.class public Ljb/f$d; .super Ljava/lang/Object; .source "PopsFragment.java" # interfaces .implements Landroid/animation/ValueAnimator$AnimatorUpdateListener; # annotations .annotation system Ldalvik/annotation/EnclosingMethod; value = Ljb/f;->p(Landroid/view/View;I)Landroid/animation/ValueAnimator$AnimatorUpdateListener; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x1 name = null .end annotation # instance fields .field public a:Landroid/graphics/Rect; .field public b:Landroid/graphics/Rect; .field public c:Landroid/graphics/Rect; .field public final synthetic d:Landroid/view/View; .field public final synthetic e:I .field public final synthetic f:Ljb/f; # direct methods .method public constructor (Ljb/f;Landroid/view/View;I)V .locals 0 .line 1 iput-object p1, p0, Ljb/f$d;->f:Ljb/f; iput-object p2, p0, Ljb/f$d;->d:Landroid/view/View; iput p3, p0, Ljb/f$d;->e:I invoke-direct {p0}, Ljava/lang/Object;->()V return-void .end method # virtual methods .method public onAnimationUpdate(Landroid/animation/ValueAnimator;)V .locals 7 .line 1 iget-object v0, p0, Ljb/f$d;->a:Landroid/graphics/Rect; if-nez v0, :cond_0 .line 2 new-instance v0, Landroid/graphics/Rect; iget-object v1, p0, Ljb/f$d;->d:Landroid/view/View; invoke-virtual {v1}, Landroid/view/View;->getX()F move-result v1 float-to-int v1, v1 iget-object v2, p0, Ljb/f$d;->d:Landroid/view/View; invoke-virtual {v2}, Landroid/view/View;->getY()F move-result v2 float-to-int v2, v2 iget-object v3, p0, Ljb/f$d;->d:Landroid/view/View; invoke-virtual {v3}, Landroid/view/View;->getX()F move-result v3 iget-object v4, p0, Ljb/f$d;->d:Landroid/view/View; invoke-virtual {v4}, Landroid/view/View;->getWidth()I move-result v4 int-to-float v4, v4 add-float/2addr v3, v4 float-to-int v3, v3 iget-object v4, p0, Ljb/f$d;->d:Landroid/view/View; invoke-virtual {v4}, Landroid/view/View;->getY()F move-result v4 iget-object v5, p0, Ljb/f$d;->d:Landroid/view/View; invoke-virtual {v5}, Landroid/view/View;->getHeight()I move-result v5 int-to-float v5, v5 add-float/2addr v4, v5 float-to-int v4, v4 invoke-direct {v0, v1, v2, v3, v4}, Landroid/graphics/Rect;->(IIII)V iput-object v0, p0, Ljb/f$d;->a:Landroid/graphics/Rect; .line 3 :cond_0 iget-object v0, p0, Ljb/f$d;->b:Landroid/graphics/Rect; if-nez v0, :cond_3 .line 4 sget v0, Ljb/f;->h:I iget v1, p0, Ljb/f$d;->e:I if-ne v0, v1, :cond_1 .line 5 new-instance v0, Landroid/graphics/Rect; iget-object v1, p0, Ljb/f$d;->a:Landroid/graphics/Rect; iget v2, v1, Landroid/graphics/Rect;->left:I iget v3, v1, Landroid/graphics/Rect;->top:I iget v4, v1, Landroid/graphics/Rect;->bottom:I sub-int/2addr v4, v3 sub-int v4, v3, v4 iget v1, v1, Landroid/graphics/Rect;->right:I invoke-direct {v0, v2, v4, v1, v3}, Landroid/graphics/Rect;->(IIII)V iput-object v0, p0, Ljb/f$d;->b:Landroid/graphics/Rect; goto :goto_0 .line 6 :cond_1 sget v0, Ljb/f;->i:I if-ne v0, v1, :cond_2 .line 7 new-instance v0, Landroid/graphics/Rect; iget-object v1, p0, Ljb/f$d;->a:Landroid/graphics/Rect; iget v2, v1, Landroid/graphics/Rect;->left:I iget v3, v1, Landroid/graphics/Rect;->bottom:I iget v4, v1, Landroid/graphics/Rect;->right:I iget v1, v1, Landroid/graphics/Rect;->top:I sub-int v1, v3, v1 add-int/2addr v1, v3 invoke-direct {v0, v2, v3, v4, v1}, Landroid/graphics/Rect;->(IIII)V iput-object v0, p0, Ljb/f$d;->b:Landroid/graphics/Rect; goto :goto_0 .line 8 :cond_2 iget-object v0, p0, Ljb/f$d;->a:Landroid/graphics/Rect; iput-object v0, p0, Ljb/f$d;->b:Landroid/graphics/Rect; .line 9 :cond_3 :goto_0 iget-object v0, p0, Ljb/f$d;->c:Landroid/graphics/Rect; if-nez v0, :cond_6 .line 10 sget v0, Ljb/f;->j:I iget v1, p0, Ljb/f$d;->e:I if-ne v0, v1, :cond_4 .line 11 new-instance v0, Landroid/graphics/Rect; iget-object v1, p0, Ljb/f$d;->a:Landroid/graphics/Rect; iget v2, v1, Landroid/graphics/Rect;->left:I iget v3, v1, Landroid/graphics/Rect;->top:I iget v4, v1, Landroid/graphics/Rect;->bottom:I sub-int/2addr v4, v3 sub-int v4, v3, v4 iget v1, v1, Landroid/graphics/Rect;->right:I invoke-direct {v0, v2, v4, v1, v3}, Landroid/graphics/Rect;->(IIII)V iput-object v0, p0, Ljb/f$d;->c:Landroid/graphics/Rect; goto :goto_1 .line 12 :cond_4 sget v0, Ljb/f;->k:I if-ne v0, v1, :cond_5 .line 13 new-instance v0, Landroid/graphics/Rect; iget-object v1, p0, Ljb/f$d;->a:Landroid/graphics/Rect; iget v2, v1, Landroid/graphics/Rect;->left:I iget v3, v1, Landroid/graphics/Rect;->bottom:I iget v4, v1, Landroid/graphics/Rect;->right:I iget v1, v1, Landroid/graphics/Rect;->top:I sub-int v1, v3, v1 add-int/2addr v1, v3 invoke-direct {v0, v2, v3, v4, v1}, Landroid/graphics/Rect;->(IIII)V iput-object v0, p0, Ljb/f$d;->c:Landroid/graphics/Rect; goto :goto_1 .line 14 :cond_5 iget-object v0, p0, Ljb/f$d;->a:Landroid/graphics/Rect; iput-object v0, p0, Ljb/f$d;->c:Landroid/graphics/Rect; .line 15 :cond_6 :goto_1 invoke-virtual {p1}, Landroid/animation/ValueAnimator;->getAnimatedValue()Ljava/lang/Object; move-result-object p1 check-cast p1, Ljava/lang/Float; invoke-virtual {p1}, Ljava/lang/Float;->floatValue()F move-result p1 .line 16 new-instance v0, Landroid/graphics/Rect; invoke-direct {v0}, Landroid/graphics/Rect;->()V .line 17 iget-object v1, p0, Ljb/f$d;->b:Landroid/graphics/Rect; iget v2, v1, Landroid/graphics/Rect;->left:I int-to-float v3, v2 iget-object v4, p0, Ljb/f$d;->c:Landroid/graphics/Rect; iget v5, v4, Landroid/graphics/Rect;->left:I sub-int/2addr v5, v2 int-to-float v2, v5 mul-float/2addr v2, p1 add-float/2addr v2, v3 float-to-int v2, v2 iput v2, v0, Landroid/graphics/Rect;->left:I .line 18 iget v3, v1, Landroid/graphics/Rect;->top:I int-to-float v5, v3 iget v6, v4, Landroid/graphics/Rect;->top:I sub-int/2addr v6, v3 int-to-float v3, v6 mul-float/2addr v3, p1 add-float/2addr v3, v5 float-to-int v3, v3 iput v3, v0, Landroid/graphics/Rect;->top:I .line 19 iget v3, v1, Landroid/graphics/Rect;->right:I int-to-float v5, v3 iget v6, v4, Landroid/graphics/Rect;->right:I sub-int/2addr v6, v3 int-to-float v3, v6 mul-float/2addr v3, p1 add-float/2addr v3, v5 float-to-int v3, v3 iput v3, v0, Landroid/graphics/Rect;->right:I .line 20 iget v1, v1, Landroid/graphics/Rect;->bottom:I int-to-float v3, v1 iget v4, v4, Landroid/graphics/Rect;->bottom:I sub-int/2addr v4, v1 int-to-float v1, v4 mul-float/2addr v1, p1 add-float/2addr v1, v3 float-to-int p1, v1 iput p1, v0, Landroid/graphics/Rect;->bottom:I .line 21 iget-object p1, p0, Ljb/f$d;->d:Landroid/view/View; int-to-float v1, v2 invoke-virtual {p1, v1}, Landroid/view/View;->setX(F)V .line 22 iget-object p1, p0, Ljb/f$d;->d:Landroid/view/View; iget v0, v0, Landroid/graphics/Rect;->top:I int-to-float v0, v0 invoke-virtual {p1, v0}, Landroid/view/View;->setY(F)V return-void .end method