Doesn't do more than an if (drmtest_run_test(name)) right now, but
as soon as we get a bit of infrastructure to handle test failures and
skipping, this will get more interesting.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Let's start by a small set of tests, to eventually consider running
more.
The current list should then be:
gem_mmap
gem_pread_after_blit
gem_ring_sync_loop
gem_ctx_basic
gem_pipe_control_store_loop
gem_storedw_loop_render
gem_storedw_loop_blt
gem_storedw_loop_bsd
gem_render_linear_blits
gem_tiled_blits
gem_cpu_reloc
gem_exec_nop
gem_mmap_gtt
v2 add (Daniel Vetter)
gem_exec_bad_domains
gem_exec_faulting_reloc
gem_flink
gem_reg_read
gem_reloc_overflow
gem_tiling_max_stride
prime_*
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Astonishing how dense I sometimes am ...
- increase the bo size so that we don't have any round-up to next tile
size areas (which the 2d blit go over, but the 1d pread/pwrite calls
will notice).
- correctly set tiling bits when copying back to a linear buffer.
- read back through a tiled bo to avoid messing with swizzling.
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>