6 Commits

Author SHA1 Message Date
Dominik Zeromski
ed816d560c lib: Move gpgpu_fill code to separate file
The gpgpu fill utility functions are used in separate test so it's
logical to keep them in separate file. This is similar to what media
spin test did in the past.

Functionally only gpgpu kernel changed. Send instruction payload size
was reduced. Since offset is incremented by 0x10 bytes there is no point
in using larger writes.

Cc: Thomas Wood <thomas.wood@intel.com>
Signed-off-by: Dominik Zeromski <dominik.zeromski@intel.com>
[Thomas: Fix typo of gpgpu_fill.h in Makefile.sources]
Signed-off-by: Thomas Wood <thomas.wood@intel.com>
2015-07-20 18:13:37 +01:00
Zhenyu Wang
10c6ad3805 lib: Add GPGPU fill
This is to add fill operation using GPGPU pipeline which is similar to
current media fill. This can be used to simply verify GPGPU pipeline
and help to enable it on newer HW, currently it works on Gen7 only and
will add support on later platform.

Now this sets very simply thread group dispatch for one thread per
thread group on SIMD16 dispatch. So the fill shader just uses thread
group ID for buffer offset.

v2: No new fill func typedef but adapt to igt_fillfunc_t.

Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2014-12-04 10:17:16 +08:00
Xiang, Haihao
5f40b23cfa tests/gem_media_fill: the assembly code for the shader used in the case
The code is for reference only

v2: Fixed the source register used for the send with EOT
    Fixed the posted destination operand for the send with EOT

v3: Fixed the cache agent used in media_block_write message on GEN8

Reviewed-by: Zhao Yakui <yakui.zhao@intel.com>
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
2013-12-06 15:11:10 +08:00
Damien Lespiau
91e5897246 rendercopy/bdw: Fix the original implementation
For posterity, I've squashed these commits against Damien's request.

rendercopy/gen8: Fix the include guards

rendercopy/gen8: Update the 3DSTATE_MULTISAMPLE opcode

The opcode has changed in BDW.

rendercopy/gen8: Add the VF_TOPOLOGY state

The primitive type has moved out of the 3DPRIMITIVE to its own state,
VF_TOPOLOGY.

rendercopy/gen8: Fixup 3STATE_PS

Update the state to the latest BSpec, in particular the thread count was
using a wrong shift and we were missing kernel2 offset.

rendercopy/gen8: Update 3DSTATE_BASE_ADDRESS

This state has seen its fields moved around a bit, follow the BSpec.

rendercopy/gen8: Allocate 64 VUEs

The simulator screams at us if we try to allocate less than that.

rendercopy/gen8: Surface states have to be 64 bytes a aligned

rendercopy/gen8: Vertical/horizontal align 2 does not exist any more

So set them to 4. This should not matter with rendercopy (which is not
using compressed textures), but it makes the simulator moan.

rendercopy/gen8: Make sure the vertex buffer is 8 bytes aligned

rendercopy/gen8: Adjust 3DSTATE_VERTEX_BUFFERS for gen8

The address of the buffer is now on 48 bits. Also the size was computed
as offset + size where the field is really the size of the buffer
itself, not the end address.

rendercopy/gen8: Update the SF/SBE states for gen8

gen8 has a few changes around those states and a new ones RASTER and
SBE_SWIZ.

rendercopy/gen8: Add the PS_EXTRA and PS_BLEND states

rendercopy/gen8: Fix building with DEBUG_RENDERCOPY defined

The forward declaration was missing the final ';'. Let's move the whole
function at the top instead.

rendercopy/gen8: Update the PS and CONSTANT_PS states

rendercopy/gen8: Fix the red channel selection

Make it output red.

rendercopy/gen8: Update the write -1 shader

With the latest assembler changes from Haihao.

rendercopy/gen8: Remove blit.g8a

There is no diff between this file and blig.g7a. Remove it.

rendercopy/gen8: Fix the surface relocation offset

The surface base address is now at dwords 8/9 so the relocation has to
mirror the change.

rendercopy/gen8: Add the VF_INSTANCING state

Should work without, but doesn't hurt to add it.

rendercopy/gen8: Set the Attribule enable field in PS_EXTRA

When the SF is set up to output some attributes, the pixel shader also
have to be told there's attributes to care about.

rendercopy/gen8: Set the force bits to read URB offset/length

If we want to override the URB offset/length in the SBE state itself, we
need to set the force bits on (new in gen8)

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2013-11-06 09:39:41 -08:00
Jesse Barnes
3edfff16cd rendercopy/bdw: Initial gen8 rendercopy
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
2013-11-06 09:39:41 -08:00
Ben Widawsky
2234f87a08 lib: add a gen7 rendercopy
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2012-06-28 22:52:04 -07:00