3, 0, 0x06) #define GEN7_3DSTATE_HIER_DEPTH_BUFFER GEN6_3D(3, 0, 0x07) #define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11) #define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16) #define GEN7_3DSTATE_CONSTANT_HS GEN6_3D(3, 0, 0x19) #define GEN7_3DSTATE_CONSTANT_DS GEN6_3D(3, 0, 0x1a) #define GEN7_3DSTATE_HS GEN6_3D(3, 0, 0x1b) #define GEN7_3DSTATE_TE GEN6_3D(3, 0, 0x1c) #define GEN7_3DSTATE_DS GEN6_3D(3, 0, 0x1d) #define GEN7_3DSTATE_STREAMOUT GEN6_3D(3, 0, 0x1e) #define GEN7_3DSTATE_SBE GEN6_3D(3, 0, 0x1f) #define GEN7_3DSTATE_PS GEN6_3D(3, 0, 0x20) #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \ GEN6_3D(3, 0, 0x21) #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN6_3D(3, 0, 0x23) #define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN6_3D(3, 0, 0x24) #define GEN7_3DSTATE_DS_STATE_POINTERS GEN6_3D(3, 0, 0x25) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN6_3D(3, 0, 0x26) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN6_3D(3, 0, 0x27) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN6_3D(3, 0, 0x28) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN6_3D(3, 0, 0x29) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN6_3D(3, 0, 0x2a) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN6_3D(3, 0, 0x2b) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN6_3D(3, 0, 0x2c) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN6_3D(3, 0, 0x2d) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN6_3D(3, 0, 0x2e) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN6_3D(3, 0, 0x2f) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN6_3D(3, 1, 0x12) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN6_3D(3, 1, 0x13) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN6_3D(3, 1, 0x14) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN6_3D(3, 1, 0x15) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN6_3D(3, 1, 0x16) /* Some random bits that we care about */ #define GEN7_VB0_BUFFER_ADDR_MOD_EN (1 << 14) #define GEN7_WM_DISPATCH_ENABLE (1 << 29) #define GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) #define GEN7_3DSTATE_PS_ATTRIBUTE_ENABLED (1 << 10) /* Random shifts */ #define GEN7_3DSTATE_WM_MAX_THREADS_SHIFT 24 #define HSW_3DSTATE_WM_MAX_THREADS_SHIFT 23 /* Shamelessly ripped from mesa */ struct gen7_surface_state { struct { uint32_t cube_pos_z:1; uint32_t cube_neg_z:1; uint32_t cube_pos_y:1; uint32_t cube_neg_y:1; uint32_t cube_pos_x:1; uint32_t cube_neg_x:1; uint32_t pad2:2; uint32_t render_cache_read_write:1; uint32_t pad1:1; uint32_t surface_array_spacing:1; uint32_t vert_line_stride_ofs:1; uint32_t vert_line_stride:1; uint32_t tile_walk:1; uint32_t tiled_surface:1; uint32_t horizontal_alignment:1; uint32_t vertical_alignment:2; uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */ uint32_t pad0:1; uint32_t is_array:1; uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */ } ss0; struct { uint32_t base_addr; } ss1; struct { uint32_t width:14; uint32_t pad1:2; uint32_t height:14; uint32_t pad0:2; } ss2; struct { uint32_t pitch:18; uint32_t pad:3; uint32_t depth:11; } ss3; struct { uint32_t multisample_position_palette_index:3; uint32_t num_multisamples:3; uint32_t multisampled_surface_storage_format:1; uint32_t render_target_view_extent:11; uint32_t min_array_elt:11; uint32_t rotation:2; uint32_t pad0:1; } ss4; struct { uint32_t mip_count:4; uint32_t min_lod:4; uint32_t pad1:12; uint32_t y_offset:4; uint32_t pad0:1; uint32_t x_offset:7; } ss5; struct { uint32_t pad; /* Multisample Control Surface stuff */ } ss6; struct { uint32_t resource_min_lod:12; /* Only on Haswell */ uint32_t pad0:4; uint32_t shader_chanel_select_a:3; uint32_t shader_chanel_select_b:3; uint32_t shader_chanel_select_g:3; uint32_t shader_chanel_select_r:3; uint32_t alpha_clear_color:1; uint32_t blue_clear_color:1; uint32_t green_clear_color:1; uint32_t red_clear_color:1; } ss7; }; struct gen7_sampler_state { struct { uint32_t aniso_algorithm:1; uint32_t lod_bias:13; uint32_t min_filter:3; uint32_t mag_filter:3; uint32_t mip_filter:2; uint32_t base_level:5; uint32_t pad1:1; uint32_t lod_preclamp:1; uint32_t default_color_mode:1; uint32_t pad0:1; uint32_t disable:1; } ss0; struct { uint32_t cube_control_mode:1; uint32_t shadow_function:3; uint32_t pad:4; uint32_t max_lod:12; uint32_t min_lod:12; } ss1; struct { uint32_t pad:5; uint32_t default_color_pointer:27; } ss2; struct { uint32_t r_wrap_mode:3; uint32_t t_wrap_mode:3; uint32_t s_wrap_mode:3; uint32_t pad:1; uint32_t non_normalized_coord:1; uint32_t trilinear_quality:2; uint32_t address_round:6; uint32_t max_aniso:3; uint32_t chroma_key_mode:1; uint32_t chroma_key_index:2; uint32_t chroma_key_enable:1; uint32_t pad0:6; } ss3; }; struct gen7_sf_clip_viewport { struct { float m00; float m11; float m22; float m30; float m31; float m32; } viewport; uint32_t pad0[2]; struct { float xmin; float xmax; float ymin; float ymax; } guardband; float pad1[4]; }; struct gen6_scissor_rect { uint32_t xmin:16; uint32_t ymin:16; uint32_t xmax:16; uint32_t ymax:16; }; #endif