Ben Widawsky 62873796c4 intel-gpu-tools/debugging: shader debugger
high level summary of the files:
  * debug_rdata - get current state from debug registers. Helpful
    when developing the debugger, and could serve some purpose in the
    future.
  * eudb - the debugger itself
  * eviction_macro - generate the proper macro to flush the EU render
    cache until I get control flow working
  * pre_cpp - an evaluating c preprocesser like thing, to be used before
    cpp
  * sr - the system routine, exception handler which runs on the EU
  * test - a very basic test system routine
  * debug.h
2011-07-28 14:26:57 -07:00

49 lines
1.7 KiB
C

/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Ben Widawsky <ben@bwidawsk.net>
*
*/
#include <stdio.h>
#define START 0x100
#define END ((128 << 10) / 4)
int main(int argc, char *argv[]) {
int i;
printf("#ifdef SANDYBRIDGE\n");
printf("#define EVICT_CACHE \\\n");
printf("\tmov (1) m0.5:ud g0.5:ud FLAGS; \\\n");
for (i = START; i < END - 8; i+=0x8) {
printf("\tmov (1) m0.2:ud 0x%04x:ud FLAGS; \\\n", i);
printf("\tWRITE_SCRATCH4(m0); \\\n");
}
printf("\tmov (1) m0.2:ud 0x%04x:ud FLAGS; \\\n", i);
printf("\tWRITE_SCRATCH4(m0)\n");
printf("#else\n");
printf("#define EVICT_CACHE\n");
printf("#endif\n");
}