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Add a header that includes all the headers for the library. This allows reorganisation of the library without affecting programs using it and also simplifies the headers that need to be included to use the library. Signed-off-by: Thomas Wood <thomas.wood@intel.com>
534 lines
14 KiB
C
534 lines
14 KiB
C
/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Chris Wilson <chris@chris-wilson.co.uk>
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*
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*/
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/** @file gen3_linear_render_blits.c
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*
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* This is a test of doing many blits, with a working set
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* larger than the aperture size.
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*
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* The goal is to simply ensure the basics work.
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*/
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#include "igt.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <fcntl.h>
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#include <inttypes.h>
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#include <errno.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/ioctl.h>
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#include "drm.h"
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#include "i915_reg.h"
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#define WIDTH (512)
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#define HEIGHT (512)
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static inline uint32_t pack_float(float f)
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{
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union {
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uint32_t dw;
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float f;
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} u;
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u.f = f;
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return u.dw;
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}
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static uint32_t fill_reloc(struct drm_i915_gem_relocation_entry *reloc,
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uint32_t offset,
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uint32_t handle,
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uint32_t read_domain,
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uint32_t write_domain)
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{
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reloc->target_handle = handle;
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reloc->delta = 0;
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reloc->offset = offset * sizeof(uint32_t);
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reloc->presumed_offset = 0;
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reloc->read_domains = read_domain;
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reloc->write_domain = write_domain;
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return reloc->presumed_offset + reloc->delta;
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}
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static void
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render_copy(int fd,
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uint32_t dst, int dst_tiling,
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uint32_t src, int src_tiling,
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int use_fence)
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{
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uint32_t batch[1024], *b = batch;
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struct drm_i915_gem_relocation_entry reloc[2], *r = reloc;
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struct drm_i915_gem_exec_object2 obj[3];
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struct drm_i915_gem_execbuffer2 exec;
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uint32_t handle;
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uint32_t tiling_bits;
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int ret;
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/* invariant state */
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*b++ = (_3DSTATE_AA_CMD |
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AA_LINE_ECAAR_WIDTH_ENABLE |
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AA_LINE_ECAAR_WIDTH_1_0 |
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AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
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*b++ = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
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IAB_MODIFY_ENABLE |
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IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
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IAB_MODIFY_SRC_FACTOR |
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(BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT) |
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IAB_MODIFY_DST_FACTOR |
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(BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT));
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*b++ = (_3DSTATE_DFLT_DIFFUSE_CMD);
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*b++ = (0);
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*b++ = (_3DSTATE_DFLT_SPEC_CMD);
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*b++ = (0);
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*b++ = (_3DSTATE_DFLT_Z_CMD);
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*b++ = (0);
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*b++ = (_3DSTATE_COORD_SET_BINDINGS |
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CSB_TCB(0, 0) |
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CSB_TCB(1, 1) |
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CSB_TCB(2, 2) |
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CSB_TCB(3, 3) |
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CSB_TCB(4, 4) |
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CSB_TCB(5, 5) |
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CSB_TCB(6, 6) |
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CSB_TCB(7, 7));
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*b++ = (_3DSTATE_RASTER_RULES_CMD |
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ENABLE_POINT_RASTER_RULE |
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OGL_POINT_RASTER_RULE |
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ENABLE_LINE_STRIP_PROVOKE_VRTX |
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ENABLE_TRI_FAN_PROVOKE_VRTX |
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LINE_STRIP_PROVOKE_VRTX(1) |
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TRI_FAN_PROVOKE_VRTX(2) |
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ENABLE_TEXKILL_3D_4D |
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TEXKILL_4D);
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*b++ = (_3DSTATE_MODES_4_CMD |
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ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
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ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
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ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
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*b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
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*b++ = (0x00000000); /* Disable texture coordinate wrap-shortest */
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*b++ = ((1 << S4_POINT_WIDTH_SHIFT) |
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S4_LINE_WIDTH_ONE |
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S4_CULLMODE_NONE |
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S4_VFMT_XY);
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*b++ = (0x00000000); /* Stencil. */
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*b++ = (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
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*b++ = (_3DSTATE_SCISSOR_RECT_0_CMD);
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*b++ = (0);
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*b++ = (0);
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*b++ = (_3DSTATE_DEPTH_SUBRECT_DISABLE);
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*b++ = (_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
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*b++ = (0);
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*b++ = (_3DSTATE_STIPPLE);
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*b++ = (0x00000000);
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*b++ = (_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
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/* samler state */
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if (use_fence) {
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tiling_bits = MS3_USE_FENCE_REGS;
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} else {
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tiling_bits = 0;
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if (src_tiling != I915_TILING_NONE)
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tiling_bits = MS3_TILED_SURFACE;
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if (src_tiling == I915_TILING_Y)
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tiling_bits |= MS3_TILE_WALK;
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}
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#define TEX_COUNT 1
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*b++ = (_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
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*b++ = ((1 << TEX_COUNT) - 1);
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*b = fill_reloc(r++, b-batch, src, I915_GEM_DOMAIN_SAMPLER, 0); b++;
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*b++ = (MAPSURF_32BIT | MT_32BIT_ARGB8888 | tiling_bits |
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(HEIGHT - 1) << MS3_HEIGHT_SHIFT |
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(WIDTH - 1) << MS3_WIDTH_SHIFT);
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*b++ = ((WIDTH-1) << MS4_PITCH_SHIFT);
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*b++ = (_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
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*b++ = ((1 << TEX_COUNT) - 1);
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*b++ = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
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FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
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FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
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*b++ = (TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
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TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
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0 << SS3_TEXTUREMAP_INDEX_SHIFT);
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*b++ = (0x00000000);
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/* render target state */
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if (use_fence) {
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tiling_bits = BUF_3D_USE_FENCE;
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} else {
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tiling_bits = 0;
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if (dst_tiling != I915_TILING_NONE)
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tiling_bits = BUF_3D_TILED_SURFACE;
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if (dst_tiling == I915_TILING_Y)
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tiling_bits |= BUF_3D_TILE_WALK_Y;
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}
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*b++ = (_3DSTATE_BUF_INFO_CMD);
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*b++ = (BUF_3D_ID_COLOR_BACK | tiling_bits | WIDTH*4);
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*b = fill_reloc(r++, b-batch, dst,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
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b++;
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*b++ = (_3DSTATE_DST_BUF_VARS_CMD);
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*b++ = (COLR_BUF_ARGB8888 |
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DSTORG_HORT_BIAS(0x8) |
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DSTORG_VERT_BIAS(0x8));
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/* draw rect is unconditional */
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*b++ = (_3DSTATE_DRAW_RECT_CMD);
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*b++ = (0x00000000);
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*b++ = (0x00000000); /* ymin, xmin */
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*b++ = (DRAW_YMAX(HEIGHT - 1) |
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DRAW_XMAX(WIDTH - 1));
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/* yorig, xorig (relate to color buffer?) */
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*b++ = (0x00000000);
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/* texfmt */
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*b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2);
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*b++ = ((4 << S1_VERTEX_WIDTH_SHIFT) | (4 << S1_VERTEX_PITCH_SHIFT));
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*b++ = (~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) |
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S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D));
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*b++ = (S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
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BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
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BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
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BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);
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/* pixel shader */
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*b++ = (_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
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/* decl FS_T0 */
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*b++ = (D0_DCL |
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REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
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REG_NR(FS_T0) << D0_NR_SHIFT |
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((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
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*b++ = (0);
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*b++ = (0);
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/* decl FS_S0 */
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*b++ = (D0_DCL |
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(REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
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(REG_NR(FS_S0) << D0_NR_SHIFT) |
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((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
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*b++ = (0);
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*b++ = (0);
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/* texld(FS_OC, FS_S0, FS_T0 */
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*b++ = (T0_TEXLD |
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(REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
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(REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
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(REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
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*b++ = ((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
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(REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
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*b++ = (0);
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*b++ = (PRIM3D_RECTLIST | (3*4 - 1));
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*b++ = pack_float(WIDTH);
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*b++ = pack_float(HEIGHT);
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*b++ = pack_float(WIDTH);
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*b++ = pack_float(HEIGHT);
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*b++ = pack_float(0);
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*b++ = pack_float(HEIGHT);
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*b++ = pack_float(0);
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*b++ = pack_float(HEIGHT);
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*b++ = pack_float(0);
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*b++ = pack_float(0);
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*b++ = pack_float(0);
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*b++ = pack_float(0);
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*b++ = MI_BATCH_BUFFER_END;
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if ((b - batch) & 1)
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*b++ = 0;
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igt_assert(b - batch <= 1024);
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handle = gem_create(fd, 4096);
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gem_write(fd, handle, 0, batch, (b-batch)*sizeof(batch[0]));
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igt_assert(r-reloc == 2);
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tiling_bits = 0;
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if (use_fence)
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tiling_bits = EXEC_OBJECT_NEEDS_FENCE;
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obj[0].handle = dst;
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obj[0].relocation_count = 0;
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obj[0].relocs_ptr = 0;
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obj[0].alignment = 0;
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obj[0].offset = 0;
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obj[0].flags = tiling_bits;
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obj[0].rsvd1 = 0;
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obj[0].rsvd2 = 0;
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obj[1].handle = src;
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obj[1].relocation_count = 0;
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obj[1].relocs_ptr = 0;
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obj[1].alignment = 0;
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obj[1].offset = 0;
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obj[1].flags = tiling_bits;
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obj[1].rsvd1 = 0;
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obj[1].rsvd2 = 0;
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obj[2].handle = handle;
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obj[2].relocation_count = 2;
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obj[2].relocs_ptr = (uintptr_t)reloc;
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obj[2].alignment = 0;
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obj[2].offset = 0;
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obj[2].flags = 0;
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obj[2].rsvd1 = obj[2].rsvd2 = 0;
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exec.buffers_ptr = (uintptr_t)obj;
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exec.buffer_count = 3;
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exec.batch_start_offset = 0;
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exec.batch_len = (b-batch)*sizeof(batch[0]);
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exec.DR1 = exec.DR4 = 0;
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exec.num_cliprects = 0;
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exec.cliprects_ptr = 0;
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exec.flags = 0;
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i915_execbuffer2_set_context_id(exec, 0);
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exec.rsvd2 = 0;
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ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_EXECBUFFER2, &exec);
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while (ret && errno == EBUSY) {
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drmCommandNone(fd, DRM_I915_GEM_THROTTLE);
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ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_EXECBUFFER2, &exec);
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}
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igt_assert_eq(ret, 0);
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gem_close(fd, handle);
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}
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static void blt_copy(int fd, uint32_t dst, uint32_t src)
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{
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uint32_t batch[1024], *b = batch;
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struct drm_i915_gem_relocation_entry reloc[2], *r = reloc;
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struct drm_i915_gem_exec_object2 obj[3];
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struct drm_i915_gem_execbuffer2 exec;
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uint32_t handle;
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int ret;
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*b++ = (XY_SRC_COPY_BLT_CMD |
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XY_SRC_COPY_BLT_WRITE_ALPHA |
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XY_SRC_COPY_BLT_WRITE_RGB | 6);
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*b++ = 3 << 24 | 0xcc << 16 | WIDTH * 4;
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*b++ = 0;
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*b++ = HEIGHT << 16 | WIDTH;
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*b = fill_reloc(r++, b-batch, dst,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER); b++;
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*b++ = 0;
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*b++ = WIDTH*4;
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*b = fill_reloc(r++, b-batch, src, I915_GEM_DOMAIN_RENDER, 0); b++;
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*b++ = MI_BATCH_BUFFER_END;
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if ((b - batch) & 1)
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*b++ = 0;
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igt_assert(b - batch <= 1024);
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handle = gem_create(fd, 4096);
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gem_write(fd, handle, 0, batch, (b-batch)*sizeof(batch[0]));
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igt_assert(r-reloc == 2);
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obj[0].handle = dst;
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obj[0].relocation_count = 0;
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obj[0].relocs_ptr = 0;
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obj[0].alignment = 0;
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obj[0].offset = 0;
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obj[0].flags = EXEC_OBJECT_NEEDS_FENCE;
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obj[0].rsvd1 = 0;
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obj[0].rsvd2 = 0;
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obj[1].handle = src;
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obj[1].relocation_count = 0;
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obj[1].relocs_ptr = 0;
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obj[1].alignment = 0;
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obj[1].offset = 0;
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obj[1].flags = EXEC_OBJECT_NEEDS_FENCE;
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obj[1].rsvd1 = 0;
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obj[1].rsvd2 = 0;
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obj[2].handle = handle;
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obj[2].relocation_count = 2;
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obj[2].relocs_ptr = (uintptr_t)reloc;
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obj[2].alignment = 0;
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obj[2].offset = 0;
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obj[2].flags = 0;
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obj[2].rsvd1 = obj[2].rsvd2 = 0;
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exec.buffers_ptr = (uintptr_t)obj;
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exec.buffer_count = 3;
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exec.batch_start_offset = 0;
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exec.batch_len = (b-batch)*sizeof(batch[0]);
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exec.DR1 = exec.DR4 = 0;
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exec.num_cliprects = 0;
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exec.cliprects_ptr = 0;
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exec.flags = 0;
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i915_execbuffer2_set_context_id(exec, 0);
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exec.rsvd2 = 0;
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ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_EXECBUFFER2, &exec);
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while (ret && errno == EBUSY) {
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drmCommandNone(fd, DRM_I915_GEM_THROTTLE);
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ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_EXECBUFFER2, &exec);
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}
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igt_assert_eq(ret, 0);
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gem_close(fd, handle);
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}
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static void
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copy(int fd,
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uint32_t dst, int dst_tiling,
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uint32_t src, int src_tiling)
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{
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retry:
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switch (random() % 3) {
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case 0: render_copy(fd, dst, dst_tiling, src, src_tiling, 0); break;
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case 1: render_copy(fd, dst, dst_tiling, src, src_tiling, 1); break;
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case 2: if (dst_tiling == I915_TILING_Y || src_tiling == I915_TILING_Y)
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goto retry;
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blt_copy(fd, dst, src);
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break;
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}
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}
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static uint32_t
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create_bo(int fd, uint32_t val, int tiling)
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{
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uint32_t handle;
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uint32_t *v;
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int i;
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handle = gem_create(fd, WIDTH*HEIGHT*4);
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gem_set_tiling(fd, handle, tiling, WIDTH*4);
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/* Fill the BO with dwords starting at val */
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v = gem_mmap(fd, handle, WIDTH*HEIGHT*4, PROT_READ | PROT_WRITE);
|
|
igt_assert(v);
|
|
for (i = 0; i < WIDTH*HEIGHT; i++)
|
|
v[i] = val++;
|
|
munmap(v, WIDTH*HEIGHT*4);
|
|
|
|
return handle;
|
|
}
|
|
|
|
static void
|
|
check_bo(int fd, uint32_t handle, uint32_t val)
|
|
{
|
|
uint32_t *v;
|
|
int i;
|
|
|
|
v = gem_mmap(fd, handle, WIDTH*HEIGHT*4, PROT_READ);
|
|
igt_assert(v);
|
|
for (i = 0; i < WIDTH*HEIGHT; i++) {
|
|
igt_assert_f(v[i] == val,
|
|
"Expected 0x%08x, found 0x%08x "
|
|
"at offset 0x%08x\n",
|
|
val, v[i], i * 4);
|
|
val++;
|
|
}
|
|
munmap(v, WIDTH*HEIGHT*4);
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
uint32_t *handle, *tiling, *start_val;
|
|
uint32_t start = 0;
|
|
int i, fd, count;
|
|
|
|
igt_simple_init(argc, argv);
|
|
|
|
fd = drm_open_any();
|
|
|
|
igt_require(IS_GEN3(intel_get_drm_devid(fd)));
|
|
|
|
count = 0;
|
|
if (argc > 1)
|
|
count = atoi(argv[1]);
|
|
if (count == 0)
|
|
count = 3 * gem_aperture_size(fd) / (1024*1024) / 2;
|
|
igt_info("Using %d 1MiB buffers\n", count);
|
|
|
|
handle = malloc(sizeof(uint32_t)*count*3);
|
|
tiling = handle + count;
|
|
start_val = tiling + count;
|
|
|
|
for (i = 0; i < count; i++) {
|
|
handle[i] = create_bo(fd, start, tiling[i] = i % 3);
|
|
start_val[i] = start;
|
|
start += 1024 * 1024 / 4;
|
|
}
|
|
|
|
igt_info("Verifying initialisation..."); fflush(stdout);
|
|
for (i = 0; i < count; i++)
|
|
check_bo(fd, handle[i], start_val[i]);
|
|
igt_info("done\n");
|
|
|
|
igt_info("Cyclic blits, forward..."); fflush(stdout);
|
|
for (i = 0; i < count * 32; i++) {
|
|
int src = i % count;
|
|
int dst = (i + 1) % count;
|
|
|
|
copy(fd, handle[dst], tiling[dst], handle[src], tiling[src]);
|
|
start_val[dst] = start_val[src];
|
|
}
|
|
igt_info("verifying..."); fflush(stdout);
|
|
for (i = 0; i < count; i++)
|
|
check_bo(fd, handle[i], start_val[i]);
|
|
igt_info("done\n");
|
|
|
|
igt_info("Cyclic blits, backward..."); fflush(stdout);
|
|
for (i = 0; i < count * 32; i++) {
|
|
int src = (i + 1) % count;
|
|
int dst = i % count;
|
|
|
|
copy(fd, handle[dst], tiling[dst], handle[src], tiling[src]);
|
|
start_val[dst] = start_val[src];
|
|
}
|
|
igt_info("verifying..."); fflush(stdout);
|
|
for (i = 0; i < count; i++)
|
|
check_bo(fd, handle[i], start_val[i]);
|
|
igt_info("done\n");
|
|
|
|
igt_info("Random blits..."); fflush(stdout);
|
|
for (i = 0; i < count * 32; i++) {
|
|
int src = random() % count;
|
|
int dst = random() % count;
|
|
|
|
while (src == dst)
|
|
dst = random() % count;
|
|
|
|
copy(fd, handle[dst], tiling[dst], handle[src], tiling[src]);
|
|
start_val[dst] = start_val[src];
|
|
}
|
|
igt_info("verifying..."); fflush(stdout);
|
|
for (i = 0; i < count; i++)
|
|
check_bo(fd, handle[i], start_val[i]);
|
|
igt_info("done\n");
|
|
|
|
igt_exit();
|
|
}
|