rendercopy/skl: Set the URB VS start address to 4

A value less than 4 might result in GPU hang on simulation

Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
Signed-off-by: Ben Widawsky <benjamin.widawsky@linux.intel.com>
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
This commit is contained in:
Xiang, Haihao 2014-04-11 21:57:20 +08:00 committed by Damien Lespiau
parent 5b46cd335d
commit fe4e4c176c

View File

@ -558,7 +558,7 @@ gen7_emit_urb(struct intel_batchbuffer *batch) {
/* XXX: Min valid values from mesa */
const int vs_entries = 64;
const int vs_size = 2;
const int vs_start = 2;
const int vs_start = 4;
OUT_BATCH(GEN7_3DSTATE_URB_VS);
OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));