.class public final Lcom/google/android/material/transition/MaterialArcMotion; .super Landroidx/transition/PathMotion; .source "MaterialArcMotion.java" # direct methods .method public constructor ()V .locals 0 .line 1 invoke-direct {p0}, Landroidx/transition/PathMotion;->()V return-void .end method .method private static getControlPoint(FFFF)Landroid/graphics/PointF; .locals 1 cmpl-float v0, p1, p3 if-lez v0, :cond_0 .line 1 new-instance p0, Landroid/graphics/PointF; invoke-direct {p0, p2, p1}, Landroid/graphics/PointF;->(FF)V return-object p0 .line 2 :cond_0 new-instance p1, Landroid/graphics/PointF; invoke-direct {p1, p0, p3}, Landroid/graphics/PointF;->(FF)V return-object p1 .end method # virtual methods .method public getPath(FFFF)Landroid/graphics/Path; .locals 1 .annotation build Landroidx/annotation/NonNull; .end annotation .line 1 new-instance v0, Landroid/graphics/Path; invoke-direct {v0}, Landroid/graphics/Path;->()V .line 2 invoke-virtual {v0, p1, p2}, Landroid/graphics/Path;->moveTo(FF)V .line 3 invoke-static {p1, p2, p3, p4}, Lcom/google/android/material/transition/MaterialArcMotion;->getControlPoint(FFFF)Landroid/graphics/PointF; move-result-object p1 .line 4 iget p2, p1, Landroid/graphics/PointF;->x:F iget p1, p1, Landroid/graphics/PointF;->y:F invoke-virtual {v0, p2, p1, p3, p4}, Landroid/graphics/Path;->quadTo(FFFF)V return-object v0 .end method