.class public Lcom/bumptech/glide/load/engine/i$c; .super Ljava/lang/Object; .source "Engine.java" # interfaces .implements Lcom/bumptech/glide/load/engine/DecodeJob$e; # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Lcom/bumptech/glide/load/engine/i; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x9 name = "c" .end annotation # instance fields .field public final a:Lw4/a$a; .field public volatile b:Lw4/a; # direct methods .method public constructor (Lw4/a$a;)V .locals 0 .line 1 invoke-direct {p0}, Ljava/lang/Object;->()V .line 2 iput-object p1, p0, Lcom/bumptech/glide/load/engine/i$c;->a:Lw4/a$a; return-void .end method # virtual methods .method public a()Lw4/a; .locals 1 .line 1 iget-object v0, p0, Lcom/bumptech/glide/load/engine/i$c;->b:Lw4/a; if-nez v0, :cond_2 .line 2 monitor-enter p0 .line 3 :try_start_0 iget-object v0, p0, Lcom/bumptech/glide/load/engine/i$c;->b:Lw4/a; if-nez v0, :cond_0 .line 4 iget-object v0, p0, Lcom/bumptech/glide/load/engine/i$c;->a:Lw4/a$a; invoke-interface {v0}, Lw4/a$a;->build()Lw4/a; move-result-object v0 iput-object v0, p0, Lcom/bumptech/glide/load/engine/i$c;->b:Lw4/a; .line 5 :cond_0 iget-object v0, p0, Lcom/bumptech/glide/load/engine/i$c;->b:Lw4/a; if-nez v0, :cond_1 .line 6 new-instance v0, Lw4/b; invoke-direct {v0}, Lw4/b;->()V iput-object v0, p0, Lcom/bumptech/glide/load/engine/i$c;->b:Lw4/a; .line 7 :cond_1 monitor-exit p0 goto :goto_0 :catchall_0 move-exception v0 monitor-exit p0 :try_end_0 .catchall {:try_start_0 .. :try_end_0} :catchall_0 throw v0 .line 8 :cond_2 :goto_0 iget-object v0, p0, Lcom/bumptech/glide/load/engine/i$c;->b:Lw4/a; return-object v0 .end method .method public declared-synchronized b()V .locals 1 .annotation build Landroidx/annotation/VisibleForTesting; .end annotation monitor-enter p0 .line 1 :try_start_0 iget-object v0, p0, Lcom/bumptech/glide/load/engine/i$c;->b:Lw4/a; :try_end_0 .catchall {:try_start_0 .. :try_end_0} :catchall_0 if-nez v0, :cond_0 .line 2 monitor-exit p0 return-void .line 3 :cond_0 :try_start_1 iget-object v0, p0, Lcom/bumptech/glide/load/engine/i$c;->b:Lw4/a; invoke-interface {v0}, Lw4/a;->clear()V :try_end_1 .catchall {:try_start_1 .. :try_end_1} :catchall_0 .line 4 monitor-exit p0 return-void :catchall_0 move-exception v0 monitor-exit p0 throw v0 .end method