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rendercopy/skl: Update 3DSTATE_SBE
SBE has now to be explicitely told which channels of which components are used by the pixel shader. Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
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@@ -5,4 +5,9 @@
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#define GEN7_3DSTATE_VF GEN6_3D(3, 0, 0x0c)
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#define GEN9_SBE_ACTIVE_COMPONENT_NONE 0
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#define GEN9_SBE_ACTIVE_COMPONENT_XY 1
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#define GEN9_SBE_ACTIVE_COMPONENT_XYZ 2
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#define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3
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#endif
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