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	Add rules to fix unused-result warnings when compiling with _FORTIFY_SOURCE defined and apply them to the library and tests. Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Thomas Wood <thomas.wood@intel.com>
		
			
				
	
	
		
			1033 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1033 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <assert.h>
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#include <stdlib.h>
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#include <sys/ioctl.h>
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <fcntl.h>
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#include <inttypes.h>
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#include <errno.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <drm.h>
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#include <i915_drm.h>
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#include "drmtest.h"
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#include "intel_bufmgr.h"
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#include "intel_batchbuffer.h"
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#include "intel_io.h"
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#include "rendercopy.h"
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#include "gen8_render.h"
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#include "intel_reg.h"
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#include "igt_aux.h"
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#include <intel_aub.h>
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#define VERTEX_SIZE (3*4)
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#if DEBUG_RENDERCPY
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static void dump_batch(struct intel_batchbuffer *batch) {
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	int fd = open("/tmp/i965-batchbuffers.dump", O_WRONLY | O_CREAT,  0666);
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	if (fd != -1) {
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		igt_assert_eq(write(fd, batch->buffer, 4096), 4096);
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		fd = close(fd);
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	}
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}
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#else
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#define dump_batch(x) do { } while(0)
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#endif
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struct {
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	uint32_t cc_state;
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	uint32_t blend_state;
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} cc;
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struct {
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	uint32_t cc_state;
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	uint32_t sf_clip_state;
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} viewport;
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/* see shaders/ps/blit.g7a */
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static const uint32_t ps_kernel[][4] = {
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#if 1
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   { 0x0060005a, 0x21403ae8, 0x3a0000c0, 0x008d0040 },
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   { 0x0060005a, 0x21603ae8, 0x3a0000c0, 0x008d0080 },
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   { 0x0060005a, 0x21803ae8, 0x3a0000d0, 0x008d0040 },
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   { 0x0060005a, 0x21a03ae8, 0x3a0000d0, 0x008d0080 },
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   { 0x02800031, 0x2e0022e8, 0x0e000140, 0x08840001 },
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   { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
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#else
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   /* Write all -1 */
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   { 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
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   { 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
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   { 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
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   { 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
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   { 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
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   { 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
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   { 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
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   { 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
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   { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
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#endif
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};
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/* AUB annotation support */
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#define MAX_ANNOTATIONS	33
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struct annotations_context {
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	drm_intel_aub_annotation annotations[MAX_ANNOTATIONS];
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	int index;
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	uint32_t offset;
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};
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static void annotation_init(struct annotations_context *aub)
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{
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	/* aub->annotations is an array keeping a list of annotations of the
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	 * batch buffer ordered by offset. aub->annotations[0] is thus left
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	 * for the command stream and will be filled just before executing
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	 * the batch buffer with annotations_add_batch() */
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	aub->index = 1;
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}
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static void add_annotation(drm_intel_aub_annotation *a,
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			   uint32_t type, uint32_t subtype,
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			   uint32_t ending_offset)
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{
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	a->type = type;
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	a->subtype = subtype;
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	a->ending_offset = ending_offset;
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}
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static void annotation_add_batch(struct annotations_context *aub, size_t size)
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{
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	add_annotation(&aub->annotations[0], AUB_TRACE_TYPE_BATCH, 0, size);
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}
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static void annotation_add_state(struct annotations_context *aub,
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				 uint32_t state_type,
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				 uint32_t start_offset,
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				 size_t   size)
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{
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	igt_assert(aub->index < MAX_ANNOTATIONS);
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	add_annotation(&aub->annotations[aub->index++],
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		       AUB_TRACE_TYPE_NOTYPE, 0,
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		       start_offset);
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	add_annotation(&aub->annotations[aub->index++],
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		       AUB_TRACE_TYPE(state_type),
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		       AUB_TRACE_SUBTYPE(state_type),
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		       start_offset + size);
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}
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static void annotation_flush(struct annotations_context *aub,
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			     struct intel_batchbuffer *batch)
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{
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	if (!igt_aub_dump_enabled())
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		return;
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	drm_intel_bufmgr_gem_set_aub_annotations(batch->bo,
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						 aub->annotations,
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						 aub->index);
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}
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static uint32_t
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batch_used(struct intel_batchbuffer *batch)
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{
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	return batch->ptr - batch->buffer;
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}
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static uint32_t
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batch_align(struct intel_batchbuffer *batch, uint32_t align)
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{
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	uint32_t offset = batch_used(batch);
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	offset = ALIGN(offset, align);
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	batch->ptr = batch->buffer + offset;
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	return offset;
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}
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static void *
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batch_alloc(struct intel_batchbuffer *batch, uint32_t size, uint32_t align)
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{
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	uint32_t offset = batch_align(batch, align);
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	batch->ptr += size;
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	return memset(batch->buffer + offset, 0, size);
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}
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static uint32_t
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batch_offset(struct intel_batchbuffer *batch, void *ptr)
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{
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	return (uint8_t *)ptr - batch->buffer;
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}
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static uint32_t
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batch_copy(struct intel_batchbuffer *batch, const void *ptr, uint32_t size, uint32_t align)
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{
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	return batch_offset(batch, memcpy(batch_alloc(batch, size, align), ptr, size));
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}
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static void
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gen6_render_flush(struct intel_batchbuffer *batch,
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		  drm_intel_context *context, uint32_t batch_end)
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{
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	int ret;
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	ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
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	if (ret == 0)
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		ret = drm_intel_gem_bo_context_exec(batch->bo, context,
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						    batch_end, 0);
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	igt_assert(ret == 0);
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}
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/* Mostly copy+paste from gen6, except height, width, pitch moved */
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static uint32_t
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gen8_bind_buf(struct intel_batchbuffer *batch,
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	      struct annotations_context *aub,
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	      struct igt_buf *buf,
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	      uint32_t format, int is_dst)
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{
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	struct gen8_surface_state *ss;
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	uint32_t write_domain, read_domain, offset;
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	int ret;
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	if (is_dst) {
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		write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
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	} else {
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		write_domain = 0;
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		read_domain = I915_GEM_DOMAIN_SAMPLER;
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	}
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	ss = batch_alloc(batch, sizeof(*ss), 64);
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	offset = batch_offset(batch, ss);
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	annotation_add_state(aub, AUB_TRACE_SURFACE_STATE, offset, sizeof(*ss));
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	ss->ss0.surface_type = GEN6_SURFACE_2D;
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	ss->ss0.surface_format = format;
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	ss->ss0.render_cache_read_write = 1;
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	ss->ss0.vertical_alignment = 1; /* align 4 */
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	ss->ss0.horizontal_alignment = 1; /* align 4 */
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	if (buf->tiling == I915_TILING_X)
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		ss->ss0.tiled_mode = 2;
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	else if (buf->tiling == I915_TILING_Y)
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		ss->ss0.tiled_mode = 3;
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	ss->ss8.base_addr = buf->bo->offset;
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	ret = drm_intel_bo_emit_reloc(batch->bo,
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				      batch_offset(batch, ss) + 8 * 4,
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				      buf->bo, 0,
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				      read_domain, write_domain);
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	igt_assert(ret == 0);
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	ss->ss2.height = igt_buf_height(buf) - 1;
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	ss->ss2.width  = igt_buf_width(buf) - 1;
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	ss->ss3.pitch  = buf->stride - 1;
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	ss->ss7.shader_chanel_select_r = 4;
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	ss->ss7.shader_chanel_select_g = 5;
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	ss->ss7.shader_chanel_select_b = 6;
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	ss->ss7.shader_chanel_select_a = 7;
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	return offset;
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}
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static uint32_t
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gen8_bind_surfaces(struct intel_batchbuffer *batch,
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		   struct annotations_context *aub,
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		   struct igt_buf *src,
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		   struct igt_buf *dst)
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{
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	uint32_t *binding_table, offset;
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	binding_table = batch_alloc(batch, 8, 32);
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	offset = batch_offset(batch, binding_table);
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	annotation_add_state(aub, AUB_TRACE_BINDING_TABLE, offset, 8);
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	binding_table[0] =
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		gen8_bind_buf(batch, aub,
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			      dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
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	binding_table[1] =
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		gen8_bind_buf(batch, aub,
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			      src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
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	return offset;
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}
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/* Mostly copy+paste from gen6, except wrap modes moved */
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static uint32_t
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gen8_create_sampler(struct intel_batchbuffer *batch,
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		    struct annotations_context *aub)
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{
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	struct gen8_sampler_state *ss;
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	uint32_t offset;
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	ss = batch_alloc(batch, sizeof(*ss), 64);
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	offset = batch_offset(batch, ss);
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	annotation_add_state(aub, AUB_TRACE_SAMPLER_STATE,
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			     offset, sizeof(*ss));
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	ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
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	ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
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	ss->ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
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	ss->ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
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	ss->ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
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	/* I've experimented with non-normalized coordinates and using the LD
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	 * sampler fetch, but couldn't make it work. */
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	ss->ss3.non_normalized_coord = 0;
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	return offset;
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}
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static uint32_t
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gen8_fill_ps(struct intel_batchbuffer *batch,
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	     struct annotations_context *aub,
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	     const uint32_t kernel[][4],
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	     size_t size)
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{
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	uint32_t offset;
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	offset = batch_copy(batch, kernel, size, 64);
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	annotation_add_state(aub, AUB_TRACE_KERNEL_INSTRUCTIONS, offset, size);
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	return offset;
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}
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/*
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 * gen7_fill_vertex_buffer_data populate vertex buffer with data.
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 *
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 * The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th
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 * vertex is implied (automatically derived by the HW). Each element has the
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 * destination offset, and the normalized texture offset (src). The rectangle
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 * itself will span the entire subsurface to be copied.
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 *
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 * see gen6_emit_vertex_elements
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 */
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static uint32_t
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gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch,
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			     struct annotations_context *aub,
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			     struct igt_buf *src,
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			     uint32_t src_x, uint32_t src_y,
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			     uint32_t dst_x, uint32_t dst_y,
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			     uint32_t width, uint32_t height)
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{
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	void *start;
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	uint32_t offset;
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	batch_align(batch, 8);
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	start = batch->ptr;
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	emit_vertex_2s(batch, dst_x + width, dst_y + height);
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	emit_vertex_normalized(batch, src_x + width, igt_buf_width(src));
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	emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
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	emit_vertex_2s(batch, dst_x, dst_y + height);
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	emit_vertex_normalized(batch, src_x, igt_buf_width(src));
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	emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
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	emit_vertex_2s(batch, dst_x, dst_y);
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	emit_vertex_normalized(batch, src_x, igt_buf_width(src));
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	emit_vertex_normalized(batch, src_y, igt_buf_height(src));
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	offset = batch_offset(batch, start);
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	annotation_add_state(aub, AUB_TRACE_VERTEX_BUFFER,
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			     offset, 3 * VERTEX_SIZE);
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	return offset;
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}
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 | 
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/*
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 * gen6_emit_vertex_elements - The vertex elements describe the contents of the
 | 
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 * vertex buffer. We pack the vertex buffer in a semi weird way, conforming to
 | 
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 * what gen6_rendercopy did. The most straightforward would be to store
 | 
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 * everything as floats.
 | 
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 *
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 * see gen7_fill_vertex_buffer_data() for where the corresponding elements are
 | 
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 * packed.
 | 
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 */
 | 
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static void
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gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
 | 
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	/*
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	 * The VUE layout
 | 
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	 *    dword 0-3: pad (0, 0, 0. 0)
 | 
						|
	 *    dword 4-7: position (x, y, 0, 1.0),
 | 
						|
	 *    dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
 | 
						|
	 */
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
 | 
						|
 | 
						|
	/* Element state 0. These are 4 dwords of 0 required for the VUE format.
 | 
						|
	 * We don't really know or care what they do.
 | 
						|
	 */
 | 
						|
	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
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		  GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
 | 
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		  0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
 | 
						|
	OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
 | 
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		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
 | 
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		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
 | 
						|
		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
 | 
						|
 | 
						|
	/* Element state 1 - Our "destination" vertices. These are passed down
 | 
						|
	 * through the pipeline, and eventually make it to the pixel shader as
 | 
						|
	 * the offsets in the destination surface. It's packed as the 16
 | 
						|
	 * signed/scaled because of gen6 rendercopy. I see no particular reason
 | 
						|
	 * for doing this though.
 | 
						|
	 */
 | 
						|
	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
 | 
						|
		  GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
 | 
						|
		  0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
 | 
						|
	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
 | 
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		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
 | 
						|
		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
 | 
						|
		  GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
 | 
						|
 | 
						|
	/* Element state 2. Last but not least we store the U,V components as
 | 
						|
	 * normalized floats. These will be used in the pixel shader to sample
 | 
						|
	 * from the source buffer.
 | 
						|
	 */
 | 
						|
	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
 | 
						|
		  GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
 | 
						|
		  4 << VE0_OFFSET_SHIFT);	/* offset vb in bytes */
 | 
						|
	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
 | 
						|
		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
 | 
						|
		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
 | 
						|
		  GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * gen8_emit_vertex_buffer emit the vertex buffers command
 | 
						|
 *
 | 
						|
 * @batch
 | 
						|
 * @offset - bytw offset within the @batch where the vertex buffer starts.
 | 
						|
 */
 | 
						|
static void gen8_emit_vertex_buffer(struct intel_batchbuffer *batch,
 | 
						|
				    uint32_t offset) {
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
 | 
						|
	OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
 | 
						|
		  GEN7_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
 | 
						|
		  VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
 | 
						|
	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
 | 
						|
	OUT_BATCH(3 * VERTEX_SIZE);
 | 
						|
}
 | 
						|
 | 
						|
static uint32_t
 | 
						|
gen6_create_cc_state(struct intel_batchbuffer *batch,
 | 
						|
		     struct annotations_context *aub)
 | 
						|
{
 | 
						|
	struct gen6_color_calc_state *cc_state;
 | 
						|
	uint32_t offset;
 | 
						|
 | 
						|
	cc_state = batch_alloc(batch, sizeof(*cc_state), 64);
 | 
						|
	offset = batch_offset(batch, cc_state);
 | 
						|
	annotation_add_state(aub, AUB_TRACE_CC_STATE,
 | 
						|
			     offset, sizeof(*cc_state));
 | 
						|
 | 
						|
	return offset;
 | 
						|
}
 | 
						|
 | 
						|
static uint32_t
 | 
						|
gen8_create_blend_state(struct intel_batchbuffer *batch,
 | 
						|
			struct annotations_context *aub)
 | 
						|
{
 | 
						|
	struct gen8_blend_state *blend;
 | 
						|
	int i;
 | 
						|
	uint32_t offset;
 | 
						|
 | 
						|
	blend = batch_alloc(batch, sizeof(*blend), 64);
 | 
						|
	offset = batch_offset(batch, blend);
 | 
						|
	annotation_add_state(aub, AUB_TRACE_BLEND_STATE,
 | 
						|
			     offset, sizeof(*blend));
 | 
						|
 | 
						|
	for (i = 0; i < 16; i++) {
 | 
						|
		blend->bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
 | 
						|
		blend->bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE;
 | 
						|
		blend->bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD;
 | 
						|
		blend->bs[i].pre_blend_color_clamp = 1;
 | 
						|
		blend->bs[i].color_buffer_blend = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	return offset;
 | 
						|
}
 | 
						|
 | 
						|
static uint32_t
 | 
						|
gen6_create_cc_viewport(struct intel_batchbuffer *batch,
 | 
						|
			struct annotations_context *aub)
 | 
						|
{
 | 
						|
	struct gen6_cc_viewport *vp;
 | 
						|
	uint32_t offset;
 | 
						|
 | 
						|
	vp = batch_alloc(batch, sizeof(*vp), 32);
 | 
						|
	offset = batch_offset(batch, vp);
 | 
						|
	annotation_add_state(aub, AUB_TRACE_CC_VP_STATE,
 | 
						|
			     offset, sizeof(*vp));
 | 
						|
 | 
						|
	/* XXX I don't understand this */
 | 
						|
	vp->min_depth = -1.e35;
 | 
						|
	vp->max_depth = 1.e35;
 | 
						|
 | 
						|
	return offset;
 | 
						|
}
 | 
						|
 | 
						|
static uint32_t
 | 
						|
gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch,
 | 
						|
			struct annotations_context *aub)
 | 
						|
{
 | 
						|
	/* XXX these are likely not needed */
 | 
						|
	struct gen7_sf_clip_viewport *scv_state;
 | 
						|
	uint32_t offset;
 | 
						|
 | 
						|
	scv_state = batch_alloc(batch, sizeof(*scv_state), 64);
 | 
						|
	offset = batch_offset(batch, scv_state);
 | 
						|
	annotation_add_state(aub, AUB_TRACE_CLIP_VP_STATE,
 | 
						|
			     offset, sizeof(*scv_state));
 | 
						|
 | 
						|
	scv_state->guardband.xmin = 0;
 | 
						|
	scv_state->guardband.xmax = 1.0f;
 | 
						|
	scv_state->guardband.ymin = 0;
 | 
						|
	scv_state->guardband.ymax = 1.0f;
 | 
						|
 | 
						|
	return offset;
 | 
						|
}
 | 
						|
 | 
						|
static uint32_t
 | 
						|
gen6_create_scissor_rect(struct intel_batchbuffer *batch,
 | 
						|
			struct annotations_context *aub)
 | 
						|
{
 | 
						|
	struct gen6_scissor_rect *scissor;
 | 
						|
	uint32_t offset;
 | 
						|
 | 
						|
	scissor = batch_alloc(batch, sizeof(*scissor), 64);
 | 
						|
	offset = batch_offset(batch, scissor);
 | 
						|
	annotation_add_state(aub, AUB_TRACE_SCISSOR_STATE,
 | 
						|
			     offset, sizeof(*scissor));
 | 
						|
 | 
						|
	return offset;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_sip(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN6_STATE_SIP | (3 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen7_emit_push_constants(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_state_base_address(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2));
 | 
						|
 | 
						|
	/* general */
 | 
						|
	OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	/* stateless data port */
 | 
						|
	OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
 | 
						|
 | 
						|
	/* surface */
 | 
						|
	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY);
 | 
						|
 | 
						|
	/* dynamic */
 | 
						|
	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION,
 | 
						|
		  0, BASE_ADDRESS_MODIFY);
 | 
						|
 | 
						|
	/* indirect */
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	/* instruction */
 | 
						|
	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
 | 
						|
 | 
						|
	/* general state buffer size */
 | 
						|
	OUT_BATCH(0xfffff000 | 1);
 | 
						|
	/* dynamic state buffer size */
 | 
						|
	OUT_BATCH(1 << 12 | 1);
 | 
						|
	/* indirect object buffer size */
 | 
						|
	OUT_BATCH(0xfffff000 | 1);
 | 
						|
	/* intruction buffer size */
 | 
						|
	OUT_BATCH(1 << 12 | 1);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen7_emit_urb(struct intel_batchbuffer *batch) {
 | 
						|
	/* XXX: Min valid values from mesa */
 | 
						|
	const int vs_entries = 64;
 | 
						|
	const int vs_size = 2;
 | 
						|
	const int vs_start = 2;
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_URB_VS);
 | 
						|
	OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_URB_GS);
 | 
						|
	OUT_BATCH(vs_start << 25);
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_URB_HS);
 | 
						|
	OUT_BATCH(vs_start << 25);
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_URB_DS);
 | 
						|
	OUT_BATCH(vs_start << 25);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_cc(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS);
 | 
						|
	OUT_BATCH(cc.blend_state | 1);
 | 
						|
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
 | 
						|
	OUT_BATCH(cc.cc_state | 1);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_multisample(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK);
 | 
						|
	OUT_BATCH(1);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_vs(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (11 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_VS | (9-2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_hs(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (11 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_HS | (9-2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_gs(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_CONSTANT_GS | (11 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_GS | (10-2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_ds(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (11 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_DS | (9-2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS);
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_null_state(struct intel_batchbuffer *batch) {
 | 
						|
	gen8_emit_wm_hz_op(batch);
 | 
						|
	gen8_emit_hs(batch);
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	gen8_emit_gs(batch);
 | 
						|
	gen8_emit_ds(batch);
 | 
						|
	gen8_emit_vs(batch);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen7_emit_clip(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
 | 
						|
	OUT_BATCH(0); 
 | 
						|
	OUT_BATCH(0); /*  pass-through */
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_sf(struct intel_batchbuffer *batch)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_SBE | (4 - 2));
 | 
						|
	OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
 | 
						|
		  GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
 | 
						|
		  GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET |
 | 
						|
		  1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
 | 
						|
		  1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2));
 | 
						|
	for (i = 0; i < 8; i++)
 | 
						|
		OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
 | 
						|
	OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
 | 
						|
	const int max_threads = 63;
 | 
						|
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
 | 
						|
	OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it
 | 
						|
		   * appears we need it to put our setup data in the place we
 | 
						|
		   * expect (g6, see below) */
 | 
						|
		  GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
 | 
						|
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_PS | (12-2));
 | 
						|
	OUT_BATCH(kernel);
 | 
						|
	OUT_BATCH(0); /* kernel hi */
 | 
						|
	OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
 | 
						|
		  2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
 | 
						|
	OUT_BATCH(0); /* scratch space stuff */
 | 
						|
	OUT_BATCH(0); /* scratch hi */
 | 
						|
	OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT |
 | 
						|
		  GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
 | 
						|
	OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT);
 | 
						|
	OUT_BATCH(0); // kernel 1
 | 
						|
	OUT_BATCH(0); /* kernel 1 hi */
 | 
						|
	OUT_BATCH(0); // kernel 2
 | 
						|
	OUT_BATCH(0); /* kernel 2 hi */
 | 
						|
 | 
						|
	OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
 | 
						|
	OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
 | 
						|
 | 
						|
	OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
 | 
						|
	OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen8_emit_depth(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN8_3DSTATE_WM_DEPTH_STENCIL | (3 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER | (5 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER | (5 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen7_emit_clear(struct intel_batchbuffer *batch) {
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(1); // clear valid
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, struct igt_buf *dst)
 | 
						|
{
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1));
 | 
						|
	OUT_BATCH(0);
 | 
						|
}
 | 
						|
 | 
						|
static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
 | 
						|
{
 | 
						|
	OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
 | 
						|
	OUT_BATCH(_3DPRIM_RECTLIST);
 | 
						|
}
 | 
						|
 | 
						|
/* Vertex elements MUST be defined before this according to spec */
 | 
						|
static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
 | 
						|
{
 | 
						|
	OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
 | 
						|
	OUT_BATCH(0);	/* gen8+ ignore the topology type field */
 | 
						|
	OUT_BATCH(3);	/* vertex count */
 | 
						|
	OUT_BATCH(0);	/*  We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
 | 
						|
	OUT_BATCH(1);	/* single instance */
 | 
						|
	OUT_BATCH(0);	/* start instance location */
 | 
						|
	OUT_BATCH(0);	/* index buffer offset, ignored */
 | 
						|
}
 | 
						|
 | 
						|
/* The general rule is if it's named gen6 it is directly copied from
 | 
						|
 * gen6_render_copyfunc.
 | 
						|
 *
 | 
						|
 * This sets up most of the 3d pipeline, and most of that to NULL state. The
 | 
						|
 * docs aren't specific about exactly what must be set up NULL, but the general
 | 
						|
 * rule is we could be run at any time, and so the most state we set to NULL,
 | 
						|
 * the better our odds of success.
 | 
						|
 *
 | 
						|
 * +---------------+ <---- 4096
 | 
						|
 * |       ^       |
 | 
						|
 * |       |       |
 | 
						|
 * |    various    |
 | 
						|
 * |      state    |
 | 
						|
 * |       |       |
 | 
						|
 * |_______|_______| <---- 2048 + ?
 | 
						|
 * |       ^       |
 | 
						|
 * |       |       |
 | 
						|
 * |   batch       |
 | 
						|
 * |    commands   |
 | 
						|
 * |       |       |
 | 
						|
 * |       |       |
 | 
						|
 * +---------------+ <---- 0 + ?
 | 
						|
 *
 | 
						|
 * The batch commands point to state within tthe batch, so all state offsets should be
 | 
						|
 * 0 < offset < 4096. Both commands and state build upwards, and are constructed
 | 
						|
 * in that order. This means too many batch commands can delete state if not
 | 
						|
 * careful.
 | 
						|
 *
 | 
						|
 */
 | 
						|
 | 
						|
#define BATCH_STATE_SPLIT 2048
 | 
						|
 | 
						|
void gen8_render_copyfunc(struct intel_batchbuffer *batch,
 | 
						|
			  drm_intel_context *context,
 | 
						|
			  struct igt_buf *src, unsigned src_x, unsigned src_y,
 | 
						|
			  unsigned width, unsigned height,
 | 
						|
			  struct igt_buf *dst, unsigned dst_x, unsigned dst_y)
 | 
						|
{
 | 
						|
	struct annotations_context aub_annotations;
 | 
						|
	uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
 | 
						|
	uint32_t scissor_state;
 | 
						|
	uint32_t vertex_buffer;
 | 
						|
	uint32_t batch_end;
 | 
						|
 | 
						|
	intel_batchbuffer_flush_with_context(batch, context);
 | 
						|
 | 
						|
	batch_align(batch, 8);
 | 
						|
 | 
						|
	batch->ptr = &batch->buffer[BATCH_STATE_SPLIT];
 | 
						|
 | 
						|
	annotation_init(&aub_annotations);
 | 
						|
 | 
						|
	ps_binding_table  = gen8_bind_surfaces(batch, &aub_annotations,
 | 
						|
					       src, dst);
 | 
						|
	ps_sampler_state  = gen8_create_sampler(batch, &aub_annotations);
 | 
						|
	ps_kernel_off = gen8_fill_ps(batch, &aub_annotations,
 | 
						|
				     ps_kernel, sizeof(ps_kernel));
 | 
						|
	vertex_buffer = gen7_fill_vertex_buffer_data(batch, &aub_annotations,
 | 
						|
						     src,
 | 
						|
						     src_x, src_y,
 | 
						|
						     dst_x, dst_y,
 | 
						|
						     width, height);
 | 
						|
	cc.cc_state = gen6_create_cc_state(batch, &aub_annotations);
 | 
						|
	cc.blend_state = gen8_create_blend_state(batch, &aub_annotations);
 | 
						|
	viewport.cc_state = gen6_create_cc_viewport(batch, &aub_annotations);
 | 
						|
	viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch, &aub_annotations);
 | 
						|
	scissor_state = gen6_create_scissor_rect(batch, &aub_annotations);
 | 
						|
	/* TODO: theree is other state which isn't setup */
 | 
						|
 | 
						|
	igt_assert(batch->ptr < &batch->buffer[4095]);
 | 
						|
 | 
						|
	batch->ptr = batch->buffer;
 | 
						|
 | 
						|
	/* Start emitting the commands. The order roughly follows the mesa blorp
 | 
						|
	 * order */
 | 
						|
	OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
 | 
						|
 | 
						|
	gen8_emit_sip(batch);
 | 
						|
 | 
						|
	gen7_emit_push_constants(batch);
 | 
						|
 | 
						|
	gen8_emit_state_base_address(batch);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
 | 
						|
	OUT_BATCH(viewport.cc_state);
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
 | 
						|
	OUT_BATCH(viewport.sf_clip_state);
 | 
						|
 | 
						|
	gen7_emit_urb(batch);
 | 
						|
 | 
						|
	gen8_emit_cc(batch);
 | 
						|
 | 
						|
	gen8_emit_multisample(batch);
 | 
						|
 | 
						|
	gen8_emit_null_state(batch);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5-2));
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
	OUT_BATCH(0);
 | 
						|
 | 
						|
	gen7_emit_clip(batch);
 | 
						|
 | 
						|
	gen8_emit_sf(batch);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS);
 | 
						|
	OUT_BATCH(ps_binding_table);
 | 
						|
 | 
						|
	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS);
 | 
						|
	OUT_BATCH(ps_sampler_state);
 | 
						|
 | 
						|
	gen8_emit_ps(batch, ps_kernel_off);
 | 
						|
 | 
						|
	OUT_BATCH(GEN6_3DSTATE_SCISSOR_STATE_POINTERS);
 | 
						|
	OUT_BATCH(scissor_state);
 | 
						|
 | 
						|
	gen8_emit_depth(batch);
 | 
						|
 | 
						|
	gen7_emit_clear(batch);
 | 
						|
 | 
						|
	gen6_emit_drawing_rectangle(batch, dst);
 | 
						|
 | 
						|
	gen8_emit_vertex_buffer(batch, vertex_buffer);
 | 
						|
	gen6_emit_vertex_elements(batch);
 | 
						|
 | 
						|
	gen8_emit_vf_topology(batch);
 | 
						|
	gen8_emit_primitive(batch, vertex_buffer);
 | 
						|
 | 
						|
	OUT_BATCH(MI_BATCH_BUFFER_END);
 | 
						|
 | 
						|
	batch_end = batch_align(batch, 8);
 | 
						|
	igt_assert(batch_end < BATCH_STATE_SPLIT);
 | 
						|
	annotation_add_batch(&aub_annotations, batch_end);
 | 
						|
 | 
						|
	dump_batch(batch);
 | 
						|
 | 
						|
	annotation_flush(&aub_annotations, batch);
 | 
						|
 | 
						|
	gen6_render_flush(batch, context, batch_end);
 | 
						|
	intel_batchbuffer_reset(batch);
 | 
						|
}
 |