rendercopy/skl: Set the 3DSTATE_VF state

This is to ensure the "Component Packing Enable" bit is set to 0.

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
This commit is contained in:
Damien Lespiau 2013-02-27 14:57:34 +00:00
parent aa7f9cf881
commit e5b850cb34
2 changed files with 5 additions and 1 deletions

View File

@ -3,5 +3,6 @@
#include "gen8_render.h"
#define GEN7_3DSTATE_VF GEN6_3D(3, 0, 0x0c)
#endif

View File

@ -19,7 +19,7 @@
#include "intel_batchbuffer.h"
#include "intel_io.h"
#include "rendercopy.h"
#include "gen8_render.h"
#include "gen9_render.h"
#include "intel_reg.h"
#include "igt_aux.h"
@ -821,6 +821,9 @@ static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
/* Vertex elements MUST be defined before this according to spec */
static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
{
OUT_BATCH(GEN7_3DSTATE_VF | (2 - 2));
OUT_BATCH(0);
OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);