.class public final Lcf/c; .super Ljava/lang/Object; .source "FrameRotationQueue.java" # instance fields .field public final a:[F .field public final b:[F .field public final c:Lcom/tmapmobility/tmap/exoplayer2/util/h0; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/tmapmobility/tmap/exoplayer2/util/h0<", "[F>;" } .end annotation .end field .field public d:Z # direct methods .method public constructor ()V .locals 2 .line 1 invoke-direct {p0}, Ljava/lang/Object;->()V const/16 v0, 0x10 new-array v1, v0, [F .line 2 iput-object v1, p0, Lcf/c;->a:[F new-array v0, v0, [F .line 3 iput-object v0, p0, Lcf/c;->b:[F .line 4 new-instance v0, Lcom/tmapmobility/tmap/exoplayer2/util/h0; invoke-direct {v0}, Lcom/tmapmobility/tmap/exoplayer2/util/h0;->()V iput-object v0, p0, Lcf/c;->c:Lcom/tmapmobility/tmap/exoplayer2/util/h0; return-void .end method .method public static a([F[F)V .locals 6 const/4 v0, 0x0 .line 1 invoke-static {p0, v0}, Landroid/opengl/Matrix;->setIdentityM([FI)V const/16 v1, 0xa .line 2 aget v2, p1, v1 aget v3, p1, v1 mul-float/2addr v2, v3 const/16 v3, 0x8 aget v4, p1, v3 aget v5, p1, v3 mul-float/2addr v4, v5 add-float/2addr v4, v2 float-to-double v4, v4 .line 3 invoke-static {v4, v5}, Ljava/lang/Math;->sqrt(D)D move-result-wide v4 double-to-float v2, v4 .line 4 aget v4, p1, v1 div-float/2addr v4, v2 aput v4, p0, v0 .line 5 aget v0, p1, v3 div-float/2addr v0, v2 const/4 v4, 0x2 aput v0, p0, v4 .line 6 aget v0, p1, v3 neg-float v0, v0 div-float/2addr v0, v2 aput v0, p0, v3 .line 7 aget p1, p1, v1 div-float/2addr p1, v2 aput p1, p0, v1 return-void .end method .method public static b([F[F)V .locals 12 const/4 v0, 0x0 .line 1 aget v1, p1, v0 const/4 v2, 0x1 .line 2 aget v2, p1, v2 neg-float v2, v2 const/4 v3, 0x2 .line 3 aget p1, p1, v3 neg-float p1, p1 .line 4 invoke-static {v1, v2, p1}, Landroid/opengl/Matrix;->length(FFF)F move-result v3 const/4 v4, 0x0 cmpl-float v4, v3, v4 if-eqz v4, :cond_0 float-to-double v4, v3 .line 5 invoke-static {v4, v5}, Ljava/lang/Math;->toDegrees(D)D move-result-wide v4 double-to-float v8, v4 const/4 v7, 0x0 div-float v9, v1, v3 div-float v10, v2, v3 div-float v11, p1, v3 move-object v6, p0 .line 6 invoke-static/range {v6 .. v11}, Landroid/opengl/Matrix;->setRotateM([FIFFFF)V goto :goto_0 .line 7 :cond_0 invoke-static {p0, v0}, Landroid/opengl/Matrix;->setIdentityM([FI)V :goto_0 return-void .end method # virtual methods .method public c([FJ)Z .locals 7 .line 1 iget-object v0, p0, Lcf/c;->c:Lcom/tmapmobility/tmap/exoplayer2/util/h0; invoke-virtual {v0, p2, p3}, Lcom/tmapmobility/tmap/exoplayer2/util/h0;->j(J)Ljava/lang/Object; move-result-object p2 check-cast p2, [F if-nez p2, :cond_0 const/4 p1, 0x0 return p1 .line 2 :cond_0 iget-object p3, p0, Lcf/c;->b:[F invoke-static {p3, p2}, Lcf/c;->b([F[F)V .line 3 iget-boolean p2, p0, Lcf/c;->d:Z const/4 p3, 0x1 if-nez p2, :cond_1 .line 4 iget-object p2, p0, Lcf/c;->a:[F iget-object v0, p0, Lcf/c;->b:[F invoke-static {p2, v0}, Lcf/c;->a([F[F)V .line 5 iput-boolean p3, p0, Lcf/c;->d:Z :cond_1 const/4 v2, 0x0 .line 6 iget-object v3, p0, Lcf/c;->a:[F const/4 v4, 0x0 iget-object v5, p0, Lcf/c;->b:[F const/4 v6, 0x0 move-object v1, p1 invoke-static/range {v1 .. v6}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V return p3 .end method .method public d()V .locals 1 .line 1 iget-object v0, p0, Lcf/c;->c:Lcom/tmapmobility/tmap/exoplayer2/util/h0; invoke-virtual {v0}, Lcom/tmapmobility/tmap/exoplayer2/util/h0;->c()V const/4 v0, 0x0 .line 2 iput-boolean v0, p0, Lcf/c;->d:Z return-void .end method .method public e(J[F)V .locals 1 .line 1 iget-object v0, p0, Lcf/c;->c:Lcom/tmapmobility/tmap/exoplayer2/util/h0; invoke-virtual {v0, p1, p2, p3}, Lcom/tmapmobility/tmap/exoplayer2/util/h0;->a(JLjava/lang/Object;)V return-void .end method