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tests: Add a basic test for tiled render copies
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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3
tests/.gitignore
vendored
3
tests/.gitignore
vendored
@ -46,11 +46,14 @@ gem_pwrite
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gem_readwrite
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gem_reloc_vs_gpu
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gem_reg_read
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gem_render_linear_blits
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gem_render_tiled_blits
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gem_ringfill
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gem_ring_sync_loop
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gem_set_tiling_vs_blt
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gem_set_tiling_vs_gtt
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gem_set_tiling_vs_pwrite
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gem_seqno_wrap
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gem_storedw_batches_loop
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gem_storedw_loop_blt
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gem_storedw_loop_bsd
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@ -68,6 +68,7 @@ TESTS_progs = \
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gen3_render_mixed_blits \
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gen3_mixed_blits \
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gem_render_linear_blits \
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gem_render_tiled_blits \
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gem_storedw_loop_render \
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gem_storedw_loop_blt \
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gem_storedw_loop_bsd \
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157
tests/gem_render_tiled_blits.c
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157
tests/gem_render_tiled_blits.c
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@ -0,0 +1,157 @@
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/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Chris Wilson <chris@chris-wilson.co.uk>
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*
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*/
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/** @file gem_linear_render_blits.c
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*
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* This is a test of doing many blits, with a working set
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* larger than the aperture size.
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*
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* The goal is to simply ensure the basics work.
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*/
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#include "rendercopy.h"
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#define WIDTH 512
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#define STRIDE (WIDTH*4)
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#define HEIGHT 512
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#define SIZE (HEIGHT*STRIDE)
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static render_copyfunc_t render_copy;
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static void
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check_bo(drm_intel_bo *bo, uint32_t val)
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{
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uint32_t *ptr;
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int i;
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do_or_die(drm_intel_gem_bo_map_gtt(bo));
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ptr = bo->virtual;
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for (i = 0; i < WIDTH*HEIGHT; i++) {
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if (ptr[i] != val) {
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fprintf(stderr, "Expected 0x%08x, found 0x%08x "
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"at offset 0x%08x\n",
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val, ptr[i], i * 4);
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abort();
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}
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val++;
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}
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drm_intel_gem_bo_unmap_gtt(bo);
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}
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int main(int argc, char **argv)
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{
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drm_intel_bufmgr *bufmgr;
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struct intel_batchbuffer *batch;
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uint32_t *start_val;
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struct scratch_buf *buf;
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uint32_t start = 0;
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int i, j, fd, count;
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fd = drm_open_any();
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render_copy = get_render_copyfunc(intel_get_drm_devid(fd));
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if (render_copy == NULL) {
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printf("no render-copy function, doing nothing\n");
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return 77;
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}
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bufmgr = drm_intel_bufmgr_gem_init(fd, 4096);
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batch = intel_batchbuffer_alloc(bufmgr, intel_get_drm_devid(fd));
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count = 0;
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if (argc > 1)
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count = atoi(argv[1]);
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if (count == 0)
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count = 3 * gem_aperture_size(fd) / SIZE / 2;
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printf("Using %d 1MiB buffers\n", count);
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buf = malloc(sizeof(*buf)*count);
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start_val = malloc(sizeof(*start_val)*count);
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for (i = 0; i < count; i++) {
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uint32_t tiling = I915_TILING_X + (random() & 1);
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unsigned long pitch = STRIDE;
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uint32_t *ptr;
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buf[i].bo = drm_intel_bo_alloc_tiled(bufmgr, "",
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WIDTH, HEIGHT, 4,
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&tiling, &pitch, 0);
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buf[i].stride = pitch;
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buf[i].tiling = tiling;
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buf[i].size = SIZE;
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start_val[i] = start;
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do_or_die(drm_intel_gem_bo_map_gtt(buf[i].bo));
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ptr = buf[i].bo->virtual;
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for (j = 0; j < WIDTH*HEIGHT; j++)
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ptr[j] = start++;
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drm_intel_gem_bo_unmap_gtt(buf[i].bo);
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}
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printf("Verifying initialisation...\n");
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for (i = 0; i < count; i++)
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check_bo(buf[i].bo, start_val[i]);
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printf("Cyclic blits, forward...\n");
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for (i = 0; i < count * 4; i++) {
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int src = i % count;
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int dst = (i + 1) % count;
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render_copy(batch, buf+src, 0, 0, WIDTH, HEIGHT, buf+dst, 0, 0);
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start_val[dst] = start_val[src];
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}
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for (i = 0; i < count; i++)
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check_bo(buf[i].bo, start_val[i]);
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printf("Cyclic blits, backward...\n");
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for (i = 0; i < count * 4; i++) {
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int src = (i + 1) % count;
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int dst = i % count;
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render_copy(batch, buf+src, 0, 0, WIDTH, HEIGHT, buf+dst, 0, 0);
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start_val[dst] = start_val[src];
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}
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for (i = 0; i < count; i++)
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check_bo(buf[i].bo, start_val[i]);
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printf("Random blits...\n");
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for (i = 0; i < count * 4; i++) {
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int src = random() % count;
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int dst = random() % count;
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if (src == dst)
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continue;
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render_copy(batch, buf+src, 0, 0, WIDTH, HEIGHT, buf+dst, 0, 0);
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start_val[dst] = start_val[src];
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}
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for (i = 0; i < count; i++)
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check_bo(buf[i].bo, start_val[i]);
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return 0;
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}
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