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rendercopy/skl: Set the 3DSTATE_VF state
This is to ensure the "Component Packing Enable" bit is set to 0. Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
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@ -3,5 +3,6 @@
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#include "gen8_render.h"
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#define GEN7_3DSTATE_VF GEN6_3D(3, 0, 0x0c)
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#endif
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@ -19,7 +19,7 @@
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#include "intel_batchbuffer.h"
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#include "intel_io.h"
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#include "rendercopy.h"
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#include "gen8_render.h"
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#include "gen9_render.h"
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#include "intel_reg.h"
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#include "igt_aux.h"
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@ -821,6 +821,9 @@ static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
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/* Vertex elements MUST be defined before this according to spec */
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static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
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{
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OUT_BATCH(GEN7_3DSTATE_VF | (2 - 2));
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OUT_BATCH(0);
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OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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