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intel-gpu-tools/debugging: shader debugger
high level summary of the files:
* debug_rdata - get current state from debug registers. Helpful
when developing the debugger, and could serve some purpose in the
future.
* eudb - the debugger itself
* eviction_macro - generate the proper macro to flush the EU render
cache until I get control flow working
* pre_cpp - an evaluating c preprocesser like thing, to be used before
cpp
* sr - the system routine, exception handler which runs on the EU
* test - a very basic test system routine
* debug.h
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SUBDIRS=system_routine
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bin_PROGRAMS = \
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eudb \
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debug_rdata \
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$(NULL)
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LDADD = ../lib/libintel_tools.la $(DRM_LIBS) $(PCIACCESS_LIBS)
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AM_CFLAGS = $(DRM_CFLAGS) $(PCIACCESS_CFLAGS) $(WARN_CFLAGS) \
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-I$(srcdir)/.. \
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-I$(srcdir)/../lib
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