ntel-gpu-tools/tools/null_state_gen/intel_renderstate_gen7.c
Mika Kuoppala 4a604dee60 tools/null_state_gen: build cmd and state space separately
Instead of building batch directly to memory, build into cmd and
state arrays. This representation allows us more flexibility in batch
state expression and batch generation/relocation.

As a bonus, we can also attach the line information that produced the
batch data to help debugging.

There is no change in the output states produced. This can be considered
as a preparatory patch to help introduce gen8 golden state.

Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2014-09-05 18:04:14 +03:00

456 lines
12 KiB
C

/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "intel_batchbuffer.h"
#include <lib/gen7_render.h>
#include <lib/intel_reg.h>
#include <string.h>
#include <stdio.h>
static const uint32_t ps_kernel[][4] = {
{ 0x0080005a, 0x2e2077bd, 0x000000c0, 0x008d0040 },
{ 0x0080005a, 0x2e6077bd, 0x000000d0, 0x008d0040 },
{ 0x02800031, 0x21801fa9, 0x008d0e20, 0x08840001 },
{ 0x00800001, 0x2e2003bd, 0x008d0180, 0x00000000 },
{ 0x00800001, 0x2e6003bd, 0x008d01c0, 0x00000000 },
{ 0x00800001, 0x2ea003bd, 0x008d0200, 0x00000000 },
{ 0x00800001, 0x2ee003bd, 0x008d0240, 0x00000000 },
{ 0x05800031, 0x20001fa8, 0x008d0e20, 0x90031000 },
};
static uint32_t
gen7_bind_buf_null(struct intel_batchbuffer *batch)
{
return intel_batch_state_alloc(batch, 32, 32, "bind buf null");
}
static void
gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_VERTEX_ELEMENTS |
((2 * (1 + 2)) + 1 - 2));
OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
GEN7_SURFACEFORMAT_R32G32B32A32_FLOAT <<
GEN7_VE0_FORMAT_SHIFT |
0 << GEN7_VE0_OFFSET_SHIFT);
OUT_BATCH(GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_0_SHIFT |
GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_1_SHIFT |
GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_2_SHIFT |
GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_3_SHIFT);
/* x,y */
OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
GEN7_SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
0 << GEN7_VE0_OFFSET_SHIFT); /* offsets vb in bytes */
OUT_BATCH(GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_0_SHIFT |
GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_1_SHIFT |
GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_2_SHIFT |
GEN7_VFCOMPONENT_STORE_1_FLT << GEN7_VE1_VFCOMPONENT_3_SHIFT);
/* s,t */
OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
GEN7_SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
4 << GEN7_VE0_OFFSET_SHIFT); /* offset vb in bytes */
OUT_BATCH(GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_0_SHIFT |
GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_1_SHIFT |
GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_2_SHIFT |
GEN7_VFCOMPONENT_STORE_1_FLT << GEN7_VE1_VFCOMPONENT_3_SHIFT);
}
static uint32_t
gen7_create_vertex_buffer(struct intel_batchbuffer *batch)
{
uint16_t *v;
return intel_batch_state_alloc(batch, 12*sizeof(*v), 8, "vertex buffer");
}
static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch)
{
uint32_t offset;
offset = gen7_create_vertex_buffer(batch);
OUT_BATCH(GEN7_3DSTATE_VERTEX_BUFFERS | (5 - 2));
OUT_BATCH(0 << GEN7_VB0_BUFFER_INDEX_SHIFT |
GEN7_VB0_VERTEXDATA |
GEN7_VB0_ADDRESS_MODIFY_ENABLE |
GEN7_VB0_NULL_VERTEX_BUFFER |
4*2 << GEN7_VB0_BUFFER_PITCH_SHIFT);
OUT_RELOC_STATE(batch, I915_GEM_DOMAIN_VERTEX, 0, offset);
OUT_BATCH(~0);
OUT_BATCH(0);
}
static uint32_t
gen7_bind_surfaces(struct intel_batchbuffer *batch)
{
unsigned offset;
offset = intel_batch_state_alloc(batch, 8, 32, "bind surfaces");
bb_area_emit_offset(batch->state, offset, gen7_bind_buf_null(batch), STATE_OFFSET, "bind 1");
bb_area_emit_offset(batch->state, offset + 4, gen7_bind_buf_null(batch), STATE_OFFSET, "bind 2");
return offset;
}
static void
gen7_emit_binding_table(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS | (2 - 2));
OUT_BATCH_STATE_OFFSET(gen7_bind_surfaces(batch));
}
static void
gen7_emit_drawing_rectangle(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
/* Purposedly set min > max for null rectangle */
OUT_BATCH(0xffffffff);
OUT_BATCH(0 | 0);
OUT_BATCH(0);
}
static uint32_t
gen7_create_blend_state(struct intel_batchbuffer *batch)
{
struct gen7_blend_state blend;
memset(&blend, 0, sizeof(blend));
blend.blend0.dest_blend_factor = GEN7_BLENDFACTOR_ZERO;
blend.blend0.source_blend_factor = GEN7_BLENDFACTOR_ONE;
blend.blend0.blend_func = GEN7_BLENDFUNCTION_ADD;
blend.blend1.post_blend_clamp_enable = 1;
blend.blend1.pre_blend_clamp_enable = 1;
return OUT_STATE_STRUCT(blend, 64);
}
static void
gen7_emit_state_base_address(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_STATE_BASE_ADDRESS | (10 - 2));
OUT_BATCH(0);
OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
}
static uint32_t
gen7_create_cc_viewport(struct intel_batchbuffer *batch)
{
struct gen7_cc_viewport vp;
memset(&vp, 0, sizeof(vp));
vp.min_depth = -1.e35;
vp.max_depth = 1.e35;
return OUT_STATE_STRUCT(vp, 32);
}
static void
gen7_emit_cc(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
OUT_BATCH_STATE_OFFSET(gen7_create_blend_state(batch));
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
OUT_BATCH_STATE_OFFSET(gen7_create_cc_viewport(batch));
}
static uint32_t
gen7_create_sampler(struct intel_batchbuffer *batch)
{
struct gen7_sampler_state ss;
memset(&ss, 0, sizeof(ss));
ss.ss0.min_filter = GEN7_MAPFILTER_NEAREST;
ss.ss0.mag_filter = GEN7_MAPFILTER_NEAREST;
ss.ss3.r_wrap_mode = GEN7_TEXCOORDMODE_CLAMP;
ss.ss3.s_wrap_mode = GEN7_TEXCOORDMODE_CLAMP;
ss.ss3.t_wrap_mode = GEN7_TEXCOORDMODE_CLAMP;
ss.ss3.non_normalized_coord = 1;
return OUT_STATE_STRUCT(ss, 32);
}
static void
gen7_emit_sampler(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS | (2 - 2));
OUT_BATCH_STATE_OFFSET(gen7_create_sampler(batch));
}
static void
gen7_emit_multisample(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_MULTISAMPLE | (4 - 2));
OUT_BATCH(GEN7_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
GEN7_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_SAMPLE_MASK | (2 - 2));
OUT_BATCH(1);
}
static void
gen7_emit_urb(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS | (2 - 2));
OUT_BATCH(8); /* in 1KBs */
/* num of VS entries must be divisible by 8 if size < 9 */
OUT_BATCH(GEN7_3DSTATE_URB_VS | (2 - 2));
OUT_BATCH((64 << GEN7_URB_ENTRY_NUMBER_SHIFT) |
(2 - 1) << GEN7_URB_ENTRY_SIZE_SHIFT |
(1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
OUT_BATCH(GEN7_3DSTATE_URB_HS | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
(2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
OUT_BATCH(GEN7_3DSTATE_URB_DS | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
(2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
OUT_BATCH(GEN7_3DSTATE_URB_GS | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
(1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
}
static void
gen7_emit_vs(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_VS | (6 - 2));
OUT_BATCH(0); /* no VS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
static void
gen7_emit_hs(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_HS | (7 - 2));
OUT_BATCH(0); /* no HS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
static void
gen7_emit_te(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_TE | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen7_emit_ds(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_DS | (6 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen7_emit_gs(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_GS | (7 - 2));
OUT_BATCH(0); /* no GS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
static void
gen7_emit_streamout(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen7_emit_sf(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_SF | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_SF_CULL_NONE);
OUT_BATCH(2 << GEN7_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen7_emit_sbe(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_SBE | (14 - 2));
OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
1 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
OUT_BATCH(0);
OUT_BATCH(0); /* dw4 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* dw8 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* dw12 */
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen7_emit_ps(struct intel_batchbuffer *batch)
{
int threads;
#if 0 /* XXX: Do we need separate state for hsw or not */
if (IS_HASWELL(batch->dev))
threads = 40 << HSW_PS_MAX_THREADS_SHIFT |
1 << HSW_PS_SAMPLE_MASK_SHIFT;
else
#endif
threads = 40 << IVB_PS_MAX_THREADS_SHIFT;
OUT_BATCH(GEN7_3DSTATE_PS | (8 - 2));
OUT_BATCH_STATE_OFFSET(intel_batch_state_copy(batch, ps_kernel,
sizeof(ps_kernel), 64, "ps kernel"));
OUT_BATCH(1 << GEN7_PS_SAMPLER_COUNT_SHIFT |
2 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
OUT_BATCH(0); /* scratch address */
OUT_BATCH(threads |
GEN7_PS_16_DISPATCH_ENABLE |
GEN7_PS_ATTRIBUTE_ENABLE);
OUT_BATCH(6 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen7_emit_clip(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_CLIP | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL | (2 - 2));
OUT_BATCH(0);
}
static void
gen7_emit_wm(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_WM | (3 - 2));
OUT_BATCH(GEN7_WM_DISPATCH_ENABLE |
GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC);
OUT_BATCH(0);
}
static void
gen7_emit_null_depth_buffer(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7 - 2));
OUT_BATCH(GEN7_SURFACE_NULL << GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
GEN7_DEPTHFORMAT_D32_FLOAT <<
GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
OUT_BATCH(0); /* disable depth, stencil and hiz */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
}
void gen7_setup_null_render_state(struct intel_batchbuffer *batch)
{
int ret;
OUT_BATCH(GEN7_PIPELINE_SELECT | PIPELINE_SELECT_3D);
gen7_emit_state_base_address(batch);
gen7_emit_multisample(batch);
gen7_emit_urb(batch);
gen7_emit_vs(batch);
gen7_emit_hs(batch);
gen7_emit_te(batch);
gen7_emit_ds(batch);
gen7_emit_gs(batch);
gen7_emit_clip(batch);
gen7_emit_sf(batch);
gen7_emit_wm(batch);
gen7_emit_streamout(batch);
gen7_emit_null_depth_buffer(batch);
gen7_emit_cc(batch);
gen7_emit_sampler(batch);
gen7_emit_sbe(batch);
gen7_emit_ps(batch);
gen7_emit_vertex_elements(batch);
gen7_emit_vertex_buffer(batch);
gen7_emit_binding_table(batch);
gen7_emit_drawing_rectangle(batch);
OUT_BATCH(GEN7_3DPRIMITIVE | (7 - 2));
OUT_BATCH(GEN7_3DPRIMITIVE_VERTEX_SEQUENTIAL | _3DPRIM_RECTLIST);
OUT_BATCH(3);
OUT_BATCH(0);
OUT_BATCH(1); /* single instance */
OUT_BATCH(0); /* start instance location */
OUT_BATCH(0); /* index buffer offset, ignored */
OUT_BATCH(MI_BATCH_BUFFER_END);
}