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intel-gpu-tools/debugging: shader debugger
high level summary of the files:
* debug_rdata - get current state from debug registers. Helpful
when developing the debugger, and could serve some purpose in the
future.
* eudb - the debugger itself
* eviction_macro - generate the proper macro to flush the EU render
cache until I get control flow working
* pre_cpp - an evaluating c preprocesser like thing, to be used before
cpp
* sr - the system routine, exception handler which runs on the EU
* test - a very basic test system routine
* debug.h
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/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Ben Widawsky <ben@bwidawsk.net>
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*
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*/
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#include <stdio.h>
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#define START 0x100
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#define END ((128 << 10) / 4)
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int main(int argc, char *argv[]) {
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int i;
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printf("#ifdef SANDYBRIDGE\n");
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printf("#define EVICT_CACHE \\\n");
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printf("\tmov (1) m0.5:ud g0.5:ud FLAGS; \\\n");
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for (i = START; i < END - 8; i+=0x8) {
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printf("\tmov (1) m0.2:ud 0x%04x:ud FLAGS; \\\n", i);
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printf("\tWRITE_SCRATCH4(m0); \\\n");
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}
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printf("\tmov (1) m0.2:ud 0x%04x:ud FLAGS; \\\n", i);
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printf("\tWRITE_SCRATCH4(m0)\n");
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printf("#else\n");
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printf("#define EVICT_CACHE\n");
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printf("#endif\n");
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}
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