.class public Lcom/bumptech/glide/load/engine/DecodeJob$f; .super Ljava/lang/Object; .source "DecodeJob.java" # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Lcom/bumptech/glide/load/engine/DecodeJob; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x9 name = "f" .end annotation # instance fields .field public a:Z .field public b:Z .field public c:Z # direct methods .method public constructor ()V .locals 0 .line 1 invoke-direct {p0}, Ljava/lang/Object;->()V return-void .end method # virtual methods .method public final a(Z)Z .locals 1 .line 1 iget-boolean v0, p0, Lcom/bumptech/glide/load/engine/DecodeJob$f;->c:Z if-nez v0, :cond_0 if-nez p1, :cond_0 iget-boolean p1, p0, Lcom/bumptech/glide/load/engine/DecodeJob$f;->b:Z if-eqz p1, :cond_1 :cond_0 iget-boolean p1, p0, Lcom/bumptech/glide/load/engine/DecodeJob$f;->a:Z if-eqz p1, :cond_1 const/4 p1, 0x1 goto :goto_0 :cond_1 const/4 p1, 0x0 :goto_0 return p1 .end method .method public declared-synchronized b()Z .locals 1 monitor-enter p0 const/4 v0, 0x1 .line 1 :try_start_0 iput-boolean v0, p0, Lcom/bumptech/glide/load/engine/DecodeJob$f;->b:Z const/4 v0, 0x0 .line 2 invoke-virtual {p0, v0}, Lcom/bumptech/glide/load/engine/DecodeJob$f;->a(Z)Z move-result v0 :try_end_0 .catchall {:try_start_0 .. :try_end_0} :catchall_0 monitor-exit p0 return v0 :catchall_0 move-exception v0 monitor-exit p0 throw v0 .end method .method public declared-synchronized c()Z .locals 1 monitor-enter p0 const/4 v0, 0x1 .line 1 :try_start_0 iput-boolean v0, p0, Lcom/bumptech/glide/load/engine/DecodeJob$f;->c:Z const/4 v0, 0x0 .line 2 invoke-virtual {p0, v0}, Lcom/bumptech/glide/load/engine/DecodeJob$f;->a(Z)Z move-result v0 :try_end_0 .catchall {:try_start_0 .. :try_end_0} :catchall_0 monitor-exit p0 return v0 :catchall_0 move-exception v0 monitor-exit p0 throw v0 .end method .method public declared-synchronized d(Z)Z .locals 1 monitor-enter p0 const/4 v0, 0x1 .line 1 :try_start_0 iput-boolean v0, p0, Lcom/bumptech/glide/load/engine/DecodeJob$f;->a:Z .line 2 invoke-virtual {p0, p1}, Lcom/bumptech/glide/load/engine/DecodeJob$f;->a(Z)Z move-result p1 :try_end_0 .catchall {:try_start_0 .. :try_end_0} :catchall_0 monitor-exit p0 return p1 :catchall_0 move-exception p1 monitor-exit p0 throw p1 .end method .method public declared-synchronized e()V .locals 1 monitor-enter p0 const/4 v0, 0x0 .line 1 :try_start_0 iput-boolean v0, p0, Lcom/bumptech/glide/load/engine/DecodeJob$f;->b:Z .line 2 iput-boolean v0, p0, Lcom/bumptech/glide/load/engine/DecodeJob$f;->a:Z .line 3 iput-boolean v0, p0, Lcom/bumptech/glide/load/engine/DecodeJob$f;->c:Z :try_end_0 .catchall {:try_start_0 .. :try_end_0} :catchall_0 .line 4 monitor-exit p0 return-void :catchall_0 move-exception v0 monitor-exit p0 throw v0 .end method