If test all modes rather than preferred mode, remove framebuffer and
set CRTC to zero after each connector mode setting.
Signed-off-by: Sun Yi <yi.sun@intel.com>
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
gem_exec_blt.c: In function ‘gem_exec’:
gem_exec_blt.c:174:6: warning: variable ‘ret’ set but not used [-Wunused-but-set-variable]
Propagate the failure and exit(1).
gem_exec_nop.c: In function ‘exec’:
gem_exec_nop.c:101:6: warning: variable ‘ret’ set but not used [-Wunused-but-set-variable]
Propagate the failure and exit(1).
gem_stress.c: In function ‘main’:
gem_stress.c:980:3: warning: format ‘%lu’ expects argument of type ‘long unsigned int’, but argument 4 has type ‘unsigned int’ [-Wformat]
gem_largeobject.c: In function ‘test_large_object’:
gem_largeobject.c:95:20: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
- fixup pitch mess noticed by Chris Wilson.
- we need to diable bo reuse otherwise the kernel won't do the relocs
(we might get an already gtt-bound batch from the dummy load).
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
I suspect that we should do different things for different pipes..
Spotted by Thomas Jarosh on #intel-gfx freenode.
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
With base on EDID timing testing, when we take more than 1s to run
xrandr command, something is wrong.. So add this test for testing the time
we take to read the status of all the connectors from sysfs. It should do
us an average picture of how long we'd take to run xrandr (roughtly 2x
that value).
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
As asked by Daniel Vetter, this is a tech which checks if we can cause
division by zero in kernel by reading the i915_emon_status debugfs
entry repeatably.
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
The crucial trick to reproduce the bug is that we need to have
a decent pile of active bos to retire. Because we unref the bo
after having it moved off the active list, our recursion depth
in fdo bug #42180 is limited by the number of active objects that
can retire at the same time.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42180
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Allow testdisplay to locate the sprite on the screen and potentially
scale it using different crtc width/height vs the source width/height
(determined by the resolution on the target pipe).
Also fix exit, making sure we properly disable all the planes.
Signed-off-by: Jesse Barnes <jbarnes@virtuougseek.org>
Provokes the forcewake warning when the hangcheck runs and no
one waits for the gpu (and hence holds the dev->struct_mutex).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We actually want to test lru behaviour, so do a bit of work with
the fence before yielding to the next thread (we use twice as many
fences as there are, so yielding always is pretty bad, no matter how
clever our fence stealing).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>