tmap/smali/r0/g.smali
2022-06-10 21:38:30 +09:00

1533 lines
29 KiB
Smali

.class public Lr0/g;
.super Landroid/graphics/drawable/Drawable;
.source "RoundRectDrawableWithShadow.java"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lr0/g$a;
}
.end annotation
# static fields
.field public static final q:D
.field public static final r:F = 1.5f
.field public static s:Lr0/g$a;
# instance fields
.field public final a:I
.field public b:Landroid/graphics/Paint;
.field public c:Landroid/graphics/Paint;
.field public d:Landroid/graphics/Paint;
.field public final e:Landroid/graphics/RectF;
.field public f:F
.field public g:Landroid/graphics/Path;
.field public h:F
.field public i:F
.field public j:F
.field public k:Landroid/content/res/ColorStateList;
.field public l:Z
.field public final m:I
.field public final n:I
.field public o:Z
.field public p:Z
# direct methods
.method public static constructor <clinit>()V
.locals 2
const-wide v0, 0x4046800000000000L # 45.0
.line 1
invoke-static {v0, v1}, Ljava/lang/Math;->toRadians(D)D
move-result-wide v0
invoke-static {v0, v1}, Ljava/lang/Math;->cos(D)D
move-result-wide v0
sput-wide v0, Lr0/g;->q:D
return-void
.end method
.method public constructor <init>(Landroid/content/res/Resources;Landroid/content/res/ColorStateList;FFF)V
.locals 2
.line 1
invoke-direct {p0}, Landroid/graphics/drawable/Drawable;-><init>()V
const/4 v0, 0x1
.line 2
iput-boolean v0, p0, Lr0/g;->l:Z
.line 3
iput-boolean v0, p0, Lr0/g;->o:Z
const/4 v0, 0x0
.line 4
iput-boolean v0, p0, Lr0/g;->p:Z
.line 5
sget v1, Landroidx/cardview/R$color;->cardview_shadow_start_color:I
invoke-virtual {p1, v1}, Landroid/content/res/Resources;->getColor(I)I
move-result v1
iput v1, p0, Lr0/g;->m:I
.line 6
sget v1, Landroidx/cardview/R$color;->cardview_shadow_end_color:I
invoke-virtual {p1, v1}, Landroid/content/res/Resources;->getColor(I)I
move-result v1
iput v1, p0, Lr0/g;->n:I
.line 7
sget v1, Landroidx/cardview/R$dimen;->cardview_compat_inset_shadow:I
invoke-virtual {p1, v1}, Landroid/content/res/Resources;->getDimensionPixelSize(I)I
move-result p1
iput p1, p0, Lr0/g;->a:I
.line 8
new-instance p1, Landroid/graphics/Paint;
const/4 v1, 0x5
invoke-direct {p1, v1}, Landroid/graphics/Paint;-><init>(I)V
iput-object p1, p0, Lr0/g;->b:Landroid/graphics/Paint;
.line 9
invoke-virtual {p0, p2}, Lr0/g;->n(Landroid/content/res/ColorStateList;)V
.line 10
new-instance p1, Landroid/graphics/Paint;
invoke-direct {p1, v1}, Landroid/graphics/Paint;-><init>(I)V
iput-object p1, p0, Lr0/g;->c:Landroid/graphics/Paint;
.line 11
sget-object p2, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
invoke-virtual {p1, p2}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
const/high16 p1, 0x3f000000 # 0.5f
add-float/2addr p3, p1
float-to-int p1, p3
int-to-float p1, p1
.line 12
iput p1, p0, Lr0/g;->f:F
.line 13
new-instance p1, Landroid/graphics/RectF;
invoke-direct {p1}, Landroid/graphics/RectF;-><init>()V
iput-object p1, p0, Lr0/g;->e:Landroid/graphics/RectF;
.line 14
new-instance p1, Landroid/graphics/Paint;
iget-object p2, p0, Lr0/g;->c:Landroid/graphics/Paint;
invoke-direct {p1, p2}, Landroid/graphics/Paint;-><init>(Landroid/graphics/Paint;)V
iput-object p1, p0, Lr0/g;->d:Landroid/graphics/Paint;
.line 15
invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setAntiAlias(Z)V
.line 16
invoke-virtual {p0, p4, p5}, Lr0/g;->s(FF)V
return-void
.end method
.method public static c(FFZ)F
.locals 6
if-eqz p2, :cond_0
float-to-double v0, p0
const-wide/high16 v2, 0x3ff0000000000000L # 1.0
.line 1
sget-wide v4, Lr0/g;->q:D
sub-double/2addr v2, v4
float-to-double p0, p1
mul-double/2addr v2, p0
add-double/2addr v2, v0
double-to-float p0, v2
:cond_0
return p0
.end method
.method public static d(FFZ)F
.locals 6
const/high16 v0, 0x3fc00000 # 1.5f
if-eqz p2, :cond_0
mul-float/2addr p0, v0
float-to-double v0, p0
const-wide/high16 v2, 0x3ff0000000000000L # 1.0
.line 1
sget-wide v4, Lr0/g;->q:D
sub-double/2addr v2, v4
float-to-double p0, p1
mul-double/2addr v2, p0
add-double/2addr v2, v0
double-to-float p0, v2
return p0
:cond_0
mul-float/2addr p0, v0
return p0
.end method
# virtual methods
.method public final a(Landroid/graphics/Rect;)V
.locals 6
.line 1
iget v0, p0, Lr0/g;->h:F
const/high16 v1, 0x3fc00000 # 1.5f
mul-float/2addr v1, v0
.line 2
iget-object v2, p0, Lr0/g;->e:Landroid/graphics/RectF;
iget v3, p1, Landroid/graphics/Rect;->left:I
int-to-float v3, v3
add-float/2addr v3, v0
iget v4, p1, Landroid/graphics/Rect;->top:I
int-to-float v4, v4
add-float/2addr v4, v1
iget v5, p1, Landroid/graphics/Rect;->right:I
int-to-float v5, v5
sub-float/2addr v5, v0
iget p1, p1, Landroid/graphics/Rect;->bottom:I
int-to-float p1, p1
sub-float/2addr p1, v1
invoke-virtual {v2, v3, v4, v5, p1}, Landroid/graphics/RectF;->set(FFFF)V
.line 3
invoke-virtual {p0}, Lr0/g;->b()V
return-void
.end method
.method public final b()V
.locals 25
move-object/from16 v0, p0
.line 1
new-instance v1, Landroid/graphics/RectF;
iget v2, v0, Lr0/g;->f:F
neg-float v3, v2
neg-float v4, v2
invoke-direct {v1, v3, v4, v2, v2}, Landroid/graphics/RectF;-><init>(FFFF)V
.line 2
new-instance v2, Landroid/graphics/RectF;
invoke-direct {v2, v1}, Landroid/graphics/RectF;-><init>(Landroid/graphics/RectF;)V
.line 3
iget v3, v0, Lr0/g;->i:F
neg-float v4, v3
neg-float v3, v3
invoke-virtual {v2, v4, v3}, Landroid/graphics/RectF;->inset(FF)V
.line 4
iget-object v3, v0, Lr0/g;->g:Landroid/graphics/Path;
if-nez v3, :cond_0
.line 5
new-instance v3, Landroid/graphics/Path;
invoke-direct {v3}, Landroid/graphics/Path;-><init>()V
iput-object v3, v0, Lr0/g;->g:Landroid/graphics/Path;
goto :goto_0
.line 6
:cond_0
invoke-virtual {v3}, Landroid/graphics/Path;->reset()V
.line 7
:goto_0
iget-object v3, v0, Lr0/g;->g:Landroid/graphics/Path;
sget-object v4, Landroid/graphics/Path$FillType;->EVEN_ODD:Landroid/graphics/Path$FillType;
invoke-virtual {v3, v4}, Landroid/graphics/Path;->setFillType(Landroid/graphics/Path$FillType;)V
.line 8
iget-object v3, v0, Lr0/g;->g:Landroid/graphics/Path;
iget v4, v0, Lr0/g;->f:F
neg-float v4, v4
const/4 v5, 0x0
invoke-virtual {v3, v4, v5}, Landroid/graphics/Path;->moveTo(FF)V
.line 9
iget-object v3, v0, Lr0/g;->g:Landroid/graphics/Path;
iget v4, v0, Lr0/g;->i:F
neg-float v4, v4
invoke-virtual {v3, v4, v5}, Landroid/graphics/Path;->rLineTo(FF)V
.line 10
iget-object v3, v0, Lr0/g;->g:Landroid/graphics/Path;
const/high16 v4, 0x43340000 # 180.0f
const/high16 v6, 0x42b40000 # 90.0f
const/4 v7, 0x0
invoke-virtual {v3, v2, v4, v6, v7}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FFZ)V
.line 11
iget-object v2, v0, Lr0/g;->g:Landroid/graphics/Path;
const/high16 v3, 0x43870000 # 270.0f
const/high16 v4, -0x3d4c0000 # -90.0f
invoke-virtual {v2, v1, v3, v4, v7}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FFZ)V
.line 12
iget-object v1, v0, Lr0/g;->g:Landroid/graphics/Path;
invoke-virtual {v1}, Landroid/graphics/Path;->close()V
.line 13
iget v1, v0, Lr0/g;->f:F
iget v2, v0, Lr0/g;->i:F
add-float/2addr v2, v1
div-float/2addr v1, v2
.line 14
iget-object v2, v0, Lr0/g;->c:Landroid/graphics/Paint;
new-instance v3, Landroid/graphics/RadialGradient;
const/4 v9, 0x0
const/4 v10, 0x0
iget v4, v0, Lr0/g;->f:F
iget v6, v0, Lr0/g;->i:F
add-float v11, v4, v6
const/4 v4, 0x3
new-array v12, v4, [I
iget v6, v0, Lr0/g;->m:I
aput v6, v12, v7
const/4 v15, 0x1
aput v6, v12, v15
iget v6, v0, Lr0/g;->n:I
const/16 v16, 0x2
aput v6, v12, v16
new-array v13, v4, [F
aput v5, v13, v7
aput v1, v13, v15
const/high16 v1, 0x3f800000 # 1.0f
aput v1, v13, v16
sget-object v14, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
move-object v8, v3
invoke-direct/range {v8 .. v14}, Landroid/graphics/RadialGradient;-><init>(FFF[I[FLandroid/graphics/Shader$TileMode;)V
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
.line 15
iget-object v1, v0, Lr0/g;->d:Landroid/graphics/Paint;
new-instance v2, Landroid/graphics/LinearGradient;
const/16 v18, 0x0
iget v3, v0, Lr0/g;->f:F
neg-float v5, v3
iget v6, v0, Lr0/g;->i:F
add-float v19, v5, v6
const/16 v20, 0x0
neg-float v3, v3
sub-float v21, v3, v6
new-array v3, v4, [I
iget v5, v0, Lr0/g;->m:I
aput v5, v3, v7
aput v5, v3, v15
iget v5, v0, Lr0/g;->n:I
aput v5, v3, v16
new-array v4, v4, [F
fill-array-data v4, :array_0
sget-object v24, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
move-object/from16 v17, v2
move-object/from16 v22, v3
move-object/from16 v23, v4
invoke-direct/range {v17 .. v24}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
.line 16
iget-object v1, v0, Lr0/g;->d:Landroid/graphics/Paint;
invoke-virtual {v1, v7}, Landroid/graphics/Paint;->setAntiAlias(Z)V
return-void
:array_0
.array-data 4
0x0
0x3f000000 # 0.5f
0x3f800000 # 1.0f
.end array-data
.end method
.method public draw(Landroid/graphics/Canvas;)V
.locals 4
.line 1
iget-boolean v0, p0, Lr0/g;->l:Z
if-eqz v0, :cond_0
.line 2
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->getBounds()Landroid/graphics/Rect;
move-result-object v0
invoke-virtual {p0, v0}, Lr0/g;->a(Landroid/graphics/Rect;)V
const/4 v0, 0x0
.line 3
iput-boolean v0, p0, Lr0/g;->l:Z
.line 4
:cond_0
iget v0, p0, Lr0/g;->j:F
const/high16 v1, 0x40000000 # 2.0f
div-float/2addr v0, v1
const/4 v2, 0x0
invoke-virtual {p1, v2, v0}, Landroid/graphics/Canvas;->translate(FF)V
.line 5
invoke-virtual {p0, p1}, Lr0/g;->e(Landroid/graphics/Canvas;)V
.line 6
iget v0, p0, Lr0/g;->j:F
neg-float v0, v0
div-float/2addr v0, v1
invoke-virtual {p1, v2, v0}, Landroid/graphics/Canvas;->translate(FF)V
.line 7
sget-object v0, Lr0/g;->s:Lr0/g$a;
iget-object v1, p0, Lr0/g;->e:Landroid/graphics/RectF;
iget v2, p0, Lr0/g;->f:F
iget-object v3, p0, Lr0/g;->b:Landroid/graphics/Paint;
invoke-interface {v0, p1, v1, v2, v3}, Lr0/g$a;->a(Landroid/graphics/Canvas;Landroid/graphics/RectF;FLandroid/graphics/Paint;)V
return-void
.end method
.method public final e(Landroid/graphics/Canvas;)V
.locals 12
.line 1
iget v0, p0, Lr0/g;->f:F
neg-float v1, v0
iget v2, p0, Lr0/g;->i:F
sub-float/2addr v1, v2
.line 2
iget v2, p0, Lr0/g;->a:I
int-to-float v2, v2
add-float/2addr v0, v2
iget v2, p0, Lr0/g;->j:F
const/high16 v3, 0x40000000 # 2.0f
div-float/2addr v2, v3
add-float/2addr v2, v0
.line 3
iget-object v0, p0, Lr0/g;->e:Landroid/graphics/RectF;
invoke-virtual {v0}, Landroid/graphics/RectF;->width()F
move-result v0
mul-float v9, v2, v3
sub-float/2addr v0, v9
const/4 v3, 0x0
cmpl-float v0, v0, v3
const/4 v4, 0x1
const/4 v5, 0x0
if-lez v0, :cond_0
move v0, v4
goto :goto_0
:cond_0
move v0, v5
.line 4
:goto_0
iget-object v6, p0, Lr0/g;->e:Landroid/graphics/RectF;
invoke-virtual {v6}, Landroid/graphics/RectF;->height()F
move-result v6
sub-float/2addr v6, v9
cmpl-float v3, v6, v3
if-lez v3, :cond_1
move v10, v4
goto :goto_1
:cond_1
move v10, v5
.line 5
:goto_1
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v11
.line 6
iget-object v3, p0, Lr0/g;->e:Landroid/graphics/RectF;
iget v4, v3, Landroid/graphics/RectF;->left:F
add-float/2addr v4, v2
iget v3, v3, Landroid/graphics/RectF;->top:F
add-float/2addr v3, v2
invoke-virtual {p1, v4, v3}, Landroid/graphics/Canvas;->translate(FF)V
.line 7
iget-object v3, p0, Lr0/g;->g:Landroid/graphics/Path;
iget-object v4, p0, Lr0/g;->c:Landroid/graphics/Paint;
invoke-virtual {p1, v3, v4}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
if-eqz v0, :cond_2
const/4 v4, 0x0
.line 8
iget-object v3, p0, Lr0/g;->e:Landroid/graphics/RectF;
.line 9
invoke-virtual {v3}, Landroid/graphics/RectF;->width()F
move-result v3
sub-float v6, v3, v9
iget v3, p0, Lr0/g;->f:F
neg-float v7, v3
iget-object v8, p0, Lr0/g;->d:Landroid/graphics/Paint;
move-object v3, p1
move v5, v1
.line 10
invoke-virtual/range {v3 .. v8}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V
.line 11
:cond_2
invoke-virtual {p1, v11}, Landroid/graphics/Canvas;->restoreToCount(I)V
.line 12
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v11
.line 13
iget-object v3, p0, Lr0/g;->e:Landroid/graphics/RectF;
iget v4, v3, Landroid/graphics/RectF;->right:F
sub-float/2addr v4, v2
iget v3, v3, Landroid/graphics/RectF;->bottom:F
sub-float/2addr v3, v2
invoke-virtual {p1, v4, v3}, Landroid/graphics/Canvas;->translate(FF)V
const/high16 v3, 0x43340000 # 180.0f
.line 14
invoke-virtual {p1, v3}, Landroid/graphics/Canvas;->rotate(F)V
.line 15
iget-object v3, p0, Lr0/g;->g:Landroid/graphics/Path;
iget-object v4, p0, Lr0/g;->c:Landroid/graphics/Paint;
invoke-virtual {p1, v3, v4}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
if-eqz v0, :cond_3
const/4 v4, 0x0
.line 16
iget-object v0, p0, Lr0/g;->e:Landroid/graphics/RectF;
.line 17
invoke-virtual {v0}, Landroid/graphics/RectF;->width()F
move-result v0
sub-float v6, v0, v9
iget v0, p0, Lr0/g;->f:F
neg-float v0, v0
iget v3, p0, Lr0/g;->i:F
add-float v7, v0, v3
iget-object v8, p0, Lr0/g;->d:Landroid/graphics/Paint;
move-object v3, p1
move v5, v1
.line 18
invoke-virtual/range {v3 .. v8}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V
.line 19
:cond_3
invoke-virtual {p1, v11}, Landroid/graphics/Canvas;->restoreToCount(I)V
.line 20
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v0
.line 21
iget-object v3, p0, Lr0/g;->e:Landroid/graphics/RectF;
iget v4, v3, Landroid/graphics/RectF;->left:F
add-float/2addr v4, v2
iget v3, v3, Landroid/graphics/RectF;->bottom:F
sub-float/2addr v3, v2
invoke-virtual {p1, v4, v3}, Landroid/graphics/Canvas;->translate(FF)V
const/high16 v3, 0x43870000 # 270.0f
.line 22
invoke-virtual {p1, v3}, Landroid/graphics/Canvas;->rotate(F)V
.line 23
iget-object v3, p0, Lr0/g;->g:Landroid/graphics/Path;
iget-object v4, p0, Lr0/g;->c:Landroid/graphics/Paint;
invoke-virtual {p1, v3, v4}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
if-eqz v10, :cond_4
const/4 v4, 0x0
.line 24
iget-object v3, p0, Lr0/g;->e:Landroid/graphics/RectF;
.line 25
invoke-virtual {v3}, Landroid/graphics/RectF;->height()F
move-result v3
sub-float v6, v3, v9
iget v3, p0, Lr0/g;->f:F
neg-float v7, v3
iget-object v8, p0, Lr0/g;->d:Landroid/graphics/Paint;
move-object v3, p1
move v5, v1
.line 26
invoke-virtual/range {v3 .. v8}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V
.line 27
:cond_4
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->restoreToCount(I)V
.line 28
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v0
.line 29
iget-object v3, p0, Lr0/g;->e:Landroid/graphics/RectF;
iget v4, v3, Landroid/graphics/RectF;->right:F
sub-float/2addr v4, v2
iget v3, v3, Landroid/graphics/RectF;->top:F
add-float/2addr v3, v2
invoke-virtual {p1, v4, v3}, Landroid/graphics/Canvas;->translate(FF)V
const/high16 v2, 0x42b40000 # 90.0f
.line 30
invoke-virtual {p1, v2}, Landroid/graphics/Canvas;->rotate(F)V
.line 31
iget-object v2, p0, Lr0/g;->g:Landroid/graphics/Path;
iget-object v3, p0, Lr0/g;->c:Landroid/graphics/Paint;
invoke-virtual {p1, v2, v3}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
if-eqz v10, :cond_5
const/4 v4, 0x0
.line 32
iget-object v2, p0, Lr0/g;->e:Landroid/graphics/RectF;
.line 33
invoke-virtual {v2}, Landroid/graphics/RectF;->height()F
move-result v2
sub-float v6, v2, v9
iget v2, p0, Lr0/g;->f:F
neg-float v7, v2
iget-object v8, p0, Lr0/g;->d:Landroid/graphics/Paint;
move-object v3, p1
move v5, v1
.line 34
invoke-virtual/range {v3 .. v8}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V
.line 35
:cond_5
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->restoreToCount(I)V
return-void
.end method
.method public f()Landroid/content/res/ColorStateList;
.locals 1
.line 1
iget-object v0, p0, Lr0/g;->k:Landroid/content/res/ColorStateList;
return-object v0
.end method
.method public g()F
.locals 1
.line 1
iget v0, p0, Lr0/g;->f:F
return v0
.end method
.method public getOpacity()I
.locals 1
const/4 v0, -0x3
return v0
.end method
.method public getPadding(Landroid/graphics/Rect;)Z
.locals 4
.line 1
iget v0, p0, Lr0/g;->h:F
iget v1, p0, Lr0/g;->f:F
iget-boolean v2, p0, Lr0/g;->o:Z
invoke-static {v0, v1, v2}, Lr0/g;->d(FFZ)F
move-result v0
float-to-double v0, v0
invoke-static {v0, v1}, Ljava/lang/Math;->ceil(D)D
move-result-wide v0
double-to-int v0, v0
.line 2
iget v1, p0, Lr0/g;->h:F
iget v2, p0, Lr0/g;->f:F
iget-boolean v3, p0, Lr0/g;->o:Z
invoke-static {v1, v2, v3}, Lr0/g;->c(FFZ)F
move-result v1
float-to-double v1, v1
invoke-static {v1, v2}, Ljava/lang/Math;->ceil(D)D
move-result-wide v1
double-to-int v1, v1
.line 3
invoke-virtual {p1, v1, v0, v1, v0}, Landroid/graphics/Rect;->set(IIII)V
const/4 p1, 0x1
return p1
.end method
.method public h(Landroid/graphics/Rect;)V
.locals 0
.line 1
invoke-virtual {p0, p1}, Lr0/g;->getPadding(Landroid/graphics/Rect;)Z
return-void
.end method
.method public i()F
.locals 1
.line 1
iget v0, p0, Lr0/g;->h:F
return v0
.end method
.method public isStateful()Z
.locals 1
.line 1
iget-object v0, p0, Lr0/g;->k:Landroid/content/res/ColorStateList;
if-eqz v0, :cond_0
invoke-virtual {v0}, Landroid/content/res/ColorStateList;->isStateful()Z
move-result v0
if-nez v0, :cond_1
:cond_0
invoke-super {p0}, Landroid/graphics/drawable/Drawable;->isStateful()Z
move-result v0
if-eqz v0, :cond_2
:cond_1
const/4 v0, 0x1
goto :goto_0
:cond_2
const/4 v0, 0x0
:goto_0
return v0
.end method
.method public j()F
.locals 5
.line 1
iget v0, p0, Lr0/g;->h:F
iget v1, p0, Lr0/g;->f:F
iget v2, p0, Lr0/g;->a:I
int-to-float v2, v2
add-float/2addr v1, v2
const/high16 v2, 0x3fc00000 # 1.5f
mul-float v3, v0, v2
const/high16 v4, 0x40000000 # 2.0f
div-float/2addr v3, v4
add-float/2addr v3, v1
invoke-static {v0, v3}, Ljava/lang/Math;->max(FF)F
move-result v0
mul-float/2addr v0, v4
.line 2
iget v1, p0, Lr0/g;->h:F
mul-float/2addr v1, v2
iget v2, p0, Lr0/g;->a:I
int-to-float v2, v2
add-float/2addr v1, v2
mul-float/2addr v1, v4
add-float/2addr v1, v0
return v1
.end method
.method public k()F
.locals 4
.line 1
iget v0, p0, Lr0/g;->h:F
iget v1, p0, Lr0/g;->f:F
iget v2, p0, Lr0/g;->a:I
int-to-float v2, v2
add-float/2addr v1, v2
const/high16 v2, 0x40000000 # 2.0f
div-float v3, v0, v2
add-float/2addr v3, v1
.line 2
invoke-static {v0, v3}, Ljava/lang/Math;->max(FF)F
move-result v0
mul-float/2addr v0, v2
.line 3
iget v1, p0, Lr0/g;->h:F
iget v3, p0, Lr0/g;->a:I
int-to-float v3, v3
add-float/2addr v1, v3
mul-float/2addr v1, v2
add-float/2addr v1, v0
return v1
.end method
.method public l()F
.locals 1
.line 1
iget v0, p0, Lr0/g;->j:F
return v0
.end method
.method public m(Z)V
.locals 0
.line 1
iput-boolean p1, p0, Lr0/g;->o:Z
.line 2
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.end method
.method public final n(Landroid/content/res/ColorStateList;)V
.locals 3
if-nez p1, :cond_0
const/4 p1, 0x0
.line 1
invoke-static {p1}, Landroid/content/res/ColorStateList;->valueOf(I)Landroid/content/res/ColorStateList;
move-result-object p1
:cond_0
iput-object p1, p0, Lr0/g;->k:Landroid/content/res/ColorStateList;
.line 2
iget-object v0, p0, Lr0/g;->b:Landroid/graphics/Paint;
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->getState()[I
move-result-object v1
iget-object v2, p0, Lr0/g;->k:Landroid/content/res/ColorStateList;
invoke-virtual {v2}, Landroid/content/res/ColorStateList;->getDefaultColor()I
move-result v2
invoke-virtual {p1, v1, v2}, Landroid/content/res/ColorStateList;->getColorForState([II)I
move-result p1
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColor(I)V
return-void
.end method
.method public o(Landroid/content/res/ColorStateList;)V
.locals 0
.param p1 # Landroid/content/res/ColorStateList;
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end param
.line 1
invoke-virtual {p0, p1}, Lr0/g;->n(Landroid/content/res/ColorStateList;)V
.line 2
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.end method
.method public onBoundsChange(Landroid/graphics/Rect;)V
.locals 0
.line 1
invoke-super {p0, p1}, Landroid/graphics/drawable/Drawable;->onBoundsChange(Landroid/graphics/Rect;)V
const/4 p1, 0x1
.line 2
iput-boolean p1, p0, Lr0/g;->l:Z
return-void
.end method
.method public onStateChange([I)Z
.locals 2
.line 1
iget-object v0, p0, Lr0/g;->k:Landroid/content/res/ColorStateList;
invoke-virtual {v0}, Landroid/content/res/ColorStateList;->getDefaultColor()I
move-result v1
invoke-virtual {v0, p1, v1}, Landroid/content/res/ColorStateList;->getColorForState([II)I
move-result p1
.line 2
iget-object v0, p0, Lr0/g;->b:Landroid/graphics/Paint;
invoke-virtual {v0}, Landroid/graphics/Paint;->getColor()I
move-result v0
if-ne v0, p1, :cond_0
const/4 p1, 0x0
return p1
.line 3
:cond_0
iget-object v0, p0, Lr0/g;->b:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColor(I)V
const/4 p1, 0x1
.line 4
iput-boolean p1, p0, Lr0/g;->l:Z
.line 5
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return p1
.end method
.method public p(F)V
.locals 3
const/4 v0, 0x0
cmpg-float v0, p1, v0
if-ltz v0, :cond_1
const/high16 v0, 0x3f000000 # 0.5f
add-float/2addr p1, v0
float-to-int p1, p1
int-to-float p1, p1
.line 1
iget v0, p0, Lr0/g;->f:F
cmpl-float v0, v0, p1
if-nez v0, :cond_0
return-void
.line 2
:cond_0
iput p1, p0, Lr0/g;->f:F
const/4 p1, 0x1
.line 3
iput-boolean p1, p0, Lr0/g;->l:Z
.line 4
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.line 5
:cond_1
new-instance v0, Ljava/lang/IllegalArgumentException;
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "Invalid radius "
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
const-string p1, ". Must be >= 0"
invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-direct {v0, p1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw v0
.end method
.method public q(F)V
.locals 1
.line 1
iget v0, p0, Lr0/g;->j:F
invoke-virtual {p0, v0, p1}, Lr0/g;->s(FF)V
return-void
.end method
.method public r(F)V
.locals 1
.line 1
iget v0, p0, Lr0/g;->h:F
invoke-virtual {p0, p1, v0}, Lr0/g;->s(FF)V
return-void
.end method
.method public final s(FF)V
.locals 3
const/4 v0, 0x0
cmpg-float v1, p1, v0
const-string v2, ". Must be >= 0"
if-ltz v1, :cond_4
cmpg-float v0, p2, v0
if-ltz v0, :cond_3
.line 1
invoke-virtual {p0, p1}, Lr0/g;->t(F)I
move-result p1
int-to-float p1, p1
.line 2
invoke-virtual {p0, p2}, Lr0/g;->t(F)I
move-result p2
int-to-float p2, p2
cmpl-float v0, p1, p2
const/4 v1, 0x1
if-lez v0, :cond_1
.line 3
iget-boolean p1, p0, Lr0/g;->p:Z
if-nez p1, :cond_0
.line 4
iput-boolean v1, p0, Lr0/g;->p:Z
:cond_0
move p1, p2
.line 5
:cond_1
iget v0, p0, Lr0/g;->j:F
cmpl-float v0, v0, p1
if-nez v0, :cond_2
iget v0, p0, Lr0/g;->h:F
cmpl-float v0, v0, p2
if-nez v0, :cond_2
return-void
.line 6
:cond_2
iput p1, p0, Lr0/g;->j:F
.line 7
iput p2, p0, Lr0/g;->h:F
const/high16 p2, 0x3fc00000 # 1.5f
mul-float/2addr p1, p2
.line 8
iget p2, p0, Lr0/g;->a:I
int-to-float p2, p2
add-float/2addr p1, p2
const/high16 p2, 0x3f000000 # 0.5f
add-float/2addr p1, p2
float-to-int p1, p1
int-to-float p1, p1
iput p1, p0, Lr0/g;->i:F
.line 9
iput-boolean v1, p0, Lr0/g;->l:Z
.line 10
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.line 11
:cond_3
new-instance p1, Ljava/lang/IllegalArgumentException;
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
const-string v1, "Invalid max shadow size "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, p2}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p2
invoke-direct {p1, p2}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
.line 12
:cond_4
new-instance p2, Ljava/lang/IllegalArgumentException;
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
const-string v1, "Invalid shadow size "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-direct {p2, p1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p2
.end method
.method public setAlpha(I)V
.locals 1
.line 1
iget-object v0, p0, Lr0/g;->b:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
.line 2
iget-object v0, p0, Lr0/g;->c:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
.line 3
iget-object v0, p0, Lr0/g;->d:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
return-void
.end method
.method public setColorFilter(Landroid/graphics/ColorFilter;)V
.locals 1
.line 1
iget-object v0, p0, Lr0/g;->b:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColorFilter(Landroid/graphics/ColorFilter;)Landroid/graphics/ColorFilter;
return-void
.end method
.method public final t(F)I
.locals 2
const/high16 v0, 0x3f000000 # 0.5f
add-float/2addr p1, v0
float-to-int p1, p1
.line 1
rem-int/lit8 v0, p1, 0x2
const/4 v1, 0x1
if-ne v0, v1, :cond_0
sub-int/2addr p1, v1
:cond_0
return p1
.end method