.class Lcom/google/android/material/shape/ShapePath$1; .super Lcom/google/android/material/shape/ShapePath$ShadowCompatOperation; .source "ShapePath.java" # annotations .annotation system Ldalvik/annotation/EnclosingMethod; value = Lcom/google/android/material/shape/ShapePath;->createShadowCompatOperation(Landroid/graphics/Matrix;)Lcom/google/android/material/shape/ShapePath$ShadowCompatOperation; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x1 name = null .end annotation # instance fields .field public final synthetic this$0:Lcom/google/android/material/shape/ShapePath; .field public final synthetic val$operations:Ljava/util/List; .field public final synthetic val$transformCopy:Landroid/graphics/Matrix; # direct methods .method public constructor (Lcom/google/android/material/shape/ShapePath;Ljava/util/List;Landroid/graphics/Matrix;)V .locals 0 .line 1 iput-object p1, p0, Lcom/google/android/material/shape/ShapePath$1;->this$0:Lcom/google/android/material/shape/ShapePath; iput-object p2, p0, Lcom/google/android/material/shape/ShapePath$1;->val$operations:Ljava/util/List; iput-object p3, p0, Lcom/google/android/material/shape/ShapePath$1;->val$transformCopy:Landroid/graphics/Matrix; invoke-direct {p0}, Lcom/google/android/material/shape/ShapePath$ShadowCompatOperation;->()V return-void .end method # virtual methods .method public draw(Landroid/graphics/Matrix;Lcom/google/android/material/shadow/ShadowRenderer;ILandroid/graphics/Canvas;)V .locals 2 .line 1 iget-object p1, p0, Lcom/google/android/material/shape/ShapePath$1;->val$operations:Ljava/util/List; invoke-interface {p1}, Ljava/util/List;->iterator()Ljava/util/Iterator; move-result-object p1 :goto_0 invoke-interface {p1}, Ljava/util/Iterator;->hasNext()Z move-result v0 if-eqz v0, :cond_0 invoke-interface {p1}, Ljava/util/Iterator;->next()Ljava/lang/Object; move-result-object v0 check-cast v0, Lcom/google/android/material/shape/ShapePath$ShadowCompatOperation; .line 2 iget-object v1, p0, Lcom/google/android/material/shape/ShapePath$1;->val$transformCopy:Landroid/graphics/Matrix; invoke-virtual {v0, v1, p2, p3, p4}, Lcom/google/android/material/shape/ShapePath$ShadowCompatOperation;->draw(Landroid/graphics/Matrix;Lcom/google/android/material/shadow/ShadowRenderer;ILandroid/graphics/Canvas;)V goto :goto_0 :cond_0 return-void .end method