Damien Lespiau 91e5897246 rendercopy/bdw: Fix the original implementation
For posterity, I've squashed these commits against Damien's request.

rendercopy/gen8: Fix the include guards

rendercopy/gen8: Update the 3DSTATE_MULTISAMPLE opcode

The opcode has changed in BDW.

rendercopy/gen8: Add the VF_TOPOLOGY state

The primitive type has moved out of the 3DPRIMITIVE to its own state,
VF_TOPOLOGY.

rendercopy/gen8: Fixup 3STATE_PS

Update the state to the latest BSpec, in particular the thread count was
using a wrong shift and we were missing kernel2 offset.

rendercopy/gen8: Update 3DSTATE_BASE_ADDRESS

This state has seen its fields moved around a bit, follow the BSpec.

rendercopy/gen8: Allocate 64 VUEs

The simulator screams at us if we try to allocate less than that.

rendercopy/gen8: Surface states have to be 64 bytes a aligned

rendercopy/gen8: Vertical/horizontal align 2 does not exist any more

So set them to 4. This should not matter with rendercopy (which is not
using compressed textures), but it makes the simulator moan.

rendercopy/gen8: Make sure the vertex buffer is 8 bytes aligned

rendercopy/gen8: Adjust 3DSTATE_VERTEX_BUFFERS for gen8

The address of the buffer is now on 48 bits. Also the size was computed
as offset + size where the field is really the size of the buffer
itself, not the end address.

rendercopy/gen8: Update the SF/SBE states for gen8

gen8 has a few changes around those states and a new ones RASTER and
SBE_SWIZ.

rendercopy/gen8: Add the PS_EXTRA and PS_BLEND states

rendercopy/gen8: Fix building with DEBUG_RENDERCOPY defined

The forward declaration was missing the final ';'. Let's move the whole
function at the top instead.

rendercopy/gen8: Update the PS and CONSTANT_PS states

rendercopy/gen8: Fix the red channel selection

Make it output red.

rendercopy/gen8: Update the write -1 shader

With the latest assembler changes from Haihao.

rendercopy/gen8: Remove blit.g8a

There is no diff between this file and blig.g7a. Remove it.

rendercopy/gen8: Fix the surface relocation offset

The surface base address is now at dwords 8/9 so the relocation has to
mirror the change.

rendercopy/gen8: Add the VF_INSTANCING state

Should work without, but doesn't hurt to add it.

rendercopy/gen8: Set the Attribule enable field in PS_EXTRA

When the SF is set up to output some attributes, the pixel shader also
have to be told there's attributes to care about.

rendercopy/gen8: Set the force bits to read URB offset/length

If we want to override the URB offset/length in the SBE state itself, we
need to set the force bits on (new in gen8)

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2013-11-06 09:39:41 -08:00
..
2012-06-28 22:52:04 -07:00
2012-06-28 22:52:04 -07:00
2012-06-28 22:52:04 -07:00

These files are here for reference only.