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tests/gem_ctx_exec.c: only hang the ring we are testing
In the reset-pin-leak test we were calling igt_set_stop_rings(STOP_RING_DEFAULTS) which sets the stop_rings bits for all gpu engines. But we only submit work to the render engine. When TDR is enabled (as it is in Android currently) only the render engine gets reset, which clears the stop_rings bit for the render engine but not for the other engines. This causes the test to fail on the second iteration because stop_rings is not clear. So just set the stop_rings bit for the engine we are going to hang, namely the render engine. Signed-off-by: Tim Gore <tim.gore@intel.com> Signed-off-by: Thomas Wood <thomas.wood@intel.com>
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@@ -204,7 +204,7 @@ igt_main
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* the last context is leaked at every reset.
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*/
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for (i = 0; i < 20; i++) {
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igt_set_stop_rings(STOP_RING_DEFAULTS);
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igt_set_stop_rings(igt_to_stop_ring_flag(I915_EXEC_RENDER));
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igt_assert(exec(fd, handle, I915_EXEC_RENDER, 0) == 0);
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igt_assert(exec(fd, handle, I915_EXEC_RENDER, ctx_id) == 0);
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gem_sync(fd, handle);
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