.class public Lo3/m; .super Lo3/a; .source "SplitDimensionPathKeyframeAnimation.java" # annotations .annotation system Ldalvik/annotation/Signature; value = { "Lo3/a<", "Landroid/graphics/PointF;", "Landroid/graphics/PointF;", ">;" } .end annotation # instance fields .field public final l:Landroid/graphics/PointF; .field public final m:Lo3/a; .annotation system Ldalvik/annotation/Signature; value = { "Lo3/a<", "Ljava/lang/Float;", "Ljava/lang/Float;", ">;" } .end annotation .end field .field public final n:Lo3/a; .annotation system Ldalvik/annotation/Signature; value = { "Lo3/a<", "Ljava/lang/Float;", "Ljava/lang/Float;", ">;" } .end annotation .end field # direct methods .method public constructor (Lo3/a;Lo3/a;)V .locals 1 .annotation system Ldalvik/annotation/Signature; value = { "(", "Lo3/a<", "Ljava/lang/Float;", "Ljava/lang/Float;", ">;", "Lo3/a<", "Ljava/lang/Float;", "Ljava/lang/Float;", ">;)V" } .end annotation .line 1 invoke-static {}, Ljava/util/Collections;->emptyList()Ljava/util/List; move-result-object v0 invoke-direct {p0, v0}, Lo3/a;->(Ljava/util/List;)V .line 2 new-instance v0, Landroid/graphics/PointF; invoke-direct {v0}, Landroid/graphics/PointF;->()V iput-object v0, p0, Lo3/m;->l:Landroid/graphics/PointF; .line 3 iput-object p1, p0, Lo3/m;->m:Lo3/a; .line 4 iput-object p2, p0, Lo3/m;->n:Lo3/a; .line 5 invoke-virtual {p0}, Lo3/a;->f()F move-result p1 invoke-virtual {p0, p1}, Lo3/m;->l(F)V return-void .end method # virtual methods .method public bridge synthetic h()Ljava/lang/Object; .locals 1 .line 1 invoke-virtual {p0}, Lo3/m;->n()Landroid/graphics/PointF; move-result-object v0 return-object v0 .end method .method public bridge synthetic i(Lx3/a;F)Ljava/lang/Object; .locals 0 .line 1 invoke-virtual {p0, p1, p2}, Lo3/m;->o(Lx3/a;F)Landroid/graphics/PointF; move-result-object p1 return-object p1 .end method .method public l(F)V .locals 2 .line 1 iget-object v0, p0, Lo3/m;->m:Lo3/a; invoke-virtual {v0, p1}, Lo3/a;->l(F)V .line 2 iget-object v0, p0, Lo3/m;->n:Lo3/a; invoke-virtual {v0, p1}, Lo3/a;->l(F)V .line 3 iget-object p1, p0, Lo3/m;->l:Landroid/graphics/PointF; iget-object v0, p0, Lo3/m;->m:Lo3/a; invoke-virtual {v0}, Lo3/a;->h()Ljava/lang/Object; move-result-object v0 check-cast v0, Ljava/lang/Float; invoke-virtual {v0}, Ljava/lang/Float;->floatValue()F move-result v0 iget-object v1, p0, Lo3/m;->n:Lo3/a; invoke-virtual {v1}, Lo3/a;->h()Ljava/lang/Object; move-result-object v1 check-cast v1, Ljava/lang/Float; invoke-virtual {v1}, Ljava/lang/Float;->floatValue()F move-result v1 invoke-virtual {p1, v0, v1}, Landroid/graphics/PointF;->set(FF)V const/4 p1, 0x0 .line 4 :goto_0 iget-object v0, p0, Lo3/a;->a:Ljava/util/List; invoke-interface {v0}, Ljava/util/List;->size()I move-result v0 if-ge p1, v0, :cond_0 .line 5 iget-object v0, p0, Lo3/a;->a:Ljava/util/List; invoke-interface {v0, p1}, Ljava/util/List;->get(I)Ljava/lang/Object; move-result-object v0 check-cast v0, Lo3/a$a; invoke-interface {v0}, Lo3/a$a;->a()V add-int/lit8 p1, p1, 0x1 goto :goto_0 :cond_0 return-void .end method .method public n()Landroid/graphics/PointF; .locals 2 const/4 v0, 0x0 const/4 v1, 0x0 .line 1 invoke-virtual {p0, v0, v1}, Lo3/m;->o(Lx3/a;F)Landroid/graphics/PointF; move-result-object v0 return-object v0 .end method .method public o(Lx3/a;F)Landroid/graphics/PointF; .locals 0 .annotation system Ldalvik/annotation/Signature; value = { "(", "Lx3/a<", "Landroid/graphics/PointF;", ">;F)", "Landroid/graphics/PointF;" } .end annotation .line 1 iget-object p1, p0, Lo3/m;->l:Landroid/graphics/PointF; return-object p1 .end method