Damien Lespiau 91e5897246 rendercopy/bdw: Fix the original implementation
For posterity, I've squashed these commits against Damien's request.

rendercopy/gen8: Fix the include guards

rendercopy/gen8: Update the 3DSTATE_MULTISAMPLE opcode

The opcode has changed in BDW.

rendercopy/gen8: Add the VF_TOPOLOGY state

The primitive type has moved out of the 3DPRIMITIVE to its own state,
VF_TOPOLOGY.

rendercopy/gen8: Fixup 3STATE_PS

Update the state to the latest BSpec, in particular the thread count was
using a wrong shift and we were missing kernel2 offset.

rendercopy/gen8: Update 3DSTATE_BASE_ADDRESS

This state has seen its fields moved around a bit, follow the BSpec.

rendercopy/gen8: Allocate 64 VUEs

The simulator screams at us if we try to allocate less than that.

rendercopy/gen8: Surface states have to be 64 bytes a aligned

rendercopy/gen8: Vertical/horizontal align 2 does not exist any more

So set them to 4. This should not matter with rendercopy (which is not
using compressed textures), but it makes the simulator moan.

rendercopy/gen8: Make sure the vertex buffer is 8 bytes aligned

rendercopy/gen8: Adjust 3DSTATE_VERTEX_BUFFERS for gen8

The address of the buffer is now on 48 bits. Also the size was computed
as offset + size where the field is really the size of the buffer
itself, not the end address.

rendercopy/gen8: Update the SF/SBE states for gen8

gen8 has a few changes around those states and a new ones RASTER and
SBE_SWIZ.

rendercopy/gen8: Add the PS_EXTRA and PS_BLEND states

rendercopy/gen8: Fix building with DEBUG_RENDERCOPY defined

The forward declaration was missing the final ';'. Let's move the whole
function at the top instead.

rendercopy/gen8: Update the PS and CONSTANT_PS states

rendercopy/gen8: Fix the red channel selection

Make it output red.

rendercopy/gen8: Update the write -1 shader

With the latest assembler changes from Haihao.

rendercopy/gen8: Remove blit.g8a

There is no diff between this file and blig.g7a. Remove it.

rendercopy/gen8: Fix the surface relocation offset

The surface base address is now at dwords 8/9 so the relocation has to
mirror the change.

rendercopy/gen8: Add the VF_INSTANCING state

Should work without, but doesn't hurt to add it.

rendercopy/gen8: Set the Attribule enable field in PS_EXTRA

When the SF is set up to output some attributes, the pixel shader also
have to be told there's attributes to care about.

rendercopy/gen8: Set the force bits to read URB offset/length

If we want to override the URB offset/length in the SBE state itself, we
need to set the force bits on (new in gen8)

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2013-11-06 09:39:41 -08:00
2013-06-23 16:13:05 -07:00
2013-09-13 15:33:50 +01:00
2013-11-04 19:49:10 +01:00
2012-02-10 18:43:53 +01:00
2013-03-04 15:54:35 +00:00
2012-01-04 10:47:10 +01:00
2013-08-17 11:21:51 +01:00

This is a collection of tools for development and testing of the Intel DRM
driver.  There are many macro-level test suites that get used against our
driver, including xtest, rendercheck, piglit, and oglconform, but failures
from those can be difficult to track down to kernel changes, and many require
complicated build procedures or specific testing environments to get useful
results.

Thus, intel-graphics-tools was a project I started to collect some low-level
tools I intended to build.

benchmarks/
	This should be a collection of useful microbenchmarks.  The hope is
	that people can use these to tune some pieces of DRM code in relevant
	ways.

	The benchmarks require KMS to be enabled.  When run with an X Server
	running, they must be run as root to avoid the authentication
	requirement.

	Note that a few other microbenchmarks are in tests (like gem_gtt_speed).

tests/
	This is a set of automated tests to run against the DRM to validate
	changes.  Hopefully this can cover the relevant cases we need to
	worry about, including backwards compatibility.

	Note: The old automake based testrunner had to be scraped due to
	upstream changes which broke dynamic creation of the test list. Of
	course it is still possible to directly run tests, even when not always
	limiting tests to specific subtests (like piglit does).

	The more comfortable way to run tests is with piglit. First grab piglit
	from:

	git://anongit.freedesktop.org/piglit

	and build it (no need to install anything). Then we need to link up the
	i-g-t sources with piglit

	piglit-sources $ cd bin
	piglit-sources/bin $ ln $i-g-t-sources igt -s

	The tests in the i-g-t sources need to have been built already. Then we
	can run the testcases with (as usual as root, no other drm clients
	running):

	piglit-sources # ./piglit-run.py tests/igt.tests <results-file>

	The testlist is built at runtime, so no need to update anything in
	piglit when adding new tests. See

	piglit-sources $ ./piglit-run.py -h

	for some useful options.

	Piglit only runs a default set of tests and is useful for regression
	testing. Other tests not run are:
	- tests that might hang the gpu, see HANG in Makefile.am
	- gem_stress, a stress test suite. Look at the source for all the
	  various options.
	- testdisplay is only run in the default mode. testdisplay has tons of
	  options to test different kms functionality, again read the source for
	  the details.

	When creating new tests or subtests please read and follow
	tests/NAMING-CONVENTION.

lib/
	Common helper functions and headers used by the other tools.

man/
	Manpages, unfortunately rather incomplete.

tools/
	This is a collection of debugging tools that had previously been
	built with the 2D driver but not shipped.  Some distros were hacking
	up the 2D build to ship them.  Instead, here's a separate package for
	people debugging the driver.

	These tools generally must be run as root, safe for the ones that just
	decode dumps.

tools/quick_dump
	Quick dumper is a python tool built with SWIG bindings to
	important libraries exported by the rest of the tool suite. The tool
	itself is quite straight forward, and should also be a useful example
	for others wishing to write python based i915 tools.

	Note to package maintainers: It is not recommended to package
	this directory, as the tool is not yet designed for wide usage. If the
	package is installed via "make install" the users will have to set
	their python library path appropriately. Use --disable-dumper

debugger/
	This tool is to be used to do shader debugging. It acts like a
	debug server accepting connections from debug clients such as
	mesa. The connections is made with unix domain sockets, and at some
	point it would be nice if this directory contained a library for
	initiating connections with debug clients..

	The debugger must be run as root: "sudo debugger/eudb"

DEPENDENCIES
	This is a non-exchaustive list of package dependencies required for
	building everything:

	libpciaccess-dev
	libdrm-dev
	xutils-dev
	libcairo2-dev
	swig2.0
	libpython3.3-dev
	x11proto-dri2-dev
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