.class abstract Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl; .super Landroid/animation/AnimatorListenerAdapter; .source "FloatingActionButtonImpl.java" # interfaces .implements Landroid/animation/ValueAnimator$AnimatorUpdateListener; # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x401 name = "ShadowAnimatorImpl" .end annotation # instance fields .field private shadowSizeEnd:F .field private shadowSizeStart:F .field public final synthetic this$0:Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl; .field private validValues:Z # direct methods .method private constructor (Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl;)V .locals 0 .line 1 iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->this$0:Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl; invoke-direct {p0}, Landroid/animation/AnimatorListenerAdapter;->()V return-void .end method .method public synthetic constructor (Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl;Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$1;)V .locals 0 .line 2 invoke-direct {p0, p1}, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->(Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl;)V return-void .end method # virtual methods .method public abstract getTargetShadowSize()F .end method .method public onAnimationEnd(Landroid/animation/Animator;)V .locals 1 .line 1 iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->this$0:Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl; iget v0, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->shadowSizeEnd:F float-to-int v0, v0 int-to-float v0, v0 invoke-virtual {p1, v0}, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl;->updateShapeElevation(F)V const/4 p1, 0x0 .line 2 iput-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->validValues:Z return-void .end method .method public onAnimationUpdate(Landroid/animation/ValueAnimator;)V .locals 3 .param p1 # Landroid/animation/ValueAnimator; .annotation build Landroidx/annotation/NonNull; .end annotation .end param .line 1 iget-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->validValues:Z if-nez v0, :cond_1 .line 2 iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->this$0:Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl; iget-object v0, v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl;->shapeDrawable:Lcom/google/android/material/shape/MaterialShapeDrawable; if-nez v0, :cond_0 const/4 v0, 0x0 goto :goto_0 :cond_0 invoke-virtual {v0}, Lcom/google/android/material/shape/MaterialShapeDrawable;->getElevation()F move-result v0 :goto_0 iput v0, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->shadowSizeStart:F .line 3 invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->getTargetShadowSize()F move-result v0 iput v0, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->shadowSizeEnd:F const/4 v0, 0x1 .line 4 iput-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->validValues:Z .line 5 :cond_1 iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->this$0:Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl; iget v1, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->shadowSizeStart:F iget v2, p0, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl$ShadowAnimatorImpl;->shadowSizeEnd:F sub-float/2addr v2, v1 .line 6 invoke-virtual {p1}, Landroid/animation/ValueAnimator;->getAnimatedFraction()F move-result p1 mul-float/2addr p1, v2 add-float/2addr p1, v1 float-to-int p1, p1 int-to-float p1, p1 .line 7 invoke-virtual {v0, p1}, Lcom/google/android/material/floatingactionbutton/FloatingActionButtonImpl;->updateShapeElevation(F)V return-void .end method