mirror of
https://github.com/tiagovignatti/intel-gpu-tools.git
synced 2025-06-07 16:06:25 +00:00
Previously we didn't have a clear understanding what is necessary for a pipeline state to be properly initialized. So we had to improvise and use a stripped out render copy. Now we have a more clear understanding so switch out render copy based frankenstate to state we can call golden state. v2: - export intel_batch_state_offset - add 3DSTATE_RASTER (Bradley Volkin) Cc: Volkin, Bradley D <bradley.d.volkin@intel.com> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
354 lines
9.5 KiB
C
354 lines
9.5 KiB
C
#ifndef GEN8_RENDER_H
|
|
#define GEN8_RENDER_H
|
|
|
|
#include "gen6_render.h"
|
|
|
|
#define GEN7_3DSTATE_URB_VS (0x7830 << 16)
|
|
#define GEN7_3DSTATE_URB_HS (0x7831 << 16)
|
|
#define GEN7_3DSTATE_URB_DS (0x7832 << 16)
|
|
#define GEN7_3DSTATE_URB_GS (0x7833 << 16)
|
|
|
|
# define GEN7_WM_LEGACY_DIAMOND_LINE_RASTERIZATION (1 << 26)
|
|
|
|
#define GEN6_3DSTATE_SCISSOR_STATE_POINTERS GEN6_3D(3, 0, 0xf)
|
|
#define GEN7_3DSTATE_CLEAR_PARAMS GEN6_3D(3, 0, 0x04)
|
|
#define GEN7_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 0, 0x05)
|
|
#define GEN7_3DSTATE_STENCIL_BUFFER GEN6_3D(3, 0, 0x06)
|
|
#define GEN7_3DSTATE_HIER_DEPTH_BUFFER GEN6_3D(3, 0, 0x07)
|
|
#define GEN8_3DSTATE_MULTISAMPLE GEN6_3D(3, 0, 0x0d)
|
|
# define GEN8_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4)
|
|
# define GEN8_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4)
|
|
# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_1 (0 << 1)
|
|
# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_2 (1 << 1)
|
|
# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_4 (2 << 1)
|
|
# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1)
|
|
# define GEN9_3DSTATE_MULTISAMPLE_NUMSAMPLES_16 (4 << 1)
|
|
|
|
#define GEN8_3DSTATE_WM_HZ_OP GEN6_3D(3, 0, 0x52)
|
|
|
|
#define GEN8_3DSTATE_VF_INSTANCING GEN6_3D(3, 0, 0x49)
|
|
#define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11)
|
|
#define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16)
|
|
#define GEN7_3DSTATE_CONSTANT_HS GEN6_3D(3, 0, 0x19)
|
|
#define GEN7_3DSTATE_CONSTANT_DS GEN6_3D(3, 0, 0x1a)
|
|
#define GEN7_3DSTATE_CONSTANT_PS GEN6_3D(3, 0, 0x17)
|
|
#define GEN7_3DSTATE_HS GEN6_3D(3, 0, 0x1b)
|
|
#define GEN7_3DSTATE_TE GEN6_3D(3, 0, 0x1c)
|
|
#define GEN7_3DSTATE_DS GEN6_3D(3, 0, 0x1d)
|
|
#define GEN7_3DSTATE_STREAMOUT GEN6_3D(3, 0, 0x1e)
|
|
#define GEN7_3DSTATE_SBE GEN6_3D(3, 0, 0x1f)
|
|
# define GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29)
|
|
# define GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28)
|
|
# define GEN7_SBE_NUM_OUTPUTS_SHIFT 22
|
|
# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
|
|
# define GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5
|
|
#define GEN8_3DSTATE_SBE_SWIZ GEN6_3D(3, 0, 0x51)
|
|
#define GEN8_3DSTATE_RASTER GEN6_3D(3, 0, 0x50)
|
|
# define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21)
|
|
# define GEN8_RASTER_CULL_NONE (1 << 16)
|
|
#define GEN7_3DSTATE_PS GEN6_3D(3, 0, 0x20)
|
|
# define GEN7_PS_SPF_MODE (1 << 31)
|
|
|
|
# define GEN7_SF_POINT_WIDTH_FROM_SOURCE (1 << 11)
|
|
|
|
# define GEN7_VS_FLOATING_POINT_MODE_ALTERNATE (1 << 16)
|
|
|
|
#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \
|
|
GEN6_3D(3, 0, 0x21)
|
|
#define GEN8_3DSTATE_PS_BLEND GEN6_3D(3, 0, 0x4d)
|
|
# define GEN8_PS_BLEND_HAS_WRITEABLE_RT (1 << 30)
|
|
#define GEN8_3DSTATE_WM_DEPTH_STENCIL GEN6_3D(3, 0, 0x4e)
|
|
#define GEN8_3DSTATE_PS_EXTRA GEN6_3D(3,0, 0x4f)
|
|
# define GEN8_PSX_PIXEL_SHADER_VALID (1 << 31)
|
|
# define GEN8_PSX_ATTRIBUTE_ENABLE (1 << 8)
|
|
|
|
#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN6_3D(3, 0, 0x23)
|
|
#define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN6_3D(3, 0, 0x24)
|
|
#define GEN7_3DSTATE_DS_STATE_POINTERS GEN6_3D(3, 0, 0x25)
|
|
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN6_3D(3, 0, 0x26)
|
|
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN6_3D(3, 0, 0x27)
|
|
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN6_3D(3, 0, 0x28)
|
|
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN6_3D(3, 0, 0x29)
|
|
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN6_3D(3, 0, 0x2a)
|
|
|
|
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN6_3D(3, 0, 0x2b)
|
|
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN6_3D(3, 0, 0x2c)
|
|
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN6_3D(3, 0, 0x2d)
|
|
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN6_3D(3, 0, 0x2e)
|
|
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN6_3D(3, 0, 0x2f)
|
|
|
|
#define GEN8_3DSTATE_VF GEN6_3D(3, 0, 0x0c)
|
|
#define GEN8_3DSTATE_VF_TOPOLOGY GEN6_3D(3, 0, 0x4b)
|
|
|
|
#define GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC GEN6_3D(3, 1, 0x19)
|
|
#define GEN8_3DSTATE_GATHER_POOL_ALLOC GEN6_3D(3, 1, 0x1a)
|
|
#define GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC GEN6_3D(3, 1, 0x1b)
|
|
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN6_3D(3, 1, 0x12)
|
|
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN6_3D(3, 1, 0x13)
|
|
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN6_3D(3, 1, 0x14)
|
|
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN6_3D(3, 1, 0x15)
|
|
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN6_3D(3, 1, 0x16)
|
|
|
|
#define GEN8_3DSTATE_VF_SGVS GEN6_3D(3, 0, 0x4a)
|
|
#define GEN8_3DSTATE_SO_DECL_LIST GEN6_3D(3, 1, 0x17)
|
|
#define GEN8_3DSTATE_SO_BUFFER GEN6_3D(3, 1, 0x18)
|
|
#define GEN8_3DSTATE_POLY_STIPPLE_OFFSET GEN6_3D(3, 1, 0x06)
|
|
#define GEN8_3DSTATE_POLY_STIPPLE_PATTERN GEN6_3D(3, 1, 0x07)
|
|
#define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0 GEN6_3D(3, 1, 0x02)
|
|
#define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1 GEN6_3D(3, 1, 0x0c)
|
|
|
|
/* Some random bits that we care about */
|
|
#define GEN7_VB0_BUFFER_ADDR_MOD_EN (1 << 14)
|
|
#define GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11)
|
|
#define GEN7_3DSTATE_PS_ATTRIBUTE_ENABLED (1 << 10)
|
|
|
|
/* Random shifts */
|
|
#define GEN8_3DSTATE_PS_MAX_THREADS_SHIFT 23
|
|
|
|
/* STATE_BASE_ADDRESS state size in pages*/
|
|
#define GEN8_STATE_SIZE_PAGES(x) ((x) << 12)
|
|
|
|
/* Shamelessly ripped from mesa */
|
|
struct gen8_surface_state
|
|
{
|
|
struct {
|
|
uint32_t cube_pos_z:1;
|
|
uint32_t cube_neg_z:1;
|
|
uint32_t cube_pos_y:1;
|
|
uint32_t cube_neg_y:1;
|
|
uint32_t cube_pos_x:1;
|
|
uint32_t cube_neg_x:1;
|
|
uint32_t media_boundary_pixel_mode:2;
|
|
uint32_t render_cache_read_write:1;
|
|
uint32_t smapler_l2_bypass:1;
|
|
uint32_t vert_line_stride_ofs:1;
|
|
uint32_t vert_line_stride:1;
|
|
uint32_t tiled_mode:2;
|
|
uint32_t horizontal_alignment:2;
|
|
uint32_t vertical_alignment:2;
|
|
uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */
|
|
uint32_t pad0:1;
|
|
uint32_t is_array:1;
|
|
uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */
|
|
} ss0;
|
|
|
|
struct {
|
|
uint32_t qpitch:15;
|
|
uint32_t pad1:4;
|
|
uint32_t base_mip_level:5;
|
|
uint32_t memory_object_control:7;
|
|
uint32_t pad0:1;
|
|
} ss1;
|
|
|
|
struct {
|
|
uint32_t width:14;
|
|
uint32_t pad1:2;
|
|
uint32_t height:14;
|
|
uint32_t pad0:2;
|
|
} ss2;
|
|
|
|
struct {
|
|
uint32_t pitch:18;
|
|
uint32_t pad:3;
|
|
uint32_t depth:11;
|
|
} ss3;
|
|
|
|
struct {
|
|
uint32_t minimum_array_element:27;
|
|
uint32_t pad0:5;
|
|
} ss4;
|
|
|
|
struct {
|
|
uint32_t mip_count:4;
|
|
uint32_t min_lod:4;
|
|
uint32_t pad3:6;
|
|
uint32_t coherency_type:1;
|
|
uint32_t pad2:5;
|
|
uint32_t ewa_disable_for_cube:1;
|
|
uint32_t y_offset:3;
|
|
uint32_t pad0:1;
|
|
uint32_t x_offset:7;
|
|
} ss5;
|
|
|
|
struct {
|
|
uint32_t pad; /* Multisample Control Surface stuff */
|
|
} ss6;
|
|
|
|
struct {
|
|
uint32_t resource_min_lod:12;
|
|
|
|
/* Only on Haswell */
|
|
uint32_t pad0:4;
|
|
uint32_t shader_chanel_select_a:3;
|
|
uint32_t shader_chanel_select_b:3;
|
|
uint32_t shader_chanel_select_g:3;
|
|
uint32_t shader_chanel_select_r:3;
|
|
|
|
uint32_t alpha_clear_color:1;
|
|
uint32_t blue_clear_color:1;
|
|
uint32_t green_clear_color:1;
|
|
uint32_t red_clear_color:1;
|
|
} ss7;
|
|
|
|
struct {
|
|
uint32_t base_addr;
|
|
} ss8;
|
|
|
|
struct {
|
|
uint32_t base_addr_hi:16;
|
|
uint32_t pad0:16;
|
|
} ss9;
|
|
|
|
struct {
|
|
uint32_t pad0:12;
|
|
uint32_t aux_base_addr:20;
|
|
} ss10;
|
|
|
|
struct {
|
|
uint32_t aux_base_addr_hi:16;
|
|
uint32_t pad:16;
|
|
} ss11;
|
|
|
|
struct {
|
|
uint32_t hiz_depth_clear_value;
|
|
} ss12;
|
|
|
|
struct {
|
|
uint32_t reserved;
|
|
} ss13;
|
|
|
|
struct {
|
|
uint32_t reserved;
|
|
} ss14;
|
|
|
|
struct {
|
|
uint32_t reserved;
|
|
} ss15;
|
|
};
|
|
|
|
struct gen8_sampler_state
|
|
{
|
|
struct
|
|
{
|
|
uint32_t aniso_algorithm:1;
|
|
uint32_t lod_bias:13;
|
|
uint32_t min_filter:3;
|
|
uint32_t mag_filter:3;
|
|
uint32_t mip_filter:2;
|
|
uint32_t base_level:5;
|
|
uint32_t lod_preclamp:2;
|
|
uint32_t default_color_mode:1;
|
|
uint32_t pad0:1;
|
|
uint32_t disable:1;
|
|
} ss0;
|
|
|
|
struct
|
|
{
|
|
uint32_t cube_control_mode:1;
|
|
uint32_t shadow_function:3;
|
|
uint32_t chromakey_mode:1;
|
|
uint32_t chromakey_index:2;
|
|
uint32_t chromakey_enable:1;
|
|
uint32_t max_lod:12;
|
|
uint32_t min_lod:12;
|
|
} ss1;
|
|
|
|
struct
|
|
{
|
|
uint32_t lod_clamp_mag_mode:1;
|
|
uint32_t flexible_filter_valign:1;
|
|
uint32_t flexible_filter_halign:1;
|
|
uint32_t flexible_filter_coeff_size:1;
|
|
uint32_t flexible_filter_mode:1;
|
|
uint32_t pad1:1;
|
|
uint32_t indirect_state_ptr:18;
|
|
uint32_t pad0:2;
|
|
uint32_t sep_filter_height:2;
|
|
uint32_t sep_filter_width:2;
|
|
uint32_t sep_filter_coeff_table_size:2;
|
|
} ss2;
|
|
|
|
struct
|
|
{
|
|
uint32_t r_wrap_mode:3;
|
|
uint32_t t_wrap_mode:3;
|
|
uint32_t s_wrap_mode:3;
|
|
uint32_t pad:1;
|
|
uint32_t non_normalized_coord:1;
|
|
uint32_t trilinear_quality:2;
|
|
uint32_t address_round:6;
|
|
uint32_t max_aniso:3;
|
|
uint32_t pad0:2;
|
|
uint32_t non_sep_filter_footprint_mask:8;
|
|
} ss3;
|
|
};
|
|
|
|
struct gen8_blend_state {
|
|
struct {
|
|
uint32_t pad0:19;
|
|
uint32_t y_dither_offset:2;
|
|
uint32_t x_dither_offset:2;
|
|
uint32_t dither_enable:1;
|
|
uint32_t alpha_test_func:3;
|
|
uint32_t alpha_test:1;
|
|
uint32_t alpha_to_coverage_dither:1;
|
|
uint32_t alpha_to_one:1;
|
|
uint32_t ia_blend:1;
|
|
uint32_t alpha_to_coverage:1;
|
|
} bs0;
|
|
|
|
struct {
|
|
uint32_t write_disable_blue:1;
|
|
uint32_t write_disable_green:1;
|
|
uint32_t write_disable_red:1;
|
|
uint32_t write_disable_alpha:1;
|
|
uint32_t pad1:1;
|
|
uint32_t alpha_blend_func:3;
|
|
uint32_t dest_alpha_blend_factor:5;
|
|
uint32_t source_alpha_blend_factor:5;
|
|
uint32_t color_blend_func:3;
|
|
uint32_t dest_blend_factor:5;
|
|
uint32_t source_blend_factor:5;
|
|
uint32_t color_buffer_blend:1;
|
|
uint32_t post_blend_color_clamp:1;
|
|
uint32_t pre_blend_color_clamp:1;
|
|
uint32_t color_clamp_range:2;
|
|
uint32_t pre_blend_source_only_clamp:1;
|
|
uint32_t pad0:22;
|
|
uint32_t logic_op_func:4;
|
|
uint32_t logic_op_enable:1;
|
|
} bs[16];
|
|
};
|
|
|
|
struct gen7_sf_clip_viewport {
|
|
struct {
|
|
float m00;
|
|
float m11;
|
|
float m22;
|
|
float m30;
|
|
float m31;
|
|
float m32;
|
|
} viewport;
|
|
|
|
uint32_t pad0[2];
|
|
|
|
struct {
|
|
float xmin;
|
|
float xmax;
|
|
float ymin;
|
|
float ymax;
|
|
} guardband;
|
|
|
|
float pad1[4];
|
|
};
|
|
|
|
struct gen6_scissor_rect
|
|
{
|
|
uint32_t xmin:16;
|
|
uint32_t ymin:16;
|
|
uint32_t xmax:16;
|
|
uint32_t ymax:16;
|
|
};
|
|
|
|
#endif
|