.class public Landroidx/constraintlayout/motion/widget/MotionLayout$h; .super Ljava/lang/Object; .source "MotionLayout.java" # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Landroidx/constraintlayout/motion/widget/MotionLayout; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x1 name = "h" .end annotation # instance fields .field public a:F .field public b:F .field public c:I .field public d:I .field public final e:Ljava/lang/String; .field public final f:Ljava/lang/String; .field public final g:Ljava/lang/String; .field public final h:Ljava/lang/String; .field public final synthetic i:Landroidx/constraintlayout/motion/widget/MotionLayout; # direct methods .method public constructor (Landroidx/constraintlayout/motion/widget/MotionLayout;)V .locals 0 .line 1 iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; invoke-direct {p0}, Ljava/lang/Object;->()V const/high16 p1, 0x7fc00000 # Float.NaN .line 2 iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->a:F .line 3 iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->b:F const/4 p1, -0x1 .line 4 iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->c:I .line 5 iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->d:I const-string p1, "motion.progress" .line 6 iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->e:Ljava/lang/String; const-string p1, "motion.velocity" .line 7 iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->f:Ljava/lang/String; const-string p1, "motion.StartState" .line 8 iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->g:Ljava/lang/String; const-string p1, "motion.EndState" .line 9 iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->h:Ljava/lang/String; return-void .end method # virtual methods .method public a()V .locals 4 .line 1 iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->c:I const/4 v1, -0x1 if-ne v0, v1, :cond_0 iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->d:I if-eq v2, v1, :cond_3 :cond_0 if-ne v0, v1, :cond_1 .line 2 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->d:I invoke-virtual {v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->g0(I)V goto :goto_0 .line 3 :cond_1 iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->d:I if-ne v2, v1, :cond_2 .line 4 iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; invoke-virtual {v2, v0, v1, v1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(III)V goto :goto_0 .line 5 :cond_2 iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; invoke-virtual {v3, v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->b0(II)V .line 6 :goto_0 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; sget-object v2, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->SETUP:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState; invoke-virtual {v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V .line 7 :cond_3 iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->b:F invoke-static {v0}, Ljava/lang/Float;->isNaN(F)Z move-result v0 if-eqz v0, :cond_5 .line 8 iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->a:F invoke-static {v0}, Ljava/lang/Float;->isNaN(F)Z move-result v0 if-eqz v0, :cond_4 return-void .line 9 :cond_4 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->a:F invoke-virtual {v0, v1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V return-void .line 10 :cond_5 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->a:F iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->b:F invoke-virtual {v0, v2, v3}, Landroidx/constraintlayout/motion/widget/MotionLayout;->a0(FF)V const/high16 v0, 0x7fc00000 # Float.NaN .line 11 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->a:F .line 12 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->b:F .line 13 iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->c:I .line 14 iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->d:I return-void .end method .method public b()Landroid/os/Bundle; .locals 3 .line 1 new-instance v0, Landroid/os/Bundle; invoke-direct {v0}, Landroid/os/Bundle;->()V .line 2 iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->a:F const-string v2, "motion.progress" invoke-virtual {v0, v2, v1}, Landroid/os/Bundle;->putFloat(Ljava/lang/String;F)V .line 3 iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->b:F const-string v2, "motion.velocity" invoke-virtual {v0, v2, v1}, Landroid/os/Bundle;->putFloat(Ljava/lang/String;F)V .line 4 iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->c:I const-string v2, "motion.StartState" invoke-virtual {v0, v2, v1}, Landroid/os/Bundle;->putInt(Ljava/lang/String;I)V .line 5 iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->d:I const-string v2, "motion.EndState" invoke-virtual {v0, v2, v1}, Landroid/os/Bundle;->putInt(Ljava/lang/String;I)V return-object v0 .end method .method public c()V .locals 1 .line 1 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->a(Landroidx/constraintlayout/motion/widget/MotionLayout;)I move-result v0 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->d:I .line 2 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->b(Landroidx/constraintlayout/motion/widget/MotionLayout;)I move-result v0 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->c:I .line 3 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getVelocity()F move-result v0 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->b:F .line 4 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->i:Landroidx/constraintlayout/motion/widget/MotionLayout; invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getProgress()F move-result v0 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->a:F return-void .end method .method public d(I)V .locals 0 .line 1 iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->d:I return-void .end method .method public e(F)V .locals 0 .line 1 iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->a:F return-void .end method .method public f(I)V .locals 0 .line 1 iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->c:I return-void .end method .method public g(Landroid/os/Bundle;)V .locals 1 const-string v0, "motion.progress" .line 1 invoke-virtual {p1, v0}, Landroid/os/Bundle;->getFloat(Ljava/lang/String;)F move-result v0 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->a:F const-string v0, "motion.velocity" .line 2 invoke-virtual {p1, v0}, Landroid/os/Bundle;->getFloat(Ljava/lang/String;)F move-result v0 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->b:F const-string v0, "motion.StartState" .line 3 invoke-virtual {p1, v0}, Landroid/os/Bundle;->getInt(Ljava/lang/String;)I move-result v0 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->c:I const-string v0, "motion.EndState" .line 4 invoke-virtual {p1, v0}, Landroid/os/Bundle;->getInt(Ljava/lang/String;)I move-result p1 iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->d:I return-void .end method .method public h(F)V .locals 0 .line 1 iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$h;->b:F return-void .end method