mirror of
https://github.com/tiagovignatti/intel-gpu-tools.git
synced 2025-06-09 08:56:11 +00:00
I want to know how large these corruptions can get! Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
596 lines
15 KiB
C
596 lines
15 KiB
C
#include "gem_stress.h"
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#include "gen6_render.h"
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#include <assert.h>
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#define ALIGN(x, y) (((x) + (y)-1) & ~((y)-1))
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#define VERTEX_SIZE (3*4)
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static const uint32_t ps_kernel_nomask_affine[][4] = {
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{ 0x0060005a, 0x204077be, 0x000000c0, 0x008d0040 },
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{ 0x0060005a, 0x206077be, 0x000000c0, 0x008d0080 },
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{ 0x0060005a, 0x208077be, 0x000000d0, 0x008d0040 },
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{ 0x0060005a, 0x20a077be, 0x000000d0, 0x008d0080 },
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{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
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{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
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{ 0x02800031, 0x21c01cc9, 0x00000020, 0x0a8a0001 },
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{ 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 },
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{ 0x00600001, 0x206003be, 0x008d01e0, 0x00000000 },
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{ 0x00600001, 0x208003be, 0x008d0200, 0x00000000 },
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{ 0x00600001, 0x20a003be, 0x008d0220, 0x00000000 },
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{ 0x00600001, 0x20c003be, 0x008d0240, 0x00000000 },
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{ 0x00600001, 0x20e003be, 0x008d0260, 0x00000000 },
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{ 0x00600001, 0x210003be, 0x008d0280, 0x00000000 },
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{ 0x00600001, 0x212003be, 0x008d02a0, 0x00000000 },
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{ 0x05800031, 0x24001cc8, 0x00000040, 0x90019000 },
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{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
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};
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static uint32_t
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batch_used(void)
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{
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return batch->ptr - batch->buffer;
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}
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static uint32_t
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batch_align(uint32_t align)
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{
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uint32_t offset = batch_used();
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offset = ALIGN(offset, align);
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batch->ptr = batch->buffer + offset;
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return offset;
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}
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static uint32_t
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batch_round_upto(uint32_t div)
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{
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uint32_t offset = batch_used();
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offset = (offset + div-1) / div * div;
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batch->ptr = batch->buffer + offset;
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return offset;
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}
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static void *
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batch_alloc(uint32_t size, uint32_t align)
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{
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uint32_t offset = batch_align(align);
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batch->ptr += size;
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return memset(batch->buffer + offset, 0, size);
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}
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static uint32_t
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batch_offset(void *ptr)
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{
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return (uint8_t *)ptr - batch->buffer;
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}
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static uint32_t
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batch_copy(const void *ptr, uint32_t size, uint32_t align)
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{
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return batch_offset(memcpy(batch_alloc(size, align), ptr, size));
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}
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static void
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gen6_render_flush(uint32_t batch_end)
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{
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int ret;
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ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
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if (ret == 0)
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ret = drm_intel_bo_mrb_exec(batch->bo, batch_end,
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NULL, 0, 0, 0);
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assert(ret == 0);
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}
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static uint32_t
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gen6_bind_buf(struct scratch_buf *buf,
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uint32_t format, int is_dst)
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{
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struct gen6_surface_state *ss;
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uint32_t write_domain, read_domain;
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int ret;
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if (is_dst) {
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write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
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} else {
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write_domain = 0;
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read_domain = I915_GEM_DOMAIN_SAMPLER;
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}
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ss = batch_alloc(sizeof(*ss), 32);
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ss->ss0.surface_type = GEN6_SURFACE_2D;
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ss->ss0.surface_format = format;
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ss->ss0.data_return_format = GEN6_SURFACERETURNFORMAT_FLOAT32;
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ss->ss0.color_blend = 1;
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ss->ss1.base_addr = buf->bo->offset;
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ret = drm_intel_bo_emit_reloc(batch->bo,
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batch_offset(ss) + 4,
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buf->bo, 0,
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read_domain, write_domain);
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assert(ret == 0);
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ss->ss2.height = buf_height(buf) - 1;
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ss->ss2.width = buf_width(buf) - 1;
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ss->ss3.pitch = buf->stride - 1;
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ss->ss3.tiled_surface = buf->tiling != I915_TILING_NONE;
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ss->ss3.tile_walk = buf->tiling == I915_TILING_Y;
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return batch_offset(ss);
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}
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static uint32_t
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gen6_bind_surfaces(struct scratch_buf *src,
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struct scratch_buf *dst)
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{
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uint32_t *binding_table;
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binding_table = batch_alloc(32, 32);
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binding_table[0] =
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gen6_bind_buf(dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
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binding_table[1] =
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gen6_bind_buf(src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
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return batch_offset(binding_table);
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}
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static void
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gen6_emit_sip(void)
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{
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OUT_BATCH(GEN6_STATE_SIP | 0);
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OUT_BATCH(0);
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}
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static void
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gen6_emit_urb(void)
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{
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OUT_BATCH(GEN6_3DSTATE_URB | (3 - 2));
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OUT_BATCH((1 - 1) << GEN6_3DSTATE_URB_VS_SIZE_SHIFT |
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24 << GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT); /* at least 24 on GEN6 */
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OUT_BATCH(0 << GEN6_3DSTATE_URB_GS_SIZE_SHIFT |
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0 << GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT); /* no GS thread */
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}
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static void
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gen6_emit_state_base_address(void)
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{
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OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (10 - 2));
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OUT_BATCH(0); /* general */
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OUT_RELOC(batch->bo, /* surface */
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I915_GEM_DOMAIN_INSTRUCTION, 0,
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BASE_ADDRESS_MODIFY);
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OUT_RELOC(batch->bo, /* instruction */
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I915_GEM_DOMAIN_INSTRUCTION, 0,
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BASE_ADDRESS_MODIFY);
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OUT_BATCH(0); /* indirect */
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OUT_RELOC(batch->bo, /* dynamic */
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I915_GEM_DOMAIN_INSTRUCTION, 0,
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BASE_ADDRESS_MODIFY);
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/* upper bounds, disable */
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OUT_BATCH(0);
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OUT_BATCH(BASE_ADDRESS_MODIFY);
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OUT_BATCH(0);
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OUT_BATCH(BASE_ADDRESS_MODIFY);
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}
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static void
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gen6_emit_viewports(uint32_t cc_vp)
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{
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OUT_BATCH(GEN6_3DSTATE_VIEWPORT_STATE_POINTERS |
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GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC |
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(4 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(cc_vp);
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}
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static void
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gen6_emit_vs(void)
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{
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/* disable VS constant buffer */
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OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (5 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(GEN6_3DSTATE_VS | (6 - 2));
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OUT_BATCH(0); /* no VS kernel */
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0); /* pass-through */
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}
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static void
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gen6_emit_gs(void)
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{
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/* disable GS constant buffer */
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OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (5 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(GEN6_3DSTATE_GS | (7 - 2));
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OUT_BATCH(0); /* no GS kernel */
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0); /* pass-through */
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}
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static void
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gen6_emit_clip(void)
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{
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OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0); /* pass-through */
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OUT_BATCH(0);
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}
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static void
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gen6_emit_wm_constants(void)
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{
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/* disable WM constant buffer */
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OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (5 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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}
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static void
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gen6_emit_null_depth_buffer(void)
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{
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OUT_BATCH(GEN6_3DSTATE_DEPTH_BUFFER | (7 - 2));
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OUT_BATCH(GEN6_SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
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GEN6_DEPTHFORMAT_D32_FLOAT << GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(GEN6_3DSTATE_CLEAR_PARAMS | (2 - 2));
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OUT_BATCH(0);
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}
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static void
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gen6_emit_invariant(void)
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{
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OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
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OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | (3 - 2));
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OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
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GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */
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OUT_BATCH(0);
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OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK | (2 - 2));
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OUT_BATCH(1);
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}
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static void
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gen6_emit_cc(uint32_t blend)
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{
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OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS | (4 - 2));
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OUT_BATCH(blend | 1);
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OUT_BATCH(1024 | 1);
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OUT_BATCH(1024 | 1);
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}
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static void
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gen6_emit_sampler(uint32_t state)
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{
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OUT_BATCH(GEN6_3DSTATE_SAMPLER_STATE_POINTERS |
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GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS |
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(4 - 2));
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OUT_BATCH(0); /* VS */
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OUT_BATCH(0); /* GS */
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OUT_BATCH(state);
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}
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static void
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gen6_emit_sf(void)
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{
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OUT_BATCH(GEN6_3DSTATE_SF | (20 - 2));
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OUT_BATCH(1 << GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT |
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1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT |
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1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT);
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OUT_BATCH(0);
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OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE);
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OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT); /* DW4 */
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0); /* DW9 */
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0); /* DW14 */
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0); /* DW19 */
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}
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static void
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gen6_emit_wm(int kernel)
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{
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OUT_BATCH(GEN6_3DSTATE_WM | (9 - 2));
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OUT_BATCH(kernel);
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OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
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2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
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OUT_BATCH(0);
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OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT); /* DW4 */
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OUT_BATCH((40 - 1) << GEN6_3DSTATE_WM_MAX_THREADS_SHIFT |
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GEN6_3DSTATE_WM_DISPATCH_ENABLE |
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GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
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OUT_BATCH(1 << GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT |
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GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC);
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OUT_BATCH(0);
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OUT_BATCH(0);
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}
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static void
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gen6_emit_binding_table(uint32_t wm_table)
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{
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OUT_BATCH(GEN6_3DSTATE_BINDING_TABLE_POINTERS |
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GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS |
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(4 - 2));
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OUT_BATCH(0); /* vs */
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OUT_BATCH(0); /* gs */
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OUT_BATCH(wm_table);
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}
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static void
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gen6_emit_drawing_rectangle(struct scratch_buf *dst)
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{
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OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
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OUT_BATCH(0);
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OUT_BATCH((buf_height(dst) - 1) << 16 | (buf_width(dst) - 1));
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OUT_BATCH(0);
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}
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static void
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gen6_emit_vertex_elements(void)
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{
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/* The VUE layout
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* dword 0-3: pad (0.0, 0.0, 0.0. 0.0)
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* dword 4-7: position (x, y, 1.0, 1.0),
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* dword 8-11: texture coordinate 0 (u0, v0, 0, 0)
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*
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* dword 4-11 are fetched from vertex buffer
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*/
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OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2));
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OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
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GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
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0 << VE0_OFFSET_SHIFT);
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OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
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GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
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GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
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GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
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/* x,y */
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OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
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GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
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0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
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OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
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GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
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GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT |
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GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
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/* u0, v0 */
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OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
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GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
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4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
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OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
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GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
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GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
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GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
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}
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static uint32_t
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gen6_create_cc_viewport(void)
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{
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struct gen6_cc_viewport *vp;
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vp = batch_alloc(sizeof(*vp), 32);
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vp->min_depth = -1.e35;
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vp->max_depth = 1.e35;
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return batch_offset(vp);
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}
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static uint32_t
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gen6_create_cc_blend(void)
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{
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struct gen6_blend_state *blend;
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blend = batch_alloc(sizeof(*blend), 64);
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blend->blend0.dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
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blend->blend0.source_blend_factor = GEN6_BLENDFACTOR_ONE;
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blend->blend0.blend_func = GEN6_BLENDFUNCTION_ADD;
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blend->blend0.blend_enable = 1;
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blend->blend1.post_blend_clamp_enable = 1;
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blend->blend1.pre_blend_clamp_enable = 1;
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return batch_offset(blend);
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}
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static uint32_t
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gen6_create_kernel(void)
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{
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return batch_copy(ps_kernel_nomask_affine,
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sizeof(ps_kernel_nomask_affine),
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64);
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}
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static uint32_t
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gen6_create_sampler(sampler_filter_t filter,
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sampler_extend_t extend)
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{
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struct gen6_sampler_state *ss;
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ss = batch_alloc(sizeof(*ss), 32);
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ss->ss0.lod_preclamp = 1; /* GL mode */
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/* We use the legacy mode to get the semantics specified by
|
|
* the Render extension. */
|
|
ss->ss0.border_color_mode = GEN6_BORDER_COLOR_MODE_LEGACY;
|
|
|
|
switch (filter) {
|
|
default:
|
|
case SAMPLER_FILTER_NEAREST:
|
|
ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
|
|
ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
|
|
break;
|
|
case SAMPLER_FILTER_BILINEAR:
|
|
ss->ss0.min_filter = GEN6_MAPFILTER_LINEAR;
|
|
ss->ss0.mag_filter = GEN6_MAPFILTER_LINEAR;
|
|
break;
|
|
}
|
|
|
|
switch (extend) {
|
|
default:
|
|
case SAMPLER_EXTEND_NONE:
|
|
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
|
|
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
|
|
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
|
|
break;
|
|
case SAMPLER_EXTEND_REPEAT:
|
|
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
|
|
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
|
|
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
|
|
break;
|
|
case SAMPLER_EXTEND_PAD:
|
|
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
|
|
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
|
|
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
|
|
break;
|
|
case SAMPLER_EXTEND_REFLECT:
|
|
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
|
|
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
|
|
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
|
|
break;
|
|
}
|
|
|
|
return batch_offset(ss);
|
|
}
|
|
|
|
static void gen6_emit_vertex_buffer(void)
|
|
{
|
|
OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | 3);
|
|
OUT_BATCH(VB0_VERTEXDATA |
|
|
0 << VB0_BUFFER_INDEX_SHIFT |
|
|
VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
|
|
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
|
|
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, batch->bo->size-1);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static uint32_t gen6_emit_primitive(void)
|
|
{
|
|
uint32_t offset;
|
|
|
|
OUT_BATCH(GEN6_3DPRIMITIVE |
|
|
GEN6_3DPRIMITIVE_VERTEX_SEQUENTIAL |
|
|
_3DPRIM_RECTLIST << GEN6_3DPRIMITIVE_TOPOLOGY_SHIFT |
|
|
0 << 9 |
|
|
4);
|
|
OUT_BATCH(3); /* vertex count */
|
|
offset = batch_used();
|
|
OUT_BATCH(0); /* vertex_index */
|
|
OUT_BATCH(1); /* single instance */
|
|
OUT_BATCH(0); /* start instance location */
|
|
OUT_BATCH(0); /* index buffer offset, ignored */
|
|
|
|
return offset;
|
|
}
|
|
|
|
void gen6_render_copyfunc(struct scratch_buf *src, unsigned src_x, unsigned src_y,
|
|
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y,
|
|
unsigned logical_tile_no)
|
|
{
|
|
uint32_t wm_state, wm_kernel, wm_table;
|
|
uint32_t cc_vp, cc_blend, offset;
|
|
uint32_t batch_end;
|
|
|
|
intel_batchbuffer_flush(batch);
|
|
|
|
batch->ptr = batch->buffer + 1024;
|
|
batch_alloc(64, 64);
|
|
wm_table = gen6_bind_surfaces(src, dst);
|
|
wm_kernel = gen6_create_kernel();
|
|
wm_state = gen6_create_sampler(SAMPLER_FILTER_NEAREST,
|
|
SAMPLER_EXTEND_NONE);
|
|
|
|
cc_vp = gen6_create_cc_viewport();
|
|
cc_blend = gen6_create_cc_blend();
|
|
|
|
batch->ptr = batch->buffer;
|
|
|
|
gen6_emit_invariant();
|
|
gen6_emit_state_base_address();
|
|
|
|
gen6_emit_sip();
|
|
gen6_emit_urb();
|
|
|
|
gen6_emit_viewports(cc_vp);
|
|
gen6_emit_vs();
|
|
gen6_emit_gs();
|
|
gen6_emit_clip();
|
|
gen6_emit_wm_constants();
|
|
gen6_emit_null_depth_buffer();
|
|
|
|
gen6_emit_drawing_rectangle(dst);
|
|
gen6_emit_cc(cc_blend);
|
|
gen6_emit_sampler(wm_state);
|
|
gen6_emit_sf();
|
|
gen6_emit_wm(wm_kernel);
|
|
gen6_emit_vertex_elements();
|
|
gen6_emit_binding_table(wm_table);
|
|
|
|
gen6_emit_vertex_buffer();
|
|
offset = gen6_emit_primitive();
|
|
|
|
OUT_BATCH(MI_BATCH_BUFFER_END);
|
|
batch_end = batch_align(8);
|
|
|
|
*(uint32_t*)(batch->buffer + offset) =
|
|
batch_round_upto(VERTEX_SIZE)/VERTEX_SIZE;
|
|
|
|
emit_vertex_2s(dst_x + options.tile_size, dst_y + options.tile_size);
|
|
emit_vertex_normalized(src_x + options.tile_size, buf_width(src));
|
|
emit_vertex_normalized(src_y + options.tile_size, buf_height(src));
|
|
|
|
emit_vertex_2s(dst_x, dst_y + options.tile_size);
|
|
emit_vertex_normalized(src_x, buf_width(src));
|
|
emit_vertex_normalized(src_y + options.tile_size, buf_height(src));
|
|
|
|
emit_vertex_2s(dst_x, dst_y);
|
|
emit_vertex_normalized(src_x, buf_width(src));
|
|
emit_vertex_normalized(src_y, buf_height(src));
|
|
|
|
gen6_render_flush(batch_end);
|
|
intel_batchbuffer_reset(batch);
|
|
}
|