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https://github.com/tiagovignatti/intel-gpu-tools.git
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HACK: benchmarks: Read BOs to measure performance against VGEM
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1f9e055045
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@ -4,6 +4,7 @@ benchmarks_PROGRAMS = \
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intel_upload_blit_large \
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intel_upload_blit_large_gtt \
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intel_upload_blit_large_map \
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intel_upload_blit_large_vgem \
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intel_upload_blit_small \
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gem_create \
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gem_exec_ctx \
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@ -84,12 +84,13 @@ do_render(drm_intel_bufmgr *bufmgr, struct intel_batchbuffer *batch,
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drm_intel_bo *src_bo;
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int i;
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static uint32_t seed = 1;
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int x = 0;
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/* Generate some junk. Real workloads would be doing a lot more
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* work to generate the junk.
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*/
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for (i = 0; i < width * height; i++) {
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data[i] = seed++;
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x = data[i];
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}
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/* Upload the junk. */
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@ -82,6 +82,7 @@ do_render(drm_intel_bufmgr *bufmgr, struct intel_batchbuffer *batch,
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drm_intel_bo *src_bo;
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int i;
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static uint32_t seed = 1;
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int x = 0;
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src_bo = drm_intel_bo_alloc(bufmgr, "src", width * height * 4, 4096);
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@ -89,7 +90,7 @@ do_render(drm_intel_bufmgr *bufmgr, struct intel_batchbuffer *batch,
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data = src_bo->virtual;
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for (i = 0; i < width * height; i++) {
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data[i] = seed++;
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x = data[i];
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}
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drm_intel_gem_bo_unmap_gtt(src_bo);
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@ -67,6 +67,8 @@
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#define OBJECT_WIDTH 1280
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#define OBJECT_HEIGHT 720
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int fd;
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static double
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get_time_in_secs(void)
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{
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@ -82,17 +84,27 @@ do_render(drm_intel_bufmgr *bufmgr, struct intel_batchbuffer *batch,
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drm_intel_bo *dst_bo, int width, int height)
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{
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uint32_t *data;
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drm_intel_bo *src_bo;
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int i;
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drm_intel_bo *src_bo, *tmp_bo;
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int i, prime_fd;
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static uint32_t seed = 1;
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int x = 0;
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src_bo = drm_intel_bo_alloc(bufmgr, "src", width * height * 4, 4096);
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#if 0
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// this is here just to see overhead it takes and compare with vgem's.
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{
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drm_intel_bo_gem_export_to_prime(src_bo, &prime_fd);
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if (drmPrimeFDToHandle(fd, prime_fd, &tmp_bo)) {
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fprintf(stderr, "failed to import handle\n");
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return;
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}
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}
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#endif
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drm_intel_bo_map(src_bo, 1);
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data = src_bo->virtual;
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for (i = 0; i < width * height; i++) {
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data[i] = seed++;
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x = data[i];
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}
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drm_intel_bo_unmap(src_bo);
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@ -117,7 +129,6 @@ do_render(drm_intel_bufmgr *bufmgr, struct intel_batchbuffer *batch,
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int main(int argc, char **argv)
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{
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int fd;
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int object_size = OBJECT_WIDTH * OBJECT_HEIGHT * 4;
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double start_time, end_time;
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drm_intel_bo *dst_bo;
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238
benchmarks/intel_upload_blit_large_vgem.c
Normal file
238
benchmarks/intel_upload_blit_large_vgem.c
Normal file
@ -0,0 +1,238 @@
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/*
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* Copyright © 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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*
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*/
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/**
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* Roughly simulates repeatedly uploading frames of images, by uploading
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* the data all at once with pwrite, and then blitting it to another buffer.
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*
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* You might think of this like a movie player, but that wouldn't be entirely
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* accurate, since the access patterns of the memory would be different
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* (generally, smaller source image, upscaled, an thus different memory access
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* pattern in both texel fetch for the stretching and the destination writes).
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* However, some things like swfdec would be doing something like this since
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* they compute their data in host memory and upload the full sw rendered
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* frame.
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*
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* Additionally, those applications should be rendering at the screen refresh
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* rate, while this test has no limits, and so can get itself into the
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* working set larger than aperture size performance disaster.
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*
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* The current workload we have that does large drm_intel_bo_map()
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* uploads is texture upload for OpenGL (as it frequently is doing
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* reformatting as it uploads the user's data, making bo_subdata less
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* suitable)
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*/
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#define _GNU_SOURCE
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <fcntl.h>
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#include <inttypes.h>
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#include <errno.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include "drm.h"
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#include "i915_drm.h"
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#include "drmtest.h"
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#include "intel_bufmgr.h"
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#include "intel_batchbuffer.h"
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#include "intel_io.h"
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#include "intel_chipset.h"
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#define OBJECT_WIDTH 1280
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#define OBJECT_HEIGHT 720
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int vgem_fd;
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const char g_sys_card_path_format[] =
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"/sys/bus/platform/devices/vgem/drm/card%d";
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const char g_dev_card_path_format[] =
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"/dev/dri/card%d";
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static int drm_open_vgem(void) {
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char *name;
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int i, fd;
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for (i = 0; i < 16; i++) {
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struct stat _stat;
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int ret;
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ret = asprintf(&name, g_sys_card_path_format, i);
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assert(ret != -1);
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if (stat(name, &_stat) == -1) {
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free(name);
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continue;
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}
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free(name);
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ret = asprintf(&name, g_dev_card_path_format, i);
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assert(ret != -1);
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fd = open(name, O_RDWR);
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free(name);
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if (fd == -1) {
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continue;
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}
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return fd;
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}
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return -1;
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}
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static void *mmap_dumb_bo(int fd, int handle, size_t size) {
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struct drm_mode_map_dumb mmap_arg;
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void *ptr;
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int ret;
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memset(&mmap_arg, 0, sizeof(mmap_arg));
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mmap_arg.handle = handle;
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ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &mmap_arg);
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assert(ret == 0);
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assert(mmap_arg.offset != 0);
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ptr = mmap(NULL, size, (PROT_READ|PROT_WRITE), MAP_SHARED, fd,
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mmap_arg.offset);
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assert(ptr != MAP_FAILED);
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return ptr;
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}
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static double
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get_time_in_secs(void)
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return (double)tv.tv_sec + tv.tv_usec / 1000000.0;
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}
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static void
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do_render(drm_intel_bufmgr *bufmgr, struct intel_batchbuffer *batch,
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drm_intel_bo *dst_bo, int width, int height)
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{
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uint32_t *data;
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drm_intel_bo *src_bo;
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int i, prime_fd;
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static uint32_t seed = 1;
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int x = 0;
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uint32_t vgem_bo;
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uint32_t *bo_ptr;
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volatile uint32_t *ptr;
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src_bo = drm_intel_bo_alloc(bufmgr, "src", width * height * 4, 4096);
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drm_intel_bo_gem_export_to_prime(src_bo, &prime_fd);
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if (drmPrimeFDToHandle(vgem_fd, prime_fd, &vgem_bo)) {
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fprintf(stderr, "failed to import handle\n");
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return;
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}
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bo_ptr = mmap_dumb_bo(vgem_fd, vgem_bo, width * height * 4);
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ptr = bo_ptr;
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for (i = 0; i < width * height; i++) {
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x = ptr[i];
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}
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munmap(bo_ptr, width * height * 4);
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/* Render the junk to the dst. */
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BLIT_COPY_BATCH_START(0);
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OUT_BATCH((3 << 24) | /* 32 bits */
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(0xcc << 16) | /* copy ROP */
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(width * 4) /* dst pitch */);
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OUT_BATCH(0); /* dst x1,y1 */
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OUT_BATCH((height << 16) | width); /* dst x2,y2 */
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OUT_RELOC(dst_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
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OUT_BATCH(0); /* src x1,y1 */
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OUT_BATCH(width * 4); /* src pitch */
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OUT_RELOC(src_bo, I915_GEM_DOMAIN_RENDER, 0, 0);
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ADVANCE_BATCH();
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intel_batchbuffer_flush(batch);
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drm_intel_bo_unreference(src_bo);
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}
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int main(int argc, char **argv)
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{
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int fd;
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int object_size = OBJECT_WIDTH * OBJECT_HEIGHT * 4;
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double start_time, end_time;
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drm_intel_bo *dst_bo;
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drm_intel_bufmgr *bufmgr;
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struct intel_batchbuffer *batch;
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int i;
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fd = drm_open_driver(DRIVER_INTEL);
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vgem_fd = drm_open_vgem();
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if (vgem_fd < 0) {
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fprintf(stderr, "failed to open vgem card\n");
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close(fd);
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return 1;
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}
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bufmgr = drm_intel_bufmgr_gem_init(fd, 4096);
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drm_intel_bufmgr_gem_enable_reuse(bufmgr);
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batch = intel_batchbuffer_alloc(bufmgr, intel_get_drm_devid(fd));
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dst_bo = drm_intel_bo_alloc(bufmgr, "dst", object_size, 4096);
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/* Prep loop to get us warmed up. */
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for (i = 0; i < 60; i++) {
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do_render(bufmgr, batch, dst_bo, OBJECT_WIDTH, OBJECT_HEIGHT);
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}
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drm_intel_bo_wait_rendering(dst_bo);
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/* Do the actual timing. */
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start_time = get_time_in_secs();
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for (i = 0; i < 200; i++) {
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do_render(bufmgr, batch, dst_bo, OBJECT_WIDTH, OBJECT_HEIGHT);
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}
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drm_intel_bo_wait_rendering(dst_bo);
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end_time = get_time_in_secs();
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printf("%d iterations in %.03f secs: %.01f MB/sec\n", i,
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end_time - start_time,
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(double)i * OBJECT_WIDTH * OBJECT_HEIGHT * 4 / 1024.0 / 1024.0 /
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(end_time - start_time));
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intel_batchbuffer_free(batch);
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drm_intel_bufmgr_destroy(bufmgr);
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close(fd);
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return 0;
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}
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