.class public Landroidx/constraintlayout/motion/widget/y; .super Ljava/lang/Object; .source "TransitionBuilder.java" # static fields .field public static final a:Ljava/lang/String; = "TransitionBuilder" # direct methods .method public constructor ()V .locals 0 .line 1 invoke-direct {p0}, Ljava/lang/Object;->()V return-void .end method .method public static a(Landroidx/constraintlayout/motion/widget/s;IILandroidx/constraintlayout/widget/c;ILandroidx/constraintlayout/widget/c;)Landroidx/constraintlayout/motion/widget/s$b; .locals 1 .line 1 new-instance v0, Landroidx/constraintlayout/motion/widget/s$b; invoke-direct {v0, p1, p0, p2, p4}, Landroidx/constraintlayout/motion/widget/s$b;->(ILandroidx/constraintlayout/motion/widget/s;II)V .line 2 invoke-static {p0, v0, p3, p5}, Landroidx/constraintlayout/motion/widget/y;->b(Landroidx/constraintlayout/motion/widget/s;Landroidx/constraintlayout/motion/widget/s$b;Landroidx/constraintlayout/widget/c;Landroidx/constraintlayout/widget/c;)V return-object v0 .end method .method public static b(Landroidx/constraintlayout/motion/widget/s;Landroidx/constraintlayout/motion/widget/s$b;Landroidx/constraintlayout/widget/c;Landroidx/constraintlayout/widget/c;)V .locals 1 .line 1 invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/s$b;->F()I move-result v0 .line 2 invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/s$b;->y()I move-result p1 .line 3 invoke-virtual {p0, v0, p2}, Landroidx/constraintlayout/motion/widget/s;->W(ILandroidx/constraintlayout/widget/c;)V .line 4 invoke-virtual {p0, p1, p3}, Landroidx/constraintlayout/motion/widget/s;->W(ILandroidx/constraintlayout/widget/c;)V return-void .end method .method public static c(Landroidx/constraintlayout/motion/widget/MotionLayout;)V .locals 1 .line 1 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->a:Landroidx/constraintlayout/motion/widget/s; if-eqz v0, :cond_2 .line 2 invoke-virtual {v0, p0}, Landroidx/constraintlayout/motion/widget/s;->f0(Landroidx/constraintlayout/motion/widget/MotionLayout;)Z move-result p0 if-eqz p0, :cond_1 .line 3 iget-object p0, v0, Landroidx/constraintlayout/motion/widget/s;->c:Landroidx/constraintlayout/motion/widget/s$b; if-eqz p0, :cond_0 invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/s;->o()Ljava/util/ArrayList; move-result-object p0 invoke-virtual {p0}, Ljava/util/ArrayList;->isEmpty()Z move-result p0 if-nez p0, :cond_0 return-void .line 4 :cond_0 new-instance p0, Ljava/lang/RuntimeException; const-string v0, "Invalid motion layout. Motion Scene doesn\'t have any transition." invoke-direct {p0, v0}, Ljava/lang/RuntimeException;->(Ljava/lang/String;)V throw p0 .line 5 :cond_1 new-instance p0, Ljava/lang/RuntimeException; const-string v0, "MotionLayout doesn\'t have the right motion scene." invoke-direct {p0, v0}, Ljava/lang/RuntimeException;->(Ljava/lang/String;)V throw p0 .line 6 :cond_2 new-instance p0, Ljava/lang/RuntimeException; const-string v0, "Invalid motion layout. Layout missing Motion Scene." invoke-direct {p0, v0}, Ljava/lang/RuntimeException;->(Ljava/lang/String;)V throw p0 .end method