.class public final Lgc/e; .super Ljava/lang/Object; .source "MapOverlayRenderer.java" # annotations .annotation system Ldalvik/annotation/MemberClasses; value = { Lgc/e$a; } .end annotation # static fields .field public static final a:Ljava/lang/String; = "o_position" .field public static final b:Ljava/lang/String; = "o_texCoord" .field public static final c:Ljava/lang/String; = "o_texture" .field public static final d:Ljava/lang/String; = "o_mvpMatrix" .field public static final e:Ljava/lang/String; = "uniform mat4 o_mvpMatrix;\nattribute vec4 o_position;\nattribute vec2 o_texCoord;\nvarying vec2 v_texCoord;\nvoid main() {\n v_texCoord = o_texCoord;\n gl_Position = o_mvpMatrix * o_position;\n}\n" .field public static final f:Ljava/lang/String; = "precision mediump float;\nuniform sampler2D o_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n gl_FragColor = texture2D(o_texture, v_texCoord);\n}\n" .field public static final g:Ljava/nio/ShortBuffer; .field public static final h:Ljava/nio/FloatBuffer; .field public static i:Ljava/nio/FloatBuffer; .field public static j:Ljava/nio/FloatBuffer; # direct methods .method public static constructor ()V .locals 1 .line 1 invoke-static {}, Lgc/e;->f()Ljava/nio/ShortBuffer; move-result-object v0 sput-object v0, Lgc/e;->g:Ljava/nio/ShortBuffer; .line 2 invoke-static {}, Lgc/e;->g()Ljava/nio/FloatBuffer; move-result-object v0 sput-object v0, Lgc/e;->h:Ljava/nio/FloatBuffer; return-void .end method .method public constructor ()V .locals 0 .line 1 invoke-direct {p0}, Ljava/lang/Object;->()V return-void .end method .method public static a(Lgc/e$a;)V .locals 1 .annotation system Ldalvik/annotation/MethodParameters; accessFlags = { 0x0 } names = { "renderData" } .end annotation .line 1 iget v0, p0, Lgc/e$a;->c:I if-eqz v0, :cond_0 .line 2 invoke-static {v0}, Landroid/opengl/GLES20;->glDisableVertexAttribArray(I)V .line 3 :cond_0 iget v0, p0, Lgc/e$a;->b:I if-eqz v0, :cond_1 .line 4 invoke-static {v0}, Landroid/opengl/GLES20;->glDisableVertexAttribArray(I)V .line 5 :cond_1 iget p0, p0, Lgc/e$a;->a:I if-eqz p0, :cond_2 .line 6 invoke-static {p0}, Landroid/opengl/GLES20;->glDeleteProgram(I)V :cond_2 return-void .end method .method public static b(Lgc/e$a;I[F[FLandroid/graphics/Bitmap;)V .locals 14 .annotation system Ldalvik/annotation/MethodParameters; accessFlags = { 0x0, 0x0, 0x0, 0x0, 0x0 } names = { "renderData", "textureId", "posCoords", "transform", "bitmap" } .end annotation move-object v0, p0 move v1, p1 if-nez v1, :cond_0 return-void .line 1 :cond_0 iget v2, v0, Lgc/e$a;->b:I const/4 v3, 0x3 const/16 v4, 0x1406 const/4 v5, 0x0 const/16 v6, 0xc invoke-static/range {p2 .. p2}, Lgc/e;->d([F)Ljava/nio/FloatBuffer; move-result-object v7 invoke-static/range {v2 .. v7}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V .line 2 iget v8, v0, Lgc/e$a;->c:I const/4 v9, 0x2 const/16 v10, 0x1406 const/4 v11, 0x0 const/16 v12, 0x8 sget-object v13, Lgc/e;->h:Ljava/nio/FloatBuffer; invoke-static/range {v8 .. v13}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V .line 3 iget v2, v0, Lgc/e$a;->e:I const/4 v3, 0x1 const/4 v4, 0x0 invoke-static/range {p3 .. p3}, Lgc/e;->c([F)Ljava/nio/FloatBuffer; move-result-object v5 invoke-static {v2, v3, v4, v5}, Landroid/opengl/GLES20;->glUniformMatrix4fv(IIZLjava/nio/FloatBuffer;)V const v2, 0x84c2 .line 4 invoke-static {v2}, Landroid/opengl/GLES20;->glActiveTexture(I)V const/16 v2, 0xde1 .line 5 invoke-static {v2, p1}, Landroid/opengl/GLES20;->glBindTexture(II)V if-eqz p4, :cond_1 const/16 v3, 0xde1 const/4 v4, 0x0 const/4 v5, 0x0 const/4 v6, 0x0 const/16 v8, 0x1908 const/16 v9, 0x1401 move-object/from16 v7, p4 .line 6 invoke-static/range {v3 .. v9}, Landroid/opengl/GLUtils;->texSubImage2D(IIIILandroid/graphics/Bitmap;II)V .line 7 invoke-virtual/range {p4 .. p4}, Landroid/graphics/Bitmap;->recycle()V .line 8 :cond_1 iget v0, v0, Lgc/e$a;->d:I const/4 v1, 0x2 invoke-static {v0, v1}, Landroid/opengl/GLES20;->glUniform1i(II)V const/4 v0, 0x4 const/4 v1, 0x6 const/16 v2, 0x1403 .line 9 sget-object v3, Lgc/e;->g:Ljava/nio/ShortBuffer; invoke-static {v0, v1, v2, v3}, Landroid/opengl/GLES20;->glDrawElements(IIILjava/nio/Buffer;)V return-void .end method .method public static c([F)Ljava/nio/FloatBuffer; .locals 2 .annotation system Ldalvik/annotation/MethodParameters; accessFlags = { 0x0 } names = { "matrix" } .end annotation .line 1 sget-object v0, Lgc/e;->j:Ljava/nio/FloatBuffer; if-nez v0, :cond_0 .line 2 array-length v0, p0 mul-int/lit8 v0, v0, 0x4 invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer; move-result-object v0 .line 3 invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder; move-result-object v1 invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer; .line 4 invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer; move-result-object v0 sput-object v0, Lgc/e;->j:Ljava/nio/FloatBuffer; .line 5 :cond_0 sget-object v0, Lgc/e;->j:Ljava/nio/FloatBuffer; invoke-virtual {v0, p0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer; .line 6 sget-object p0, Lgc/e;->j:Ljava/nio/FloatBuffer; const/4 v0, 0x0 invoke-virtual {p0, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer; .line 7 sget-object p0, Lgc/e;->j:Ljava/nio/FloatBuffer; return-object p0 .end method .method public static d([F)Ljava/nio/FloatBuffer; .locals 2 .annotation system Ldalvik/annotation/MethodParameters; accessFlags = { 0x0 } names = { "posCoords" } .end annotation .line 1 sget-object v0, Lgc/e;->i:Ljava/nio/FloatBuffer; if-nez v0, :cond_0 .line 2 array-length v0, p0 mul-int/lit8 v0, v0, 0x4 invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer; move-result-object v0 .line 3 invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder; move-result-object v1 invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer; .line 4 invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer; move-result-object v0 sput-object v0, Lgc/e;->i:Ljava/nio/FloatBuffer; .line 5 :cond_0 sget-object v0, Lgc/e;->i:Ljava/nio/FloatBuffer; invoke-virtual {v0, p0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer; .line 6 sget-object p0, Lgc/e;->i:Ljava/nio/FloatBuffer; const/4 v0, 0x0 invoke-virtual {p0, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer; .line 7 sget-object p0, Lgc/e;->i:Ljava/nio/FloatBuffer; return-object p0 .end method .method public static e()Lgc/e$a; .locals 3 .line 1 new-instance v0, Lgc/e$a; invoke-direct {v0}, Lgc/e$a;->()V .line 2 invoke-static {}, Lgc/e;->h()I move-result v1 iput v1, v0, Lgc/e$a;->a:I const-string v2, "o_position" .line 3 invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I move-result v1 iput v1, v0, Lgc/e$a;->b:I .line 4 iget v1, v0, Lgc/e$a;->a:I const-string v2, "o_texCoord" invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I move-result v1 iput v1, v0, Lgc/e$a;->c:I .line 5 iget v1, v0, Lgc/e$a;->a:I const-string v2, "o_mvpMatrix" invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I move-result v1 iput v1, v0, Lgc/e$a;->e:I .line 6 iget v1, v0, Lgc/e$a;->a:I const-string v2, "o_texture" invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I move-result v1 iput v1, v0, Lgc/e$a;->d:I .line 7 iget v1, v0, Lgc/e$a;->b:I invoke-static {v1}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V .line 8 iget v1, v0, Lgc/e$a;->c:I invoke-static {v1}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V return-object v0 .end method .method public static f()Ljava/nio/ShortBuffer; .locals 3 const/4 v0, 0x6 new-array v0, v0, [S .line 1 fill-array-data v0, :array_0 const/16 v1, 0xc .line 2 invoke-static {v1}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer; move-result-object v1 .line 3 invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder; move-result-object v2 invoke-virtual {v1, v2}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer; .line 4 invoke-virtual {v1}, Ljava/nio/ByteBuffer;->asShortBuffer()Ljava/nio/ShortBuffer; move-result-object v1 .line 5 invoke-virtual {v1, v0}, Ljava/nio/ShortBuffer;->put([S)Ljava/nio/ShortBuffer; const/4 v0, 0x0 .line 6 invoke-virtual {v1, v0}, Ljava/nio/ShortBuffer;->position(I)Ljava/nio/Buffer; return-object v1 nop :array_0 .array-data 2 0x0s 0x1s 0x2s 0x0s 0x2s 0x3s .end array-data .end method .method public static g()Ljava/nio/FloatBuffer; .locals 3 const/16 v0, 0x8 new-array v0, v0, [F .line 1 fill-array-data v0, :array_0 const/16 v1, 0x20 .line 2 invoke-static {v1}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer; move-result-object v1 .line 3 invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder; move-result-object v2 invoke-virtual {v1, v2}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer; .line 4 invoke-virtual {v1}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer; move-result-object v1 .line 5 invoke-virtual {v1, v0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer; const/4 v0, 0x0 .line 6 invoke-virtual {v1, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer; return-object v1 :array_0 .array-data 4 0x0 0x0 0x0 0x3f800000 # 1.0f 0x3f800000 # 1.0f 0x3f800000 # 1.0f 0x3f800000 # 1.0f 0x0 .end array-data .end method .method public static h()I .locals 5 const v0, 0x8b31 const-string/jumbo v1, "uniform mat4 o_mvpMatrix;\nattribute vec4 o_position;\nattribute vec2 o_texCoord;\nvarying vec2 v_texCoord;\nvoid main() {\n v_texCoord = o_texCoord;\n gl_Position = o_mvpMatrix * o_position;\n}\n" .line 1 invoke-static {v0, v1}, Lgc/e;->i(ILjava/lang/String;)I move-result v0 const/4 v1, 0x0 if-nez v0, :cond_0 return v1 :cond_0 const v2, 0x8b30 const-string v3, "precision mediump float;\nuniform sampler2D o_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n gl_FragColor = texture2D(o_texture, v_texCoord);\n}\n" .line 2 invoke-static {v2, v3}, Lgc/e;->i(ILjava/lang/String;)I move-result v2 if-nez v2, :cond_1 return v1 .line 3 :cond_1 invoke-static {}, Landroid/opengl/GLES20;->glCreateProgram()I move-result v3 if-eqz v3, :cond_2 .line 4 invoke-static {v3, v0}, Landroid/opengl/GLES20;->glAttachShader(II)V .line 5 invoke-static {v3, v2}, Landroid/opengl/GLES20;->glAttachShader(II)V .line 6 invoke-static {v3}, Landroid/opengl/GLES20;->glLinkProgram(I)V const/4 v0, 0x1 new-array v2, v0, [I const v4, 0x8b82 .line 7 invoke-static {v3, v4, v2, v1}, Landroid/opengl/GLES20;->glGetProgramiv(II[II)V .line 8 aget v2, v2, v1 if-eq v2, v0, :cond_2 .line 9 invoke-static {v3}, Landroid/opengl/GLES20;->glDeleteProgram(I)V goto :goto_0 :cond_2 move v1, v3 :goto_0 return v1 .end method .method public static i(ILjava/lang/String;)I .locals 2 .annotation system Ldalvik/annotation/MethodParameters; accessFlags = { 0x0, 0x0 } names = { "shaderType", "source" } .end annotation .line 1 invoke-static {p0}, Landroid/opengl/GLES20;->glCreateShader(I)I move-result p0 const/4 v0, 0x0 if-eqz p0, :cond_0 .line 2 invoke-static {p0, p1}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V .line 3 invoke-static {p0}, Landroid/opengl/GLES20;->glCompileShader(I)V const/4 p1, 0x1 new-array p1, p1, [I const v1, 0x8b81 .line 4 invoke-static {p0, v1, p1, v0}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V .line 5 aget p1, p1, v0 if-nez p1, :cond_0 .line 6 invoke-static {p0}, Landroid/opengl/GLES20;->glDeleteShader(I)V move p0, v0 :cond_0 return p0 .end method .method public static j(IILandroid/graphics/Bitmap;)I .locals 19 .annotation system Ldalvik/annotation/MethodParameters; accessFlags = { 0x0, 0x0, 0x0 } names = { "width", "height", "bitmap" } .end annotation const/4 v0, 0x1 new-array v1, v0, [I const/4 v2, 0x0 .line 1 invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glGenTextures(I[II)V .line 2 aget v1, v1, v2 const/16 v2, 0xde1 .line 3 invoke-static {v2, v1}, Landroid/opengl/GLES20;->glBindTexture(II)V const/16 v3, 0x2801 const/16 v4, 0x2601 .line 4 invoke-static {v2, v3, v4}, Landroid/opengl/GLES20;->glTexParameteri(III)V const/16 v3, 0x2800 .line 5 invoke-static {v2, v3, v4}, Landroid/opengl/GLES20;->glTexParameteri(III)V const/16 v3, 0x2802 const v4, 0x812f .line 6 invoke-static {v2, v3, v4}, Landroid/opengl/GLES20;->glTexParameteri(III)V const/16 v3, 0x2803 .line 7 invoke-static {v2, v3, v4}, Landroid/opengl/GLES20;->glTexParameteri(III)V const/16 v2, 0xcf5 .line 8 invoke-static {v2, v0}, Landroid/opengl/GLES20;->glPixelStorei(II)V const/16 v3, 0xde1 const/4 v4, 0x0 const/16 v5, 0x1908 const/4 v8, 0x0 const/16 v9, 0x1908 const/16 v10, 0x1401 const/4 v11, 0x0 move/from16 v6, p0 move/from16 v7, p1 .line 9 invoke-static/range {v3 .. v11}, Landroid/opengl/GLES20;->glTexImage2D(IIIIIIIILjava/nio/Buffer;)V if-eqz p2, :cond_0 const/16 v12, 0xde1 const/4 v13, 0x0 const/4 v14, 0x0 const/4 v15, 0x0 const/16 v17, 0x1908 const/16 v18, 0x1401 move-object/from16 v16, p2 .line 10 invoke-static/range {v12 .. v18}, Landroid/opengl/GLUtils;->texSubImage2D(IIIILandroid/graphics/Bitmap;II)V .line 11 invoke-virtual/range {p2 .. p2}, Landroid/graphics/Bitmap;->recycle()V :cond_0 return v1 .end method .method public static k(I)V .locals 3 .annotation system Ldalvik/annotation/MethodParameters; accessFlags = { 0x0 } names = { "textureId" } .end annotation if-eqz p0, :cond_0 const/4 v0, 0x1 new-array v1, v0, [I const/4 v2, 0x0 aput p0, v1, v2 .line 1 invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glDeleteTextures(I[II)V :cond_0 return-void .end method