ntel-gpu-tools/lib/rendercopy_i915.c
Ville Syrjälä 725da6ee74 rendercopy: Pass context to rendercopy functions
rendercopy does the batch buffer flush internally, so if we want
to use it with multiple contexts, we need to pass the context
in from caller.

v2: Modify rendercopy_gen8 as well

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2013-11-27 16:21:28 +02:00

182 lines
5.9 KiB
C

#include "i915_reg.h"
#include "i915_3d.h"
#include "rendercopy.h"
void gen3_render_copyfunc(struct intel_batchbuffer *batch,
drm_intel_context *context,
struct scratch_buf *src, unsigned src_x, unsigned src_y,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
{
/* invariant state */
{
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
AA_LINE_ECAAR_WIDTH_1_0 |
AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
IAB_MODIFY_ENABLE |
IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
IAB_SRC_FACTOR_SHIFT) |
IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
IAB_DST_FACTOR_SHIFT));
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
CSB_TCB(0, 0) |
CSB_TCB(1, 1) |
CSB_TCB(2, 2) |
CSB_TCB(3, 3) |
CSB_TCB(4, 4) |
CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
ENABLE_POINT_RASTER_RULE |
OGL_POINT_RASTER_RULE |
ENABLE_LINE_STRIP_PROVOKE_VRTX |
ENABLE_TRI_FAN_PROVOKE_VRTX |
LINE_STRIP_PROVOKE_VRTX(1) |
TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
OUT_BATCH(_3DSTATE_MODES_4_CMD |
ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
OUT_BATCH(0x00000000); /* Disable texture coordinate wrap-shortest */
OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) |
S4_LINE_WIDTH_ONE |
S4_CULLMODE_NONE |
S4_VFMT_XY);
OUT_BATCH(0x00000000); /* Stencil. */
OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_STIPPLE);
OUT_BATCH(0x00000000);
OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
}
/* samler state */
{
#define TEX_COUNT 1
uint32_t tiling_bits = 0;
if (src->tiling != I915_TILING_NONE)
tiling_bits = MS3_TILED_SURFACE;
if (src->tiling == I915_TILING_Y)
tiling_bits |= MS3_TILE_WALK;
OUT_BATCH(_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
OUT_BATCH((1 << TEX_COUNT) - 1);
OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
OUT_BATCH(MAPSURF_32BIT | MT_32BIT_ARGB8888 |
tiling_bits |
(buf_height(src) - 1) << MS3_HEIGHT_SHIFT |
(buf_width(src) - 1) << MS3_WIDTH_SHIFT);
OUT_BATCH((src->stride/4-1) << MS4_PITCH_SHIFT);
OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
OUT_BATCH((1 << TEX_COUNT) - 1);
OUT_BATCH(MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
OUT_BATCH(TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
0 << SS3_TEXTUREMAP_INDEX_SHIFT);
OUT_BATCH(0x00000000);
}
/* render target state */
{
uint32_t tiling_bits = 0;
if (dst->tiling != I915_TILING_NONE)
tiling_bits = BUF_3D_TILED_SURFACE;
if (dst->tiling == I915_TILING_Y)
tiling_bits |= BUF_3D_TILE_WALK_Y;
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits |
BUF_3D_PITCH(dst->stride));
OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
OUT_BATCH(COLR_BUF_ARGB8888 |
DSTORG_HORT_BIAS(0x8) |
DSTORG_VERT_BIAS(0x8));
/* draw rect is unconditional */
OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
OUT_BATCH(0x00000000);
OUT_BATCH(0x00000000); /* ymin, xmin */
OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) |
DRAW_XMAX(buf_width(dst) - 1));
/* yorig, xorig (relate to color buffer?) */
OUT_BATCH(0x00000000);
}
/* texfmt */
{
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2);
OUT_BATCH((4 << S1_VERTEX_WIDTH_SHIFT) |
(4 << S1_VERTEX_PITCH_SHIFT));
OUT_BATCH(~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D));
OUT_BATCH(S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);
}
/* frage shader */
{
OUT_BATCH(_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
/* decl FS_T0 */
OUT_BATCH(D0_DCL |
REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
REG_NR(FS_T0) << D0_NR_SHIFT |
((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
OUT_BATCH(0);
OUT_BATCH(0);
/* decl FS_S0 */
OUT_BATCH(D0_DCL |
(REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
(REG_NR(FS_S0) << D0_NR_SHIFT) |
((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
OUT_BATCH(0);
OUT_BATCH(0);
/* texld(FS_OC, FS_S0, FS_T0 */
OUT_BATCH(T0_TEXLD |
(REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
(REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
(REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
OUT_BATCH((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
(REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
OUT_BATCH(0);
}
OUT_BATCH(PRIM3D_RECTLIST | (3*4 - 1));
emit_vertex(batch, dst_x + width);
emit_vertex(batch, dst_y + height);
emit_vertex(batch, src_x + width);
emit_vertex(batch, src_y + height);
emit_vertex(batch, dst_x);
emit_vertex(batch, dst_y + height);
emit_vertex(batch, src_x);
emit_vertex(batch, src_y + height);
emit_vertex(batch, dst_x);
emit_vertex(batch, dst_y);
emit_vertex(batch, src_x);
emit_vertex(batch, src_y);
intel_batchbuffer_flush(batch);
}