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tools/null_state_gen: Add Gen8 golden state
Previously we didn't have a clear understanding what is necessary
for a pipeline state to be properly initialized. So we had to improvise
and use a stripped out render copy.
Now we have a more clear understanding so switch out render copy based
frankenstate to state we can call golden state.
v2: - export intel_batch_state_offset
- add 3DSTATE_RASTER (Bradley Volkin)
Cc: Volkin, Bradley D <bradley.d.volkin@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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@@ -84,7 +84,7 @@ uint32_t intel_batch_state_copy(struct intel_batchbuffer *batch, void *d, unsign
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const char *name);
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uint32_t intel_batch_state_alloc(struct intel_batchbuffer *batch, unsigned bytes, unsigned align,
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const char *name);
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uint32_t intel_batch_state_offset(struct intel_batchbuffer *batch, unsigned align);
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unsigned intel_batch_num_cmds(struct intel_batchbuffer *batch);
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struct bb_item *intel_batch_cmd_get(struct intel_batchbuffer *batch, unsigned i);
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