.class public Landroidx/transition/j; .super Ljava/lang/Object; .source "TransitionUtils.java" # annotations .annotation system Ldalvik/annotation/MemberClasses; value = { Landroidx/transition/j$a; } .end annotation # static fields .field public static final a:I = 0x100000 .field public static final b:Z .field public static final c:Z .field public static final d:Z # direct methods .method public static constructor ()V .locals 3 .line 1 sget v0, Landroid/os/Build$VERSION;->SDK_INT:I const/4 v1, 0x1 sput-boolean v1, Landroidx/transition/j;->b:Z .line 2 sput-boolean v1, Landroidx/transition/j;->c:Z const/16 v2, 0x1c if-lt v0, v2, :cond_0 goto :goto_0 :cond_0 const/4 v1, 0x0 .line 3 :goto_0 sput-boolean v1, Landroidx/transition/j;->d:Z return-void .end method .method public constructor ()V .locals 0 .line 1 invoke-direct {p0}, Ljava/lang/Object;->()V return-void .end method .method public static a(Landroid/view/ViewGroup;Landroid/view/View;Landroid/view/View;)Landroid/view/View; .locals 7 .line 1 new-instance v0, Landroid/graphics/Matrix; invoke-direct {v0}, Landroid/graphics/Matrix;->()V .line 2 invoke-virtual {p2}, Landroid/view/View;->getScrollX()I move-result v1 neg-int v1, v1 int-to-float v1, v1 invoke-virtual {p2}, Landroid/view/View;->getScrollY()I move-result p2 neg-int p2, p2 int-to-float p2, p2 invoke-virtual {v0, v1, p2}, Landroid/graphics/Matrix;->setTranslate(FF)V .line 3 invoke-static {p1, v0}, Lh3/x;->j(Landroid/view/View;Landroid/graphics/Matrix;)V .line 4 invoke-static {p0, v0}, Lh3/x;->k(Landroid/view/View;Landroid/graphics/Matrix;)V .line 5 new-instance p2, Landroid/graphics/RectF; invoke-virtual {p1}, Landroid/view/View;->getWidth()I move-result v1 int-to-float v1, v1 invoke-virtual {p1}, Landroid/view/View;->getHeight()I move-result v2 int-to-float v2, v2 const/4 v3, 0x0 invoke-direct {p2, v3, v3, v1, v2}, Landroid/graphics/RectF;->(FFFF)V .line 6 invoke-virtual {v0, p2}, Landroid/graphics/Matrix;->mapRect(Landroid/graphics/RectF;)Z .line 7 iget v1, p2, Landroid/graphics/RectF;->left:F invoke-static {v1}, Ljava/lang/Math;->round(F)I move-result v1 .line 8 iget v2, p2, Landroid/graphics/RectF;->top:F invoke-static {v2}, Ljava/lang/Math;->round(F)I move-result v2 .line 9 iget v3, p2, Landroid/graphics/RectF;->right:F invoke-static {v3}, Ljava/lang/Math;->round(F)I move-result v3 .line 10 iget v4, p2, Landroid/graphics/RectF;->bottom:F invoke-static {v4}, Ljava/lang/Math;->round(F)I move-result v4 .line 11 new-instance v5, Landroid/widget/ImageView; invoke-virtual {p1}, Landroid/view/View;->getContext()Landroid/content/Context; move-result-object v6 invoke-direct {v5, v6}, Landroid/widget/ImageView;->(Landroid/content/Context;)V .line 12 sget-object v6, Landroid/widget/ImageView$ScaleType;->CENTER_CROP:Landroid/widget/ImageView$ScaleType; invoke-virtual {v5, v6}, Landroid/widget/ImageView;->setScaleType(Landroid/widget/ImageView$ScaleType;)V .line 13 invoke-static {p1, v0, p2, p0}, Landroidx/transition/j;->b(Landroid/view/View;Landroid/graphics/Matrix;Landroid/graphics/RectF;Landroid/view/ViewGroup;)Landroid/graphics/Bitmap; move-result-object p0 if-eqz p0, :cond_0 .line 14 invoke-virtual {v5, p0}, Landroid/widget/ImageView;->setImageBitmap(Landroid/graphics/Bitmap;)V :cond_0 sub-int p0, v3, v1 const/high16 p1, 0x40000000 # 2.0f .line 15 invoke-static {p0, p1}, Landroid/view/View$MeasureSpec;->makeMeasureSpec(II)I move-result p0 sub-int p2, v4, v2 .line 16 invoke-static {p2, p1}, Landroid/view/View$MeasureSpec;->makeMeasureSpec(II)I move-result p1 .line 17 invoke-virtual {v5, p0, p1}, Landroid/widget/ImageView;->measure(II)V .line 18 invoke-virtual {v5, v1, v2, v3, v4}, Landroid/widget/ImageView;->layout(IIII)V return-object v5 .end method .method public static b(Landroid/view/View;Landroid/graphics/Matrix;Landroid/graphics/RectF;Landroid/view/ViewGroup;)Landroid/graphics/Bitmap; .locals 9 .line 1 sget-boolean v0, Landroidx/transition/j;->b:Z const/4 v1, 0x0 if-eqz v0, :cond_1 .line 2 invoke-virtual {p0}, Landroid/view/View;->isAttachedToWindow()Z move-result v0 xor-int/lit8 v0, v0, 0x1 if-nez p3, :cond_0 move v2, v1 goto :goto_0 .line 3 :cond_0 invoke-virtual {p3}, Landroid/view/ViewGroup;->isAttachedToWindow()Z move-result v2 goto :goto_0 :cond_1 move v0, v1 move v2, v0 .line 4 :goto_0 sget-boolean v3, Landroidx/transition/j;->c:Z const/4 v4, 0x0 if-eqz v3, :cond_3 if-eqz v0, :cond_3 if-nez v2, :cond_2 return-object v4 .line 5 :cond_2 invoke-virtual {p0}, Landroid/view/View;->getParent()Landroid/view/ViewParent; move-result-object v1 check-cast v1, Landroid/view/ViewGroup; .line 6 invoke-virtual {v1, p0}, Landroid/view/ViewGroup;->indexOfChild(Landroid/view/View;)I move-result v2 .line 7 invoke-virtual {p3}, Landroid/view/ViewGroup;->getOverlay()Landroid/view/ViewGroupOverlay; move-result-object v5 invoke-virtual {v5, p0}, Landroid/view/ViewGroupOverlay;->add(Landroid/view/View;)V goto :goto_1 :cond_3 move v2, v1 move-object v1, v4 .line 8 :goto_1 invoke-virtual {p2}, Landroid/graphics/RectF;->width()F move-result v5 invoke-static {v5}, Ljava/lang/Math;->round(F)I move-result v5 .line 9 invoke-virtual {p2}, Landroid/graphics/RectF;->height()F move-result v6 invoke-static {v6}, Ljava/lang/Math;->round(F)I move-result v6 if-lez v5, :cond_5 if-lez v6, :cond_5 const/high16 v4, 0x3f800000 # 1.0f const/high16 v7, 0x49800000 # 1048576.0f mul-int v8, v5, v6 int-to-float v8, v8 div-float/2addr v7, v8 .line 10 invoke-static {v4, v7}, Ljava/lang/Math;->min(FF)F move-result v4 int-to-float v5, v5 mul-float/2addr v5, v4 .line 11 invoke-static {v5}, Ljava/lang/Math;->round(F)I move-result v5 int-to-float v6, v6 mul-float/2addr v6, v4 .line 12 invoke-static {v6}, Ljava/lang/Math;->round(F)I move-result v6 .line 13 iget v7, p2, Landroid/graphics/RectF;->left:F neg-float v7, v7 iget p2, p2, Landroid/graphics/RectF;->top:F neg-float p2, p2 invoke-virtual {p1, v7, p2}, Landroid/graphics/Matrix;->postTranslate(FF)Z .line 14 invoke-virtual {p1, v4, v4}, Landroid/graphics/Matrix;->postScale(FF)Z .line 15 sget-boolean p2, Landroidx/transition/j;->d:Z if-eqz p2, :cond_4 .line 16 new-instance p2, Landroid/graphics/Picture; invoke-direct {p2}, Landroid/graphics/Picture;->()V .line 17 invoke-virtual {p2, v5, v6}, Landroid/graphics/Picture;->beginRecording(II)Landroid/graphics/Canvas; move-result-object v4 .line 18 invoke-virtual {v4, p1}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V .line 19 invoke-virtual {p0, v4}, Landroid/view/View;->draw(Landroid/graphics/Canvas;)V .line 20 invoke-virtual {p2}, Landroid/graphics/Picture;->endRecording()V .line 21 invoke-static {p2}, Landroid/graphics/Bitmap;->createBitmap(Landroid/graphics/Picture;)Landroid/graphics/Bitmap; move-result-object v4 goto :goto_2 .line 22 :cond_4 sget-object p2, Landroid/graphics/Bitmap$Config;->ARGB_8888:Landroid/graphics/Bitmap$Config; invoke-static {v5, v6, p2}, Landroid/graphics/Bitmap;->createBitmap(IILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap; move-result-object v4 .line 23 new-instance p2, Landroid/graphics/Canvas; invoke-direct {p2, v4}, Landroid/graphics/Canvas;->(Landroid/graphics/Bitmap;)V .line 24 invoke-virtual {p2, p1}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V .line 25 invoke-virtual {p0, p2}, Landroid/view/View;->draw(Landroid/graphics/Canvas;)V :cond_5 :goto_2 if-eqz v3, :cond_6 if-eqz v0, :cond_6 .line 26 invoke-virtual {p3}, Landroid/view/ViewGroup;->getOverlay()Landroid/view/ViewGroupOverlay; move-result-object p1 invoke-virtual {p1, p0}, Landroid/view/ViewGroupOverlay;->remove(Landroid/view/View;)V .line 27 invoke-virtual {v1, p0, v2}, Landroid/view/ViewGroup;->addView(Landroid/view/View;I)V :cond_6 return-object v4 .end method .method public static c(Landroid/animation/Animator;Landroid/animation/Animator;)Landroid/animation/Animator; .locals 3 if-nez p0, :cond_0 return-object p1 :cond_0 if-nez p1, :cond_1 return-object p0 .line 1 :cond_1 new-instance v0, Landroid/animation/AnimatorSet; invoke-direct {v0}, Landroid/animation/AnimatorSet;->()V const/4 v1, 0x2 new-array v1, v1, [Landroid/animation/Animator; const/4 v2, 0x0 aput-object p0, v1, v2 const/4 p0, 0x1 aput-object p1, v1, p0 .line 2 invoke-virtual {v0, v1}, Landroid/animation/AnimatorSet;->playTogether([Landroid/animation/Animator;)V return-object v0 .end method