2022-06-10 21:38:30 +09:00

785 lines
16 KiB
Smali

.class public final Lgc/e;
.super Ljava/lang/Object;
.source "MapOverlayRenderer.java"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lgc/e$a;
}
.end annotation
# static fields
.field public static final a:Ljava/lang/String; = "o_position"
.field public static final b:Ljava/lang/String; = "o_texCoord"
.field public static final c:Ljava/lang/String; = "o_texture"
.field public static final d:Ljava/lang/String; = "o_mvpMatrix"
.field public static final e:Ljava/lang/String; = "uniform mat4 o_mvpMatrix;\nattribute vec4 o_position;\nattribute vec2 o_texCoord;\nvarying vec2 v_texCoord;\nvoid main() {\n v_texCoord = o_texCoord;\n gl_Position = o_mvpMatrix * o_position;\n}\n"
.field public static final f:Ljava/lang/String; = "precision mediump float;\nuniform sampler2D o_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n gl_FragColor = texture2D(o_texture, v_texCoord);\n}\n"
.field public static final g:Ljava/nio/ShortBuffer;
.field public static final h:Ljava/nio/FloatBuffer;
.field public static i:Ljava/nio/FloatBuffer;
.field public static j:Ljava/nio/FloatBuffer;
# direct methods
.method public static constructor <clinit>()V
.locals 1
.line 1
invoke-static {}, Lgc/e;->f()Ljava/nio/ShortBuffer;
move-result-object v0
sput-object v0, Lgc/e;->g:Ljava/nio/ShortBuffer;
.line 2
invoke-static {}, Lgc/e;->g()Ljava/nio/FloatBuffer;
move-result-object v0
sput-object v0, Lgc/e;->h:Ljava/nio/FloatBuffer;
return-void
.end method
.method public constructor <init>()V
.locals 0
.line 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method public static a(Lgc/e$a;)V
.locals 1
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x0
}
names = {
"renderData"
}
.end annotation
.line 1
iget v0, p0, Lgc/e$a;->c:I
if-eqz v0, :cond_0
.line 2
invoke-static {v0}, Landroid/opengl/GLES20;->glDisableVertexAttribArray(I)V
.line 3
:cond_0
iget v0, p0, Lgc/e$a;->b:I
if-eqz v0, :cond_1
.line 4
invoke-static {v0}, Landroid/opengl/GLES20;->glDisableVertexAttribArray(I)V
.line 5
:cond_1
iget p0, p0, Lgc/e$a;->a:I
if-eqz p0, :cond_2
.line 6
invoke-static {p0}, Landroid/opengl/GLES20;->glDeleteProgram(I)V
:cond_2
return-void
.end method
.method public static b(Lgc/e$a;I[F[FLandroid/graphics/Bitmap;)V
.locals 14
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x0,
0x0,
0x0,
0x0,
0x0
}
names = {
"renderData",
"textureId",
"posCoords",
"transform",
"bitmap"
}
.end annotation
move-object v0, p0
move v1, p1
if-nez v1, :cond_0
return-void
.line 1
:cond_0
iget v2, v0, Lgc/e$a;->b:I
const/4 v3, 0x3
const/16 v4, 0x1406
const/4 v5, 0x0
const/16 v6, 0xc
invoke-static/range {p2 .. p2}, Lgc/e;->d([F)Ljava/nio/FloatBuffer;
move-result-object v7
invoke-static/range {v2 .. v7}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
.line 2
iget v8, v0, Lgc/e$a;->c:I
const/4 v9, 0x2
const/16 v10, 0x1406
const/4 v11, 0x0
const/16 v12, 0x8
sget-object v13, Lgc/e;->h:Ljava/nio/FloatBuffer;
invoke-static/range {v8 .. v13}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
.line 3
iget v2, v0, Lgc/e$a;->e:I
const/4 v3, 0x1
const/4 v4, 0x0
invoke-static/range {p3 .. p3}, Lgc/e;->c([F)Ljava/nio/FloatBuffer;
move-result-object v5
invoke-static {v2, v3, v4, v5}, Landroid/opengl/GLES20;->glUniformMatrix4fv(IIZLjava/nio/FloatBuffer;)V
const v2, 0x84c2
.line 4
invoke-static {v2}, Landroid/opengl/GLES20;->glActiveTexture(I)V
const/16 v2, 0xde1
.line 5
invoke-static {v2, p1}, Landroid/opengl/GLES20;->glBindTexture(II)V
if-eqz p4, :cond_1
const/16 v3, 0xde1
const/4 v4, 0x0
const/4 v5, 0x0
const/4 v6, 0x0
const/16 v8, 0x1908
const/16 v9, 0x1401
move-object/from16 v7, p4
.line 6
invoke-static/range {v3 .. v9}, Landroid/opengl/GLUtils;->texSubImage2D(IIIILandroid/graphics/Bitmap;II)V
.line 7
invoke-virtual/range {p4 .. p4}, Landroid/graphics/Bitmap;->recycle()V
.line 8
:cond_1
iget v0, v0, Lgc/e$a;->d:I
const/4 v1, 0x2
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glUniform1i(II)V
const/4 v0, 0x4
const/4 v1, 0x6
const/16 v2, 0x1403
.line 9
sget-object v3, Lgc/e;->g:Ljava/nio/ShortBuffer;
invoke-static {v0, v1, v2, v3}, Landroid/opengl/GLES20;->glDrawElements(IIILjava/nio/Buffer;)V
return-void
.end method
.method public static c([F)Ljava/nio/FloatBuffer;
.locals 2
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x0
}
names = {
"matrix"
}
.end annotation
.line 1
sget-object v0, Lgc/e;->j:Ljava/nio/FloatBuffer;
if-nez v0, :cond_0
.line 2
array-length v0, p0
mul-int/lit8 v0, v0, 0x4
invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v0
.line 3
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
.line 4
invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v0
sput-object v0, Lgc/e;->j:Ljava/nio/FloatBuffer;
.line 5
:cond_0
sget-object v0, Lgc/e;->j:Ljava/nio/FloatBuffer;
invoke-virtual {v0, p0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
.line 6
sget-object p0, Lgc/e;->j:Ljava/nio/FloatBuffer;
const/4 v0, 0x0
invoke-virtual {p0, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 7
sget-object p0, Lgc/e;->j:Ljava/nio/FloatBuffer;
return-object p0
.end method
.method public static d([F)Ljava/nio/FloatBuffer;
.locals 2
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x0
}
names = {
"posCoords"
}
.end annotation
.line 1
sget-object v0, Lgc/e;->i:Ljava/nio/FloatBuffer;
if-nez v0, :cond_0
.line 2
array-length v0, p0
mul-int/lit8 v0, v0, 0x4
invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v0
.line 3
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
.line 4
invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v0
sput-object v0, Lgc/e;->i:Ljava/nio/FloatBuffer;
.line 5
:cond_0
sget-object v0, Lgc/e;->i:Ljava/nio/FloatBuffer;
invoke-virtual {v0, p0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
.line 6
sget-object p0, Lgc/e;->i:Ljava/nio/FloatBuffer;
const/4 v0, 0x0
invoke-virtual {p0, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 7
sget-object p0, Lgc/e;->i:Ljava/nio/FloatBuffer;
return-object p0
.end method
.method public static e()Lgc/e$a;
.locals 3
.line 1
new-instance v0, Lgc/e$a;
invoke-direct {v0}, Lgc/e$a;-><init>()V
.line 2
invoke-static {}, Lgc/e;->h()I
move-result v1
iput v1, v0, Lgc/e$a;->a:I
const-string v2, "o_position"
.line 3
invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v1
iput v1, v0, Lgc/e$a;->b:I
.line 4
iget v1, v0, Lgc/e$a;->a:I
const-string v2, "o_texCoord"
invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v1
iput v1, v0, Lgc/e$a;->c:I
.line 5
iget v1, v0, Lgc/e$a;->a:I
const-string v2, "o_mvpMatrix"
invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v1
iput v1, v0, Lgc/e$a;->e:I
.line 6
iget v1, v0, Lgc/e$a;->a:I
const-string v2, "o_texture"
invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v1
iput v1, v0, Lgc/e$a;->d:I
.line 7
iget v1, v0, Lgc/e$a;->b:I
invoke-static {v1}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
.line 8
iget v1, v0, Lgc/e$a;->c:I
invoke-static {v1}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
return-object v0
.end method
.method public static f()Ljava/nio/ShortBuffer;
.locals 3
const/4 v0, 0x6
new-array v0, v0, [S
.line 1
fill-array-data v0, :array_0
const/16 v1, 0xc
.line 2
invoke-static {v1}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v1
.line 3
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
.line 4
invoke-virtual {v1}, Ljava/nio/ByteBuffer;->asShortBuffer()Ljava/nio/ShortBuffer;
move-result-object v1
.line 5
invoke-virtual {v1, v0}, Ljava/nio/ShortBuffer;->put([S)Ljava/nio/ShortBuffer;
const/4 v0, 0x0
.line 6
invoke-virtual {v1, v0}, Ljava/nio/ShortBuffer;->position(I)Ljava/nio/Buffer;
return-object v1
nop
:array_0
.array-data 2
0x0s
0x1s
0x2s
0x0s
0x2s
0x3s
.end array-data
.end method
.method public static g()Ljava/nio/FloatBuffer;
.locals 3
const/16 v0, 0x8
new-array v0, v0, [F
.line 1
fill-array-data v0, :array_0
const/16 v1, 0x20
.line 2
invoke-static {v1}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v1
.line 3
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
.line 4
invoke-virtual {v1}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v1
.line 5
invoke-virtual {v1, v0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
const/4 v0, 0x0
.line 6
invoke-virtual {v1, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
return-object v1
:array_0
.array-data 4
0x0
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
.end array-data
.end method
.method public static h()I
.locals 5
const v0, 0x8b31
const-string/jumbo v1, "uniform mat4 o_mvpMatrix;\nattribute vec4 o_position;\nattribute vec2 o_texCoord;\nvarying vec2 v_texCoord;\nvoid main() {\n v_texCoord = o_texCoord;\n gl_Position = o_mvpMatrix * o_position;\n}\n"
.line 1
invoke-static {v0, v1}, Lgc/e;->i(ILjava/lang/String;)I
move-result v0
const/4 v1, 0x0
if-nez v0, :cond_0
return v1
:cond_0
const v2, 0x8b30
const-string v3, "precision mediump float;\nuniform sampler2D o_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n gl_FragColor = texture2D(o_texture, v_texCoord);\n}\n"
.line 2
invoke-static {v2, v3}, Lgc/e;->i(ILjava/lang/String;)I
move-result v2
if-nez v2, :cond_1
return v1
.line 3
:cond_1
invoke-static {}, Landroid/opengl/GLES20;->glCreateProgram()I
move-result v3
if-eqz v3, :cond_2
.line 4
invoke-static {v3, v0}, Landroid/opengl/GLES20;->glAttachShader(II)V
.line 5
invoke-static {v3, v2}, Landroid/opengl/GLES20;->glAttachShader(II)V
.line 6
invoke-static {v3}, Landroid/opengl/GLES20;->glLinkProgram(I)V
const/4 v0, 0x1
new-array v2, v0, [I
const v4, 0x8b82
.line 7
invoke-static {v3, v4, v2, v1}, Landroid/opengl/GLES20;->glGetProgramiv(II[II)V
.line 8
aget v2, v2, v1
if-eq v2, v0, :cond_2
.line 9
invoke-static {v3}, Landroid/opengl/GLES20;->glDeleteProgram(I)V
goto :goto_0
:cond_2
move v1, v3
:goto_0
return v1
.end method
.method public static i(ILjava/lang/String;)I
.locals 2
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x0,
0x0
}
names = {
"shaderType",
"source"
}
.end annotation
.line 1
invoke-static {p0}, Landroid/opengl/GLES20;->glCreateShader(I)I
move-result p0
const/4 v0, 0x0
if-eqz p0, :cond_0
.line 2
invoke-static {p0, p1}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V
.line 3
invoke-static {p0}, Landroid/opengl/GLES20;->glCompileShader(I)V
const/4 p1, 0x1
new-array p1, p1, [I
const v1, 0x8b81
.line 4
invoke-static {p0, v1, p1, v0}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V
.line 5
aget p1, p1, v0
if-nez p1, :cond_0
.line 6
invoke-static {p0}, Landroid/opengl/GLES20;->glDeleteShader(I)V
move p0, v0
:cond_0
return p0
.end method
.method public static j(IILandroid/graphics/Bitmap;)I
.locals 19
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x0,
0x0,
0x0
}
names = {
"width",
"height",
"bitmap"
}
.end annotation
const/4 v0, 0x1
new-array v1, v0, [I
const/4 v2, 0x0
.line 1
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glGenTextures(I[II)V
.line 2
aget v1, v1, v2
const/16 v2, 0xde1
.line 3
invoke-static {v2, v1}, Landroid/opengl/GLES20;->glBindTexture(II)V
const/16 v3, 0x2801
const/16 v4, 0x2601
.line 4
invoke-static {v2, v3, v4}, Landroid/opengl/GLES20;->glTexParameteri(III)V
const/16 v3, 0x2800
.line 5
invoke-static {v2, v3, v4}, Landroid/opengl/GLES20;->glTexParameteri(III)V
const/16 v3, 0x2802
const v4, 0x812f
.line 6
invoke-static {v2, v3, v4}, Landroid/opengl/GLES20;->glTexParameteri(III)V
const/16 v3, 0x2803
.line 7
invoke-static {v2, v3, v4}, Landroid/opengl/GLES20;->glTexParameteri(III)V
const/16 v2, 0xcf5
.line 8
invoke-static {v2, v0}, Landroid/opengl/GLES20;->glPixelStorei(II)V
const/16 v3, 0xde1
const/4 v4, 0x0
const/16 v5, 0x1908
const/4 v8, 0x0
const/16 v9, 0x1908
const/16 v10, 0x1401
const/4 v11, 0x0
move/from16 v6, p0
move/from16 v7, p1
.line 9
invoke-static/range {v3 .. v11}, Landroid/opengl/GLES20;->glTexImage2D(IIIIIIIILjava/nio/Buffer;)V
if-eqz p2, :cond_0
const/16 v12, 0xde1
const/4 v13, 0x0
const/4 v14, 0x0
const/4 v15, 0x0
const/16 v17, 0x1908
const/16 v18, 0x1401
move-object/from16 v16, p2
.line 10
invoke-static/range {v12 .. v18}, Landroid/opengl/GLUtils;->texSubImage2D(IIIILandroid/graphics/Bitmap;II)V
.line 11
invoke-virtual/range {p2 .. p2}, Landroid/graphics/Bitmap;->recycle()V
:cond_0
return v1
.end method
.method public static k(I)V
.locals 3
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x0
}
names = {
"textureId"
}
.end annotation
if-eqz p0, :cond_0
const/4 v0, 0x1
new-array v1, v0, [I
const/4 v2, 0x0
aput p0, v1, v2
.line 1
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glDeleteTextures(I[II)V
:cond_0
return-void
.end method