ntel-gpu-tools/lib/rendercopy_i830.c
Daniel Vetter 06bfa3d387 lib/rendercopy: fixup make distcheck
And complete the gem_stress->rendercopy rename that I've forgotten
about.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-02-09 22:32:54 +01:00

345 lines
12 KiB
C

#include "i830_reg.h"
#include "rendercopy.h"
#define TB0C_LAST_STAGE (1 << 31)
#define TB0C_RESULT_SCALE_1X (0 << 29)
#define TB0C_RESULT_SCALE_2X (1 << 29)
#define TB0C_RESULT_SCALE_4X (2 << 29)
#define TB0C_OP_MODULE (3 << 25)
#define TB0C_OUTPUT_WRITE_CURRENT (0 << 24)
#define TB0C_OUTPUT_WRITE_ACCUM (1 << 24)
#define TB0C_ARG3_REPLICATE_ALPHA (1<<23)
#define TB0C_ARG3_INVERT (1<<22)
#define TB0C_ARG3_SEL_XXX
#define TB0C_ARG2_REPLICATE_ALPHA (1<<17)
#define TB0C_ARG2_INVERT (1<<16)
#define TB0C_ARG2_SEL_ONE (0 << 12)
#define TB0C_ARG2_SEL_FACTOR (1 << 12)
#define TB0C_ARG2_SEL_TEXEL0 (6 << 12)
#define TB0C_ARG2_SEL_TEXEL1 (7 << 12)
#define TB0C_ARG2_SEL_TEXEL2 (8 << 12)
#define TB0C_ARG2_SEL_TEXEL3 (9 << 12)
#define TB0C_ARG1_REPLICATE_ALPHA (1<<11)
#define TB0C_ARG1_INVERT (1<<10)
#define TB0C_ARG1_SEL_ONE (0 << 6)
#define TB0C_ARG1_SEL_TEXEL0 (6 << 6)
#define TB0C_ARG1_SEL_TEXEL1 (7 << 6)
#define TB0C_ARG1_SEL_TEXEL2 (8 << 6)
#define TB0C_ARG1_SEL_TEXEL3 (9 << 6)
#define TB0C_ARG0_REPLICATE_ALPHA (1<<5)
#define TB0C_ARG0_SEL_XXX
#define TB0A_CTR_STAGE_ENABLE (1<<31)
#define TB0A_RESULT_SCALE_1X (0 << 29)
#define TB0A_RESULT_SCALE_2X (1 << 29)
#define TB0A_RESULT_SCALE_4X (2 << 29)
#define TB0A_OP_MODULE (3 << 25)
#define TB0A_OUTPUT_WRITE_CURRENT (0<<24)
#define TB0A_OUTPUT_WRITE_ACCUM (1<<24)
#define TB0A_CTR_STAGE_SEL_BITS_XXX
#define TB0A_ARG3_SEL_XXX
#define TB0A_ARG3_INVERT (1<<17)
#define TB0A_ARG2_INVERT (1<<16)
#define TB0A_ARG2_SEL_ONE (0 << 12)
#define TB0A_ARG2_SEL_TEXEL0 (6 << 12)
#define TB0A_ARG2_SEL_TEXEL1 (7 << 12)
#define TB0A_ARG2_SEL_TEXEL2 (8 << 12)
#define TB0A_ARG2_SEL_TEXEL3 (9 << 12)
#define TB0A_ARG1_INVERT (1<<10)
#define TB0A_ARG1_SEL_ONE (0 << 6)
#define TB0A_ARG1_SEL_TEXEL0 (6 << 6)
#define TB0A_ARG1_SEL_TEXEL1 (7 << 6)
#define TB0A_ARG1_SEL_TEXEL2 (8 << 6)
#define TB0A_ARG1_SEL_TEXEL3 (9 << 6)
void gen2_render_copyfunc(struct intel_batchbuffer *batch,
struct scratch_buf *src, unsigned src_x, unsigned src_y,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
{
/* invariant state */
{
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3));
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
OUT_BATCH(FOGFUNC_ENABLE |
FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(0) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(0) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(1) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(1) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(2) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(2) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(3) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(3) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
ENABLE_POINT_RASTER_RULE |
OGL_POINT_RASTER_RULE |
ENABLE_LINE_STRIP_PROVOKE_VRTX |
ENABLE_TRI_FAN_PROVOKE_VRTX |
ENABLE_TRI_STRIP_PROVOKE_VRTX |
LINE_STRIP_PROVOKE_VRTX(1) |
TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
OUT_BATCH(_3DSTATE_W_STATE_CMD);
OUT_BATCH(MAGIC_W_STATE_DWORD1);
OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
/* copy from mesa */
OUT_BATCH(_3DSTATE_FOG_COLOR_CMD |
FOG_COLOR_RED(0) | FOG_COLOR_GREEN(0) | FOG_COLOR_BLUE(0));
OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_MODES_1_CMD |
ENABLE_COLR_BLND_FUNC |
BLENDFUNC_ADD |
ENABLE_SRC_BLND_FACTOR |
SRC_BLND_FACT(BLENDFACTOR_ONE) |
ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO));
OUT_BATCH(_3DSTATE_MODES_2_CMD | ENABLE_GLOBAL_DEPTH_BIAS | GLOBAL_DEPTH_BIAS(0) | ENABLE_ALPHA_TEST_FUNC | ALPHA_TEST_FUNC(0) | /* always */
ALPHA_REF_VALUE(0));
OUT_BATCH(_3DSTATE_MODES_3_CMD |
ENABLE_DEPTH_TEST_FUNC |
DEPTH_TEST_FUNC(0x2) | /* COMPAREFUNC_LESS */
ENABLE_ALPHA_SHADE_MODE |
ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_FOG_SHADE_MODE |
FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_SPEC_SHADE_MODE |
SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_COLOR_SHADE_MODE |
COLOR_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_CULL_MODE | CULLMODE_NONE);
OUT_BATCH(_3DSTATE_MODES_4_CMD |
ENABLE_LOGIC_OP_FUNC |
LOGIC_OP_FUNC(LOGICOP_COPY) |
ENABLE_STENCIL_TEST_MASK |
STENCIL_TEST_MASK(0xff) |
ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff));
OUT_BATCH(_3DSTATE_STENCIL_TEST_CMD |
ENABLE_STENCIL_PARMS |
STENCIL_FAIL_OP(0) | /* STENCILOP_KEEP */
STENCIL_PASS_DEPTH_FAIL_OP(0) | /* STENCILOP_KEEP */
STENCIL_PASS_DEPTH_PASS_OP(0) | /* STENCILOP_KEEP */
ENABLE_STENCIL_TEST_FUNC |
STENCIL_TEST_FUNC(0) | /* COMPAREFUNC_ALWAYS */
ENABLE_STENCIL_REF_VALUE |
STENCIL_REF_VALUE(0));
OUT_BATCH(_3DSTATE_MODES_5_CMD |
FLUSH_TEXTURE_CACHE |
ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF |
ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */
ENABLE_FIXED_POINT_WIDTH | FIXED_POINT_WIDTH(1));
OUT_BATCH(_3DSTATE_STIPPLE);
/* Set default blend state */
OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS | TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
AA_LINE_ECAAR_WIDTH_1_0 |
AA_LINE_REGION_WIDTH_ENABLE |
AA_LINE_REGION_WIDTH_1_0 | AA_LINE_DISABLE);
}
/* render target state */
{
uint32_t tiling_bits = 0;
if (dst->tiling != I915_TILING_NONE)
tiling_bits = BUF_3D_TILED_SURFACE;
if (dst->tiling == I915_TILING_Y)
tiling_bits |= BUF_3D_TILE_WALK_Y;
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits |
BUF_3D_PITCH(dst->stride));
OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
OUT_BATCH(COLR_BUF_ARGB8888 |
DSTORG_HORT_BIAS(0x8) |
DSTORG_VERT_BIAS(0x8));
OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
OUT_BATCH(0);
OUT_BATCH(0); /* ymin, xmin */
OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) |
DRAW_XMAX(buf_width(dst) - 1));
OUT_BATCH(0); /* yorig, xorig */
}
/* dynamic state */
{
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(2) | I1_LOAD_S(3) | I1_LOAD_S(8) | 2);
OUT_BATCH(1); /* number of coordinate sets */
OUT_BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
OUT_BATCH(S8_ENABLE_COLOR_BLEND | S8_BLENDFUNC_ADD |
BLENDFACTOR_ONE << S8_SRC_BLEND_FACTOR_SHIFT |
BLENDFACTOR_ZERO << S8_DST_BLEND_FACTOR_SHIFT |
S8_ENABLE_COLOR_BUFFER_WRITE);
OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD | DISABLE_INDPT_ALPHA_BLEND);
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
LOAD_TEXTURE_BLEND_STAGE(0) | 1);
OUT_BATCH(TB0C_LAST_STAGE | TB0C_RESULT_SCALE_1X | TB0C_OP_MODULE |
TB0C_OUTPUT_WRITE_CURRENT | TB0C_ARG1_SEL_TEXEL0 |
TB0C_ARG2_SEL_ONE);
OUT_BATCH(TB0A_RESULT_SCALE_1X | TB0A_OP_MODULE |
TB0A_OUTPUT_WRITE_CURRENT | TB0A_ARG1_SEL_TEXEL0 |
TB0A_ARG2_SEL_ONE);
OUT_BATCH(_3DSTATE_ENABLES_1_CMD | DISABLE_LOGIC_OP |
DISABLE_STENCIL_TEST | DISABLE_DEPTH_BIAS |
DISABLE_SPEC_ADD | DISABLE_FOG | DISABLE_ALPHA_TEST |
ENABLE_COLOR_BLEND | DISABLE_DEPTH_TEST);
/* We have to explicitly say we don't want write disabled */
OUT_BATCH(_3DSTATE_ENABLES_2_CMD | ENABLE_COLOR_MASK |
DISABLE_STENCIL_WRITE | ENABLE_TEX_CACHE |
DISABLE_DITHER | ENABLE_COLOR_WRITE | DISABLE_DEPTH_WRITE);
OUT_BATCH(_3DSTATE_VERTEX_FORMAT_2_CMD |
TEXCOORDFMT_2D << 0);
}
/* sampler state */
{
uint32_t tiling_bits = 0;
if (src->tiling != I915_TILING_NONE)
tiling_bits = TM0S1_TILED_SURFACE;
if (src->tiling == I915_TILING_Y)
tiling_bits |= TM0S1_TILE_WALK;
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
LOAD_TEXTURE_MAP(0) | 4);
OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
OUT_BATCH((buf_height(src) - 1) << TM0S1_HEIGHT_SHIFT |
(buf_width(src) - 1) << TM0S1_WIDTH_SHIFT |
MAPSURF_32BIT | MT_32BIT_ARGB8888 | tiling_bits);
OUT_BATCH((src->stride / 4 - 1) << TM0S2_PITCH_SHIFT | TM0S2_MAP_2D);
OUT_BATCH(FILTER_NEAREST << TM0S3_MAG_FILTER_SHIFT |
FILTER_NEAREST << TM0S3_MIN_FILTER_SHIFT |
MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT);
OUT_BATCH(0); /* default color */
OUT_BATCH(_3DSTATE_MAP_COORD_SET_CMD | TEXCOORD_SET(0) |
ENABLE_TEXCOORD_PARAMS | TEXCOORDS_ARE_NORMAL |
TEXCOORDTYPE_CARTESIAN |
ENABLE_ADDR_V_CNTL | TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER) |
ENABLE_ADDR_U_CNTL | TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER));
/* map texel stream */
OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
OUT_BATCH(TEXBIND_SET0(TEXCOORDSRC_VTXSET_0) |
TEXBIND_SET1(TEXCOORDSRC_KEEP) |
TEXBIND_SET2(TEXCOORDSRC_KEEP) |
TEXBIND_SET3(TEXCOORDSRC_KEEP));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | (0 << 16) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(0) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
}
OUT_BATCH(PRIM3D_INLINE | PRIM3D_RECTLIST | (3*4 -1));
emit_vertex(batch, dst_x + width);
emit_vertex(batch, dst_y + height);
emit_vertex_normalized(batch, src_x + width, buf_width(src));
emit_vertex_normalized(batch, src_y + height, buf_height(src));
emit_vertex(batch, dst_x);
emit_vertex(batch, dst_y + height);
emit_vertex_normalized(batch, src_x, buf_width(src));
emit_vertex_normalized(batch, src_y + height, buf_height(src));
emit_vertex(batch, dst_x);
emit_vertex(batch, dst_y);
emit_vertex_normalized(batch, src_x, buf_width(src));
emit_vertex_normalized(batch, src_y, buf_height(src));
intel_batchbuffer_flush(batch);
}