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rendercopy/gen8: Fix vertex buffer relocation
I was thrown by the routine calling itself gen7 when in it gen8 specific and required 64bit relocation fixes. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -384,19 +384,18 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
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}
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/*
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* gen7_emit_vertex_buffer emit the vertex buffers command
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* gen8_emit_vertex_buffer emit the vertex buffers command
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*
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* @batch
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* @offset - bytw offset within the @batch where the vertex buffer starts.
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*/
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static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch,
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static void gen8_emit_vertex_buffer(struct intel_batchbuffer *batch,
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uint32_t offset) {
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OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
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OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
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GEN7_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
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VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
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OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
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OUT_BATCH(0);
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OUT_BATCH(3 * VERTEX_SIZE);
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}
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@ -995,7 +994,7 @@ void gen8_render_copyfunc(struct intel_batchbuffer *batch,
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gen6_emit_drawing_rectangle(batch, dst);
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gen7_emit_vertex_buffer(batch, vertex_buffer);
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gen8_emit_vertex_buffer(batch, vertex_buffer);
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gen6_emit_vertex_elements(batch);
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gen8_emit_vf_topology(batch);
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