2022-06-10 21:38:30 +09:00

560 lines
14 KiB
Smali

.class public Lcom/google/android/material/shadow/ShadowRenderer;
.super Ljava/lang/Object;
.source "ShadowRenderer.java"
# annotations
.annotation build Landroidx/annotation/RestrictTo;
value = {
.enum Landroidx/annotation/RestrictTo$Scope;->LIBRARY_GROUP:Landroidx/annotation/RestrictTo$Scope;
}
.end annotation
# static fields
.field private static final COLOR_ALPHA_END:I = 0x0
.field private static final COLOR_ALPHA_MIDDLE:I = 0x14
.field private static final COLOR_ALPHA_START:I = 0x44
.field private static final cornerColors:[I
.field private static final cornerPositions:[F
.field private static final edgeColors:[I
.field private static final edgePositions:[F
# instance fields
.field private final cornerShadowPaint:Landroid/graphics/Paint;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end field
.field private final edgeShadowPaint:Landroid/graphics/Paint;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end field
.field private final scratch:Landroid/graphics/Path;
.field private shadowEndColor:I
.field private shadowMiddleColor:I
.field private final shadowPaint:Landroid/graphics/Paint;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end field
.field private shadowStartColor:I
.field private transparentPaint:Landroid/graphics/Paint;
# direct methods
.method public static constructor <clinit>()V
.locals 2
const/4 v0, 0x3
new-array v1, v0, [I
.line 1
sput-object v1, Lcom/google/android/material/shadow/ShadowRenderer;->edgeColors:[I
new-array v0, v0, [F
.line 2
fill-array-data v0, :array_0
sput-object v0, Lcom/google/android/material/shadow/ShadowRenderer;->edgePositions:[F
const/4 v0, 0x4
new-array v1, v0, [I
.line 3
sput-object v1, Lcom/google/android/material/shadow/ShadowRenderer;->cornerColors:[I
new-array v0, v0, [F
.line 4
fill-array-data v0, :array_1
sput-object v0, Lcom/google/android/material/shadow/ShadowRenderer;->cornerPositions:[F
return-void
nop
:array_0
.array-data 4
0x0
0x3f000000 # 0.5f
0x3f800000 # 1.0f
.end array-data
:array_1
.array-data 4
0x0
0x0
0x3f000000 # 0.5f
0x3f800000 # 1.0f
.end array-data
.end method
.method public constructor <init>()V
.locals 1
const/high16 v0, -0x1000000
.line 1
invoke-direct {p0, v0}, Lcom/google/android/material/shadow/ShadowRenderer;-><init>(I)V
return-void
.end method
.method public constructor <init>(I)V
.locals 1
.line 2
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 3
new-instance v0, Landroid/graphics/Path;
invoke-direct {v0}, Landroid/graphics/Path;-><init>()V
iput-object v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->scratch:Landroid/graphics/Path;
.line 4
new-instance v0, Landroid/graphics/Paint;
invoke-direct {v0}, Landroid/graphics/Paint;-><init>()V
iput-object v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->transparentPaint:Landroid/graphics/Paint;
.line 5
new-instance v0, Landroid/graphics/Paint;
invoke-direct {v0}, Landroid/graphics/Paint;-><init>()V
iput-object v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowPaint:Landroid/graphics/Paint;
.line 6
invoke-virtual {p0, p1}, Lcom/google/android/material/shadow/ShadowRenderer;->setShadowColor(I)V
.line 7
iget-object p1, p0, Lcom/google/android/material/shadow/ShadowRenderer;->transparentPaint:Landroid/graphics/Paint;
const/4 v0, 0x0
invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setColor(I)V
.line 8
new-instance p1, Landroid/graphics/Paint;
const/4 v0, 0x4
invoke-direct {p1, v0}, Landroid/graphics/Paint;-><init>(I)V
iput-object p1, p0, Lcom/google/android/material/shadow/ShadowRenderer;->cornerShadowPaint:Landroid/graphics/Paint;
.line 9
sget-object v0, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 10
new-instance v0, Landroid/graphics/Paint;
invoke-direct {v0, p1}, Landroid/graphics/Paint;-><init>(Landroid/graphics/Paint;)V
iput-object v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->edgeShadowPaint:Landroid/graphics/Paint;
return-void
.end method
# virtual methods
.method public drawCornerShadow(Landroid/graphics/Canvas;Landroid/graphics/Matrix;Landroid/graphics/RectF;IFF)V
.locals 20
.param p1 # Landroid/graphics/Canvas;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end param
.param p2 # Landroid/graphics/Matrix;
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end param
.param p3 # Landroid/graphics/RectF;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end param
move-object/from16 v0, p0
move-object/from16 v7, p1
move-object/from16 v2, p3
move/from16 v1, p4
move/from16 v4, p6
const/4 v3, 0x0
cmpg-float v5, v4, v3
const/4 v6, 0x1
const/4 v8, 0x0
if-gez v5, :cond_0
move v5, v6
goto :goto_0
:cond_0
move v5, v8
.line 1
:goto_0
iget-object v9, v0, Lcom/google/android/material/shadow/ShadowRenderer;->scratch:Landroid/graphics/Path;
const/4 v10, 0x3
const/4 v11, 0x2
if-eqz v5, :cond_1
.line 2
sget-object v12, Lcom/google/android/material/shadow/ShadowRenderer;->cornerColors:[I
aput v8, v12, v8
.line 3
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowEndColor:I
aput v8, v12, v6
.line 4
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowMiddleColor:I
aput v8, v12, v11
.line 5
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowStartColor:I
aput v8, v12, v10
move/from16 v12, p5
goto :goto_1
.line 6
:cond_1
invoke-virtual {v9}, Landroid/graphics/Path;->rewind()V
.line 7
invoke-virtual/range {p3 .. p3}, Landroid/graphics/RectF;->centerX()F
move-result v12
invoke-virtual/range {p3 .. p3}, Landroid/graphics/RectF;->centerY()F
move-result v13
invoke-virtual {v9, v12, v13}, Landroid/graphics/Path;->moveTo(FF)V
move/from16 v12, p5
.line 8
invoke-virtual {v9, v2, v12, v4}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FF)V
.line 9
invoke-virtual {v9}, Landroid/graphics/Path;->close()V
neg-int v13, v1
int-to-float v13, v13
.line 10
invoke-virtual {v2, v13, v13}, Landroid/graphics/RectF;->inset(FF)V
.line 11
sget-object v13, Lcom/google/android/material/shadow/ShadowRenderer;->cornerColors:[I
aput v8, v13, v8
.line 12
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowStartColor:I
aput v8, v13, v6
.line 13
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowMiddleColor:I
aput v8, v13, v11
.line 14
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowEndColor:I
aput v8, v13, v10
.line 15
:goto_1
invoke-virtual/range {p3 .. p3}, Landroid/graphics/RectF;->width()F
move-result v8
const/high16 v10, 0x40000000 # 2.0f
div-float v16, v8, v10
cmpg-float v3, v16, v3
if-gtz v3, :cond_2
return-void
:cond_2
int-to-float v1, v1
div-float v1, v1, v16
const/high16 v3, 0x3f800000 # 1.0f
sub-float v1, v3, v1
sub-float/2addr v3, v1
div-float/2addr v3, v10
add-float/2addr v3, v1
.line 16
sget-object v18, Lcom/google/android/material/shadow/ShadowRenderer;->cornerPositions:[F
aput v1, v18, v6
.line 17
aput v3, v18, v11
.line 18
iget-object v1, v0, Lcom/google/android/material/shadow/ShadowRenderer;->cornerShadowPaint:Landroid/graphics/Paint;
new-instance v3, Landroid/graphics/RadialGradient;
.line 19
invoke-virtual/range {p3 .. p3}, Landroid/graphics/RectF;->centerX()F
move-result v14
.line 20
invoke-virtual/range {p3 .. p3}, Landroid/graphics/RectF;->centerY()F
move-result v15
sget-object v17, Lcom/google/android/material/shadow/ShadowRenderer;->cornerColors:[I
sget-object v19, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
move-object v13, v3
invoke-direct/range {v13 .. v19}, Landroid/graphics/RadialGradient;-><init>(FFF[I[FLandroid/graphics/Shader$TileMode;)V
.line 21
invoke-virtual {v1, v3}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
.line 22
invoke-virtual/range {p1 .. p1}, Landroid/graphics/Canvas;->save()I
.line 23
invoke-virtual/range {p1 .. p2}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V
if-nez v5, :cond_3
.line 24
sget-object v1, Landroid/graphics/Region$Op;->DIFFERENCE:Landroid/graphics/Region$Op;
invoke-virtual {v7, v9, v1}, Landroid/graphics/Canvas;->clipPath(Landroid/graphics/Path;Landroid/graphics/Region$Op;)Z
.line 25
iget-object v1, v0, Lcom/google/android/material/shadow/ShadowRenderer;->transparentPaint:Landroid/graphics/Paint;
invoke-virtual {v7, v9, v1}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
:cond_3
const/4 v5, 0x1
.line 26
iget-object v6, v0, Lcom/google/android/material/shadow/ShadowRenderer;->cornerShadowPaint:Landroid/graphics/Paint;
move-object/from16 v1, p1
move-object/from16 v2, p3
move/from16 v3, p5
move/from16 v4, p6
invoke-virtual/range {v1 .. v6}, Landroid/graphics/Canvas;->drawArc(Landroid/graphics/RectF;FFZLandroid/graphics/Paint;)V
.line 27
invoke-virtual/range {p1 .. p1}, Landroid/graphics/Canvas;->restore()V
return-void
.end method
.method public drawEdgeShadow(Landroid/graphics/Canvas;Landroid/graphics/Matrix;Landroid/graphics/RectF;I)V
.locals 9
.param p1 # Landroid/graphics/Canvas;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end param
.param p2 # Landroid/graphics/Matrix;
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end param
.param p3 # Landroid/graphics/RectF;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end param
.line 1
iget v0, p3, Landroid/graphics/RectF;->bottom:F
int-to-float v1, p4
add-float/2addr v0, v1
iput v0, p3, Landroid/graphics/RectF;->bottom:F
neg-int p4, p4
int-to-float p4, p4
const/4 v0, 0x0
.line 2
invoke-virtual {p3, v0, p4}, Landroid/graphics/RectF;->offset(FF)V
.line 3
sget-object v6, Lcom/google/android/material/shadow/ShadowRenderer;->edgeColors:[I
iget p4, p0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowEndColor:I
const/4 v0, 0x0
aput p4, v6, v0
.line 4
iget p4, p0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowMiddleColor:I
const/4 v0, 0x1
aput p4, v6, v0
.line 5
iget p4, p0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowStartColor:I
const/4 v0, 0x2
aput p4, v6, v0
.line 6
iget-object p4, p0, Lcom/google/android/material/shadow/ShadowRenderer;->edgeShadowPaint:Landroid/graphics/Paint;
new-instance v0, Landroid/graphics/LinearGradient;
iget v4, p3, Landroid/graphics/RectF;->left:F
iget v3, p3, Landroid/graphics/RectF;->top:F
iget v5, p3, Landroid/graphics/RectF;->bottom:F
sget-object v7, Lcom/google/android/material/shadow/ShadowRenderer;->edgePositions:[F
sget-object v8, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
move-object v1, v0
move v2, v4
invoke-direct/range {v1 .. v8}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
invoke-virtual {p4, v0}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
.line 7
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
.line 8
invoke-virtual {p1, p2}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V
.line 9
iget-object p2, p0, Lcom/google/android/material/shadow/ShadowRenderer;->edgeShadowPaint:Landroid/graphics/Paint;
invoke-virtual {p1, p3, p2}, Landroid/graphics/Canvas;->drawRect(Landroid/graphics/RectF;Landroid/graphics/Paint;)V
.line 10
invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V
return-void
.end method
.method public getShadowPaint()Landroid/graphics/Paint;
.locals 1
.annotation build Landroidx/annotation/NonNull;
.end annotation
.line 1
iget-object v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowPaint:Landroid/graphics/Paint;
return-object v0
.end method
.method public setShadowColor(I)V
.locals 1
const/16 v0, 0x44
.line 1
invoke-static {p1, v0}, Lc1/i;->B(II)I
move-result v0
iput v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowStartColor:I
const/16 v0, 0x14
.line 2
invoke-static {p1, v0}, Lc1/i;->B(II)I
move-result v0
iput v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowMiddleColor:I
const/4 v0, 0x0
.line 3
invoke-static {p1, v0}, Lc1/i;->B(II)I
move-result p1
iput p1, p0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowEndColor:I
.line 4
iget-object p1, p0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowPaint:Landroid/graphics/Paint;
iget v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->shadowStartColor:I
invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setColor(I)V
return-void
.end method